NVIDIA GeForce RTX 3070 Ti Mobile

NVIDIA GeForce RTX 3070 Ti Mobile

About GPU

The NVIDIA GeForce RTX 3070 Ti Mobile GPU is a powerful graphics card designed for high-performance gaming laptops. With a base clock of 915MHz and a boost clock of 1410MHz, this GPU delivers impressive speed and responsiveness for smooth gameplay. Equipped with 8GB of GDDR6 memory and a memory clock of 1750MHz, the RTX 3070 Ti is capable of handling even the most demanding games and applications. The 5888 shading units and 4MB of L2 cache further contribute to its overall performance, allowing for realistic graphics and immersive visuals. With a TDP of 115W, the RTX 3070 Ti strikes a good balance between power efficiency and performance. In terms of theoretical performance, it offers an impressive 16.6 TFLOPS, making it suitable for high-resolution gaming and content creation tasks. Benchmark tests further showcase the capabilities of the RTX 3070 Ti, with 3DMark Time Spy scoring 11362, GTA 5 running at 170 fps in 1080p, and Shadow of the Tomb Raider achieving 128 fps at 1080p. These results demonstrate that the GPU is well-equipped to handle modern gaming titles with ease. In conclusion, the NVIDIA GeForce RTX 3070 Ti Mobile GPU is a top-tier graphics card that offers exceptional performance, making it a great choice for gamers and content creators who demand high-quality visuals and smooth gameplay on their laptops.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2022
Model Name
GeForce RTX 3070 Ti Mobile
Generation
GeForce 30 Mobile
Base Clock
915MHz
Boost Clock
1410MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
135.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
259.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
16.60 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
259.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
16.268 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5888
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
43 fps
Shadow of the Tomb Raider 1440p
Score
84 fps
Shadow of the Tomb Raider 1080p
Score
131 fps
GTA 5 2160p
Score
96 fps
GTA 5 1440p
Score
96 fps
GTA 5 1080p
Score
167 fps
FP32 (float)
Score
16.268 TFLOPS
3DMark Time Spy
Score
11589
Blender
Score
3350
OctaneBench
Score
322

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
45 +4.7%
44 +2.3%
43 -0%
Shadow of the Tomb Raider 1440p / fps
83 -1.2%
82 -2.4%
Shadow of the Tomb Raider 1080p / fps
129 -1.5%
FP32 (float) / TFLOPS
16.085 -1.1%
16.023 -1.5%
3DMark Time Spy
11690 +0.9%
11433 -1.3%
11223 -3.2%