NVIDIA GeForce RTX 2080

NVIDIA GeForce RTX 2080

NVIDIA GeForce RTX 2080 in 2025: Is It Worth Buying the Legend?

Introduction

Seven years after its release, the NVIDIA GeForce RTX 2080 remains a legendary graphics card that set trends in the gaming industry. Despite the emergence of newer GPUs like the RTX 40 series and Radeon RX 7000, this model still captures the attention of gamers and enthusiasts. But how relevant is it in 2025? Let’s delve into the details.


Architecture and Key Features

Turing Architecture: A Revolution in Real-Time Rendering

The RTX 2080 is built on Turing architecture (2018), marking NVIDIA's first step towards hybrid rendering. Key components include:

- 12nm TSMC Process: Not the most modern by 2025, but provides a balance between performance and energy efficiency.

- RT Cores: Hardware support for Ray Tracing.

- Tensor Cores: The foundation for DLSS (Deep Learning Super Sampling) — a technology for enhancing sharpness through neural networks.

- CUDA Cores: 2944 cores for parallel computations.

Unique Features

- RTX: The first generation of ray tracing. By 2025, many games are optimized for RT, but the RTX 2080 can only manage on medium settings.

- DLSS 1.0: An outdated version, it partially supports DLSS 3.0 in some titles (e.g., Cyberpunk 2077: Phantom Liberty) with updated drivers.

- FidelityFX Super Resolution (FSR): An AMD technology, but it works on the RTX 2080 through cross-platform support.


Memory: Potential and Limitations

GDDR6: 8 GB for 2025

- Capacity: 8 GB. This is sufficient for 1440p (QHD) gaming, but may lead to stuttering in 4K or when using HD textures (e.g., in Starfield Ultra).

- Bus: 256-bit, with a bandwidth of 448 GB/s. Adequate for most tasks but inferior to GDDR6X in the RTX 3070 Ti (608 GB/s).

- Tip: Disable unnecessary background applications when working with heavy scenes in Blender or Unreal Engine 5.


Gaming Performance

FPS in Popular Titles (Ultra Settings, without DLSS/FSR):

- 1080p:

- Cyberpunk 2077: 65-70 FPS (without RT), 45-50 FPS (with RT).

- Hogwarts Legacy: 60 FPS.

- 1440p:

- Elden Ring: 55-60 FPS.

- Call of Duty: Warzone 2: 70-75 FPS.

- 4K:

- Fortnite: 40-45 FPS (with DLSS Quality — up to 60 FPS).

Ray Tracing: The RTX 2080 processes RT effects 30-40% slower than the RTX 3060 Ti. In 2025, this is critically relevant only for AAA titles with advanced RT, such as Alan Wake 2.


Professional Tasks

Video Editing and 3D Rendering

- Premiere Pro: Renders 4K video 1.5 times faster than the GTX 1080, thanks to CUDA.

- Blender: Medium scene rendering takes about 12 minutes (for comparison, the RTX 4070 completes it in 5-6 minutes).

- Machine Learning: Supports CUDA and TensorFlow, but for larger models, it is better to choose cards with 16+ GB of memory.

Tip: For working in DaVinci Resolve, add 32 GB of RAM to compensate for the limited VRAM.


Power Consumption and Heat Generation

TDP and Cooling

- TDP: 215 W. A quality power supply is required (we recommend 650 W with an 80+ Gold certification).

- Temperatures:

- Reference version: up to 84°C under load.

- Custom coolers (e.g., from ASUS ROG Strix): 70-75°C.

- Case: At least two intake fans and one exhaust fan. Avoid compact cases without ventilation.


Comparison with Competitors

NVIDIA RTX 3060 Ti (2025 Price: $350)

- Pros: Supports DLSS 3.0, lower power consumption (200 W).

- Cons: 8 GB of GDDR6, comparable performance at 1440p.

AMD Radeon RX 7700 XT ($400)

- Pros: 12 GB of GDDR6, FSR 3.0, performs better at 4K.

- Cons: Weaker in RT tasks.

