NVIDIA GeForce GTX 1660

NVIDIA GeForce GTX 1660

NVIDIA GeForce GTX 1660 in 2025: Budget Champion or Outdated Solution?

Let’s figure out who this graphics card is suitable for six years after its release.


1. Architecture and Key Features

Turing Architecture: A Foundation Without Excess

The GTX 1660 is built on the Turing architecture but lacks the "features" of the RTX series — hardware ray-tracing cores (RT cores) and tensor cores for DLSS. It is a classic GPU geared towards traditional rendering. The manufacturing process is 12 nm from TSMC, which looks modest in 2025 against the backdrop of competitors' 5 nm and 6 nm chips.

Unique Features: A Modest Set

The card does not support RTX features, DLSS, or FidelityFX Super Resolution (AMD technology). However, it is compatible with NVIDIA Adaptive Shading for optimizing workload in games and supports Vulkan and DirectX 12.


2. Memory: GDDR6 and Speed Balance

6 GB GDDR6: Is It Enough for 2025?

The video memory volume is 6 GB of GDDR6 with a 192-bit bus. The bandwidth is 336 GB/s (14 Gbps × 192 bits / 8). This is sufficient for comfortable gaming at Full HD (1080p), but in 1440p or 4K, frame drops may occur in modern projects due to insufficient memory. For instance, in Alan Wake 2 or Starfield on ultra settings, 6 GB is already not enough.


3. Gaming Performance: Numbers and Realities

Full HD: The Ideal Environment

At 1080p, the GTX 1660 shows stable 60+ FPS in most games from 2022-2024:

- Cyberpunk 2077 (medium settings): 55-60 FPS.

- Fortnite (epic settings): 75-90 FPS.

- Apex Legends (high settings): 90-100 FPS.

1440p and 4K: Compromises

At 1440p, the card manages less demanding games (CS2, Valorant) at 60+ FPS, but in AAA titles, you will have to lower settings. 4K is not suitable for the GTX 1660: even at low presets, FPS rarely exceeds 30.

Ray Tracing: Not Available

Without RT cores, real-time ray tracing is impossible. In games with hybrid rendering (such as Call of Duty: Warzone), you can enable software emulation, but this "kills" performance.


4. Professional Tasks: Not Just Gaming

CUDA Cores: Assistance in Editing and Rendering

With 1536 CUDA cores, the card accelerates rendering in Blender or Adobe Premiere Pro. For simple tasks (1080p video editing, low-complexity 3D modeling), the card is suitable, but for working with 4K or neural networks (Stable Diffusion), it's better to choose an RTX 3050 or newer.

OpenCL and Scientific Calculations

In scientific packages (MATLAB, GROMACS), the GTX 1660 shows modest results due to limited memory and lack of specialized cores.


5. Power Consumption and Thermal Output

TDP 120W: Simple Cooling

The card does not require a powerful cooling system. Even models with a single fan (e.g., MSI GTX 1660 Ventus XS) maintain temperatures under load in the 70-75°C range.

Recommendations for Cases and PSUs

- Power Supply: 450W with an 80+ Bronze certification (e.g., Corsair CX450).

- Case: At least 2 fans for ventilation. Avoid compact cases without airflow.


6. Comparison with Competitors

AMD Radeon RX 6600: Main Rival

The RX 6600 (price: $220-250) offers 8 GB GDDR6, support for FSR 3.0, and 20-30% higher performance. In 2025, it is a more advantageous choice for 1080p/1440p.

NVIDIA RTX 3050: Price Question

The RTX 3050 (6 GB, $230-260) adds support for DLSS and ray tracing, but in games without these technologies, it falls behind the GTX 1660.


7. Practical Tips

Power Supply: Don’t Skimp

Even with a modest TDP, choose a PSU from reliable brands (Seasonic, EVGA). Avoid no-name models as they may not withstand peak loads.

Platform Compatibility

- Motherboard: Any PCIe 3.0 x16 slot will work.

- CPU: Avoid "bottlenecking." Optimal choices are Ryzen 5 5600 or Core i5-12400F.

Drivers: Stability First

NVIDIA regularly updates drivers for the GTX 16 series, but new features (like Frame Generation support) are not available.


8. Pros and Cons

Pros:

- Excellent performance at 1080p.

- Low power consumption.

- Affordable price ($180-200 for new models).

Cons:

- No support for ray tracing and DLSS.

- Only 6 GB of memory.

- Outdated manufacturing process.


9. Final Conclusion: Who Is the GTX 1660 Suitable for in 2025?

This graphics card is a choice for:

1. Budget gamers playing at 1080p.

2. Owners of older PCs looking to upgrade without replacing the PSU.

3. Students and enthusiasts working on basic professional tasks.

If you're willing to spend $50 more — the RX 6600 or RTX 3050 will offer more capabilities. But if the goal is to maximize FPS for minimal money at Full HD, the GTX 1660 is still relevant.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2019
Model Name
GeForce GTX 1660
Generation
GeForce 16
Base Clock
1530MHz
Boost Clock
1785MHz
Bus Interface
PCIe 3.0 x16
Transistors
6,600 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
88
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2001MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.1 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
85.68 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
157.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.05 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
157.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.128 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
22
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1408
L1 Cache
64 KB (per SM)
L2 Cache
1536KB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
24 fps
Shadow of the Tomb Raider 1440p
Score
48 fps
Shadow of the Tomb Raider 1080p
Score
72 fps
Battlefield 5 2160p
Score
39 fps
Battlefield 5 1440p
Score
74 fps
Battlefield 5 1080p
Score
93 fps
GTA 5 2160p
Score
49 fps
GTA 5 1440p
Score
53 fps
GTA 5 1080p
Score
153 fps
FP32 (float)
Score
5.128 TFLOPS
3DMark Time Spy
Score
5521
Blender
Score
794
OctaneBench
Score
114
Vulkan
Score
55223
OpenCL
Score
59526

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +62.5%
26 +8.3%
1 -95.8%
Shadow of the Tomb Raider 1440p / fps
75 +56.3%
54 +12.5%
Shadow of the Tomb Raider 1080p / fps
141 +95.8%
107 +48.6%
79 +9.7%
Battlefield 5 2160p / fps
58 +48.7%
7 -82.1%
Battlefield 5 1440p / fps
113 +52.7%
28 -62.2%
Battlefield 5 1080p / fps
141 +51.6%
68 -26.9%
GTA 5 2160p / fps
68 +38.8%
55 +12.2%
GTA 5 1440p / fps
153 +188.7%
103 +94.3%
82 +54.7%
GTA 5 1080p / fps
213 +39.2%
69 -54.9%
FP32 (float) / TFLOPS
5.193 +1.3%
4.993 -2.6%
4.922 -4%
3DMark Time Spy
9775 +77.1%
7690 +39.3%
4126 -25.3%
2852 -48.3%
Blender
2484 +212.8%
1408.8 +77.4%
372.13 -53.1%
160 -79.8%
OctaneBench
403 +253.5%
62 -45.6%
31 -72.8%
Vulkan
125665 +127.6%
31388 -43.2%
11767 -78.7%
OpenCL
112550 +89.1%
77001 +29.4%
34827 -41.5%
17468 -70.7%