NVIDIA GeForce RTX 3070 Ti Mobile

NVIDIA GeForce RTX 3070 Ti Mobile

NVIDIA GeForce RTX 3070 Ti Mobile: Power in a Compact Format

April 2025


Architecture and Key Features: Ampere in Action

The RTX 3070 Ti Mobile graphics card is built on NVIDIA's Ampere architecture, which debuted in 2020 and remains relevant thanks to optimizations. The chips are manufactured using Samsung's 8nm process technology, providing a balance between performance and energy efficiency.

Unique Features:

- RT Cores and DLSS 3.5: Hardware ray tracing and neural network-based scaling for smooth FPS even at 4K.

- FidelityFX Super Resolution (FSR): Support for AMD's technology in games where DLSS is unavailable (e.g., Starfield or Elden Ring).

- Reflex: Reduced latency in esports titles (Valorant, CS2).

The Ampere architecture has also improved parallel computing, which is beneficial for both gaming and creative tasks.


Memory: Fast, but Not Without Trade-Offs

The RTX 3070 Ti Mobile is equipped with 8GB of GDDR6 on a 256-bit bus. The bandwidth is 448 GB/s, which is 20% higher than that of the RTX 3070 Mobile.

Impact on Performance:

- In 1440p gaming, the memory is more than sufficient, but in 4K with ultra settings and RTX, some stuttering may occur due to limited capacity.

- Professional applications, such as Blender or Unreal Engine, may require more VRAM, making the card less versatile for heavy scenes.


Gaming Performance: 1440p as the Ideal

Tests conducted in April 2025 confirm that the RTX 3070 Ti Mobile is the perfect choice for QHD (1440p).

Examples of FPS (without DLSS/with DLSS):

- Cyberpunk 2077: 54/78 FPS (1440p, Ultra, RTX Ultra).

- Horizon Forbidden West: 68/95 FPS (1440p, Ultra).

- Call of Duty: Black Ops 6: 112/144 FPS (1080p, Max).

In 4K, comfortable gameplay is only possible with DLSS/FSR: for instance, Assassin’s Creed Mirage delivers a stable 60 FPS with DLSS Performance enabled.

Ray tracing lowers FPS by 30-40%, but DLSS compensates for the losses. In Control with RTX enabled, the difference between DLSS Off and On is 22 frames (from 48 to 70 FPS).


Professional Tasks: Not Just for Gaming

Thanks to 5888 CUDA cores and support for OptiX, the RTX 3070 Ti Mobile excels at:

- 3D Rendering: In Blender, rendering a BMW scene takes 4.2 minutes compared to 6.8 minutes with the RTX 3060 Mobile.

- Video Editing: In DaVinci Resolve, rendering an 8K project takes 25% less time than with the RX 6800M.

- Machine Learning: Tensor Core support accelerates neural network training in TensorFlow by 15-20% compared to the previous generation.

However, for tasks involving large datasets (e.g., rendering complex scenes in Cinema 4D), 8GB of VRAM may become a bottleneck.


Power Consumption and Heat Dissipation: A Fine Line

The card has a TDP of 125W, necessitating an advanced cooling system. In ultrabooks with slim designs (e.g., Razer Blade 15), GPU temperatures can reach 80-85°C under load, resulting in throttling.

Recommendations:

- Choose laptops with ventilation grilles on the rear and side panels (e.g., ASUS ROG Strix Scar 17).

- Use cooling pads with active fans to reduce temperatures by 5-8°C.


Comparison with Competitors: NVIDIA vs. AMD

The main competitor is the AMD Radeon RX 6800M (12GB GDDR6).

Advantages of the RTX 3070 Ti Mobile:

- Better support for DLSS and ray tracing.

- 15% higher performance in DX12 games (Shadow of the Tomb Raider).

Advantages of the RX 6800M:

- More VRAM (12GB), which is relevant for 4K and professional tasks.

- More energy-efficient under moderate loads (by 10-15%).

Prices for laptops with the RTX 3070 Ti Mobile start at $1400, while models with the RX 6800M start at $1250.


Practical Tips: How to Make the Right Choice

1. Power Supply: At least 230W for stable operation (e.g., Lenovo Legion uses a 300W adapter).

2. Drivers: Update via GeForce Experience—NVIDIA regularly releases optimizations for new games (e.g., patch for GTA VI in March 2025).

3. Platforms: Ensure the laptop supports PCIe 4.0 for maximum data transfer speeds.


Pros and Cons

✅ Pros:

- High FPS in 1440p even with RTX.

- Support for DLSS 3.5 and Reflex.

- Versatility for gaming and creative work.

❌ Cons:

- Limited VRAM for 4K and professional tasks.

- Heating in compact designs.

- Higher price compared to direct AMD competitors.


Final Conclusion: Who Is the RTX 3070 Ti Mobile For?

This graphics card is an ideal choice for:

- Gamers who value a balance between mobility and performance in QHD.

- Creative professionals working with rendering and editing on the go.

- Streamers using NVENC for video encoding without CPU strain.

However, if 4K gaming or working with heavy 3D scenes is critically important, consider models with the RTX 4080 Mobile or desktop solutions. For its price, the RTX 3070 Ti Mobile remains one of the best options in 2025.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2022
Model Name
GeForce RTX 3070 Ti Mobile
Generation
GeForce 30 Mobile
Base Clock
915MHz
Boost Clock
1410MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,400 million
RT Cores
46
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
184
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
184
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
135.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
259.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
16.60 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
259.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
16.268 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5888
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96

Benchmarks

Shadow of the Tomb Raider 2160p
Score
43 fps
Shadow of the Tomb Raider 1440p
Score
84 fps
Shadow of the Tomb Raider 1080p
Score
131 fps
GTA 5 2160p
Score
96 fps
GTA 5 1440p
Score
96 fps
GTA 5 1080p
Score
167 fps
FP32 (float)
Score
16.268 TFLOPS
3DMark Time Spy
Score
11589
Blender
Score
3350
OctaneBench
Score
322

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
126 +193%
66 +53.5%
32 -25.6%
24 -44.2%
Shadow of the Tomb Raider 1440p / fps
251 +198.8%
126 +50%
48 -42.9%
Shadow of the Tomb Raider 1080p / fps
310 +136.6%
101 -22.9%
GTA 5 1080p / fps
231 +38.3%
176 +5.4%
141 -15.6%
86 -48.5%
FP32 (float) / TFLOPS
19.084 +17.3%
17.307 +6.4%
15.357 -5.6%
3DMark Time Spy
36233 +212.6%
16792 +44.9%
9097 -21.5%
Blender
15026.3 +348.5%
3514.46 +4.9%
1064 -68.2%
OctaneBench
1328 +312.4%
89 -72.4%
47 -85.4%