AMD Radeon RX 5700 XT 50th Anniversary

AMD Radeon RX 5700 XT 50th Anniversary

About GPU

The AMD Radeon RX 5700 XT 50th Anniversary GPU is a powerhouse when it comes to desktop gaming. With a base clock of 1680MHz and a boost clock of 1980MHz, this GPU offers impressive speed and performance. The 8GB of GDDR6 memory and 1750MHz memory clock ensure smooth and seamless gameplay, even with high-resolution graphics. One of the most notable features of this GPU is its 2560 shading units, which deliver stunning visual effects and realistic imagery. The 4MB L2 cache further enhances its ability to handle complex and demanding graphics. With a TDP of 225W and a theoretical performance of 10.14 TFLOPS, this GPU can handle even the most demanding games and applications with ease. In addition to its impressive performance, the AMD Radeon RX 5700 XT 50th Anniversary GPU also offers excellent value for its price point. Its high-end specs make it a great choice for gamers looking for a reliable and high-performance GPU without breaking the bank. Overall, the AMD Radeon RX 5700 XT 50th Anniversary GPU is a solid choice for anyone in need of a top-of-the-line graphics card. Its impressive speed, high-quality visual performance, and reasonable price make it a standout option for desktop gaming. Whether you're a casual gamer or a serious enthusiast, this GPU is sure to deliver an exceptional gaming experience.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
July 2019
Model Name
Radeon RX 5700 XT 50th Anniversary
Generation
Navi
Base Clock
1680MHz
Boost Clock
1980MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
126.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
316.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
20.28 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
633.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.343 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L2 Cache
4MB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
10.343 TFLOPS
Vulkan
Score
71472
OpenCL
Score
76236

Compared to Other GPU

FP32 (float) / TFLOPS
10.535 +1.9%
10.398 +0.5%
10.329 -0.1%
10.271 -0.7%
Vulkan
72046 +0.8%
71844 +0.5%
71147 -0.5%
69708 -2.5%
OpenCL
77174 +1.2%
77001 +1%
75816 -0.6%
74179 -2.7%