Conclusion: The RTX 2080 lags behind newer models in energy efficiency and AI technology support, but remains a good deal in the secondary market (new units in 2025 are priced at $300-$350).


Practical Tips

1. Power Supply: 650 W + PCIe 8-pin cable.

2. Platform: Compatible with PCIe 3.0, but to minimize losses, use a motherboard with PCIe 4.0.

3. Drivers: Regularly update through GeForce Experience — NVIDIA continues to optimize Turing for new games.

4. Overclocking: Increase the core clock by 5-7% (up to 1900 MHz) for a gain of 5-8 FPS.


Pros and Cons

Pros:

- Supports ray tracing and DLSS.

- Optimal for QHD gaming.

- Reliability and a tried-and-true design.

Cons:

- 8 GB of memory is a bottleneck in 2025.

- High power consumption compared to new GPUs.

- Lack of hardware support for DLSS 3.5.


Final Verdict: Who Is the RTX 2080 For?

This graphics card is a choice for:

1. Gamers with a 1440p Monitor willing to make compromises on ultra settings.

2. Streamers who value stability in games and encoding through NVENC.

3. Beginner Professionals in video editing or 3D design with a limited budget.

If you’re looking for a GPU priced at $300-$400 and don't plan to upgrade in the next 2-3 years, the RTX 2080 is a worthy option. However, for 4K gaming or working with neural networks, you may want to consider newer models.

Prices are accurate as of April 2025. Please check availability with authorized NVIDIA resellers.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2018
Model Name
GeForce RTX 2080
Generation
GeForce 20
Base Clock
1515MHz
Boost Clock
1710MHz
Bus Interface
PCIe 3.0 x16
Transistors
13,600 million
RT Cores
46
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
368
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
184
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
109.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
314.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
20.14 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
314.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.271 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2944
L1 Cache
64 KB (per SM)
L2 Cache
4MB
TDP
215W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
45 fps
Shadow of the Tomb Raider 1440p
Score
83 fps
Shadow of the Tomb Raider 1080p
Score
124 fps
Cyberpunk 2077 2160p
Score
40 fps
Cyberpunk 2077 1440p
Score
46 fps
Cyberpunk 2077 1080p
Score
68 fps
Battlefield 5 2160p
Score
64 fps
Battlefield 5 1440p
Score
116 fps
Battlefield 5 1080p
Score
161 fps
GTA 5 2160p
Score
108 fps
GTA 5 1440p
Score
110 fps
FP32 (float)
Score
10.271 TFLOPS
3DMark Time Spy
Score
11223
Blender
Score
2129.62
Vulkan
Score
101318
OpenCL
Score
112426

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +328.9%
69 +53.3%
34 -24.4%
24 -46.7%
Shadow of the Tomb Raider 1440p / fps
219 +163.9%
122 +47%
67 -19.3%
46 -44.6%
Shadow of the Tomb Raider 1080p / fps
295 +137.9%
169 +36.3%
71 -42.7%
Cyberpunk 2077 2160p / fps
52 +30%
Cyberpunk 2077 1440p / fps
81 +76.1%
19 -58.7%
Cyberpunk 2077 1080p / fps
127 +86.8%
21 -69.1%
Battlefield 5 2160p / fps
124 +93.8%
53 -17.2%
43 -32.8%
Battlefield 5 1440p / fps
149 +28.4%
Battlefield 5 1080p / fps
204 +26.7%
192 +19.3%
132 -18%
112 -30.4%
GTA 5 2160p / fps
174 +61.1%
GTA 5 1440p / fps
191 +73.6%
73 -33.6%
FP32 (float) / TFLOPS
10.965 +6.8%
10.649 +3.7%
9.609 -6.4%
9.121 -11.2%
3DMark Time Spy
28889 +157.4%
15987 +42.4%
9089 -19%
7045 -37.2%
Blender
15026.3 +605.6%
3514.46 +65%
1064 -50%
Vulkan
382809 +277.8%
140875 +39%
61331 -39.5%
34688 -65.8%
OpenCL
385013 +242.5%
167342 +48.8%
74179 -34%
56310 -49.9%