AMD Radeon RX 6600
About GPU
The AMD Radeon RX 6600 is a powerful and efficient GPU that offers excellent performance for gaming and multimedia tasks. With its base clock speed of 1626MHz and boost clock speed of 2491MHz, this GPU delivers smooth and responsive graphics in all types of games and applications.
The 8GB of GDDR6 memory ensures that the Radeon RX 6600 can handle demanding textures and resolutions with ease, while the 1750MHz memory clock speed provides fast and reliable data access. With 1792 shading units and 2MB of L2 cache, this GPU is designed to handle complex visual tasks without missing a beat.
One of the standout features of the Radeon RX 6600 is its thermal design power (TDP) of 132W, which means it runs cool and quiet while delivering exceptional performance. In terms of real-world performance, the Radeon RX 6600 achieves a theoretical performance of 8.928 TFLOPS, making it an excellent choice for high-end gaming and content creation.
In benchmark tests, the Radeon RX 6600 shines with impressive results. In 3DMark Time Spy, it achieves a score of 8138, while it delivers outstanding frame rates in popular games such as GTA 5 (182 fps), Battlefield 5 (127 fps), Cyberpunk 2077 (50 fps), and Shadow of the Tomb Raider (126 fps) at 1080p resolution.
Overall, the AMD Radeon RX 6600 is a fantastic choice for gamers and content creators who want top-tier performance and reliability from their GPU. Whether you're playing the latest AAA titles or working on graphic-intensive projects, the Radeon RX 6600 has the power and efficiency to handle it all.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
October 2021
Model Name
Radeon RX 6600
Generation
Navi II
Base Clock
1626MHz
Boost Clock
2491MHz
Bus Interface
PCIe 4.0 x8
Memory Specifications
Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
159.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
279.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.86 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
558.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.749
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
132W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
Benchmarks
Shadow of the Tomb Raider 2160p
Score
35
fps
Shadow of the Tomb Raider 1440p
Score
70
fps
Shadow of the Tomb Raider 1080p
Score
129
fps
Cyberpunk 2077 2160p
Score
24
fps
Cyberpunk 2077 1440p
Score
30
fps
Cyberpunk 2077 1080p
Score
49
fps
Battlefield 5 2160p
Score
43
fps
Battlefield 5 1440p
Score
100
fps
Battlefield 5 1080p
Score
124
fps
GTA 5 2160p
Score
59
fps
GTA 5 1440p
Score
65
fps
GTA 5 1080p
Score
186
fps
FP32 (float)
Score
8.749
TFLOPS
3DMark Time Spy
Score
7975
Vulkan
Score
79201
OpenCL
Score
71022
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 2160p
/ fps
Cyberpunk 2077 1440p
/ fps
Cyberpunk 2077 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Vulkan
OpenCL