AMD Radeon RX 6950 XT

AMD Radeon RX 6950 XT

About GPU

The AMD Radeon RX 6950 XT is a powerhouse of a GPU that delivers exceptional performance for demanding gaming and content creation tasks. With a base clock of 1860MHz and a boost clock of 2310MHz, this graphics card offers impressive speed and responsiveness, making it ideal for high-resolution gaming and complex 3D rendering. One of the standout features of the RX 6950 XT is its massive 16GB of GDDR6 memory, providing ample capacity for handling large textures and high-resolution assets. The memory clock speed of 2250MHz further enhances the card's ability to quickly access and manipulate data, resulting in smooth and fluid performance even in the most demanding scenarios. The 5120 shading units and 4MB of L2 cache ensure that the RX 6950 XT can handle complex shader calculations and large data sets with ease, resulting in stunning visuals and lifelike effects in games and applications. With a TDP of 335W, the RX 6950 XT is a power-hungry beast, requiring a robust power supply to unleash its full potential. However, this power consumption is justified by the card's exceptional theoretical performance of 23.65 TFLOPS and impressive real-world results, such as 189 fps in GTA 5, 200 fps in Battlefield 5, 115 fps in Cyberpunk 2077, and 214 fps in Shadow of the Tomb Raider, all at 1080p resolution. In conclusion, the AMD Radeon RX 6950 XT is a top-tier GPU that offers uncompromising performance for enthusiasts and professionals alike. Whether you're a hardcore gamer, a content creator, or a power user with demanding workloads, the RX 6950 XT has the horsepower to handle it all with ease.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
May 2022
Model Name
Radeon RX 6950 XT
Generation
Navi II
Base Clock
1860MHz
Boost Clock
2310MHz
Bus Interface
PCIe 4.0 x16
Transistors
26,800 million
RT Cores
80
Compute Units
80
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
320
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
576.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
295.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
739.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
47.31 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1478 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
23.177 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5120
L1 Cache
128 KB per Array
L2 Cache
4MB
TDP
335W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
Suggested PSU
700W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
84 fps
Shadow of the Tomb Raider 1440p
Score
159 fps
Shadow of the Tomb Raider 1080p
Score
210 fps
Cyberpunk 2077 2160p
Score
66 fps
Cyberpunk 2077 1440p
Score
74 fps
Cyberpunk 2077 1080p
Score
113 fps
Battlefield 5 2160p
Score
124 fps
Battlefield 5 1440p
Score
196 fps
Battlefield 5 1080p
Score
204 fps
GTA 5 2160p
Score
133 fps
GTA 5 1440p
Score
149 fps
GTA 5 1080p
Score
185 fps
FP32 (float)
Score
23.177 TFLOPS
3DMark Time Spy
Score
21975
Blender
Score
2808
Vulkan
Score
175643
OpenCL
Score
171330

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +129.8%
45 -46.4%
34 -59.5%
24 -71.4%
Shadow of the Tomb Raider 1440p / fps
292 +83.6%
67 -57.9%
49 -69.2%
Shadow of the Tomb Raider 1080p / fps
310 +47.6%
101 -51.9%
72 -65.7%
Cyberpunk 2077 2160p / fps
90 +36.4%
24 -63.6%
Cyberpunk 2077 1440p / fps
185 +150%
35 -52.7%
Cyberpunk 2077 1080p / fps
203 +79.6%
48 -57.5%
Battlefield 5 2160p / fps
194 +56.5%
56 -54.8%
Battlefield 5 1440p / fps
203 +3.6%
Battlefield 5 1080p / fps
213 +4.4%
169 -17.2%
139 -31.9%
122 -40.2%
GTA 5 2160p / fps
174 +30.8%
GTA 5 1440p / fps
191 +28.2%
GTA 5 1080p / fps
231 +24.9%
156 -15.7%
141 -23.8%
86 -53.5%
FP32 (float) / TFLOPS
31.253 +34.8%
27.265 +17.6%
3DMark Time Spy
36233 +64.9%
9097 -58.6%
Blender
12832 +357%
1222 -56.5%
521 -81.4%
203 -92.8%
Vulkan
254749 +45%
83205 -52.6%
54373 -69%
30994 -82.4%
OpenCL
362331 +111.5%
92041 -46.3%
66428 -61.2%
46137 -73.1%