NVIDIA RTX 2000 Ada Generation

NVIDIA RTX 2000 Ada Generation

About GPU

The NVIDIA RTX 2000 Ada Generation GPU is a powerhouse of a graphics card, offering impressive performance, stunning visuals, and innovative features for desktop users. With a base clock of 1620MHz and a boost clock of 2130MHz, this GPU delivers exceptional speed and responsiveness for gaming, content creation, and more. One of the standout features of the RTX 2000 Ada Generation GPU is its generous 16GB of GDDR6 memory, allowing for smooth and seamless multitasking and rendering of complex graphics. The memory clock of 2000MHz ensures fast data transfer for enhanced overall performance. With 2816 shading units and 12MB of L2 cache, this GPU is capable of handling even the most demanding graphics-intensive tasks with ease. Despite its impressive performance capabilities, the RTX 2000 Ada Generation GPU maintains a relatively low TDP of 70W, making it an energy-efficient option for desktop users. The theoretical performance of 12.24 TFLOPS speaks to the raw computational power of this GPU, making it a top choice for users who demand high-speed rendering and seamless gaming experiences. Overall, the NVIDIA RTX 2000 Ada Generation GPU is a top-of-the-line option for desktop users who prioritize performance, speed, and efficiency. Whether you're a hardcore gamer, a professional content creator, or simply a power user looking for the best of the best, this GPU delivers on all fronts.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2024
Model Name
RTX 2000 Ada Generation
Generation
Quadro Ada
Base Clock
1620MHz
Boost Clock
2130MHz
Bus Interface
PCIe 4.0 x8

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
102.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
187.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.00 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
187.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.24 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
22
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2816
L1 Cache
128 KB (per SM)
L2 Cache
12MB
TDP
70W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
12.24 TFLOPS
Vulkan
Score
84494
OpenCL
Score
86545

Compared to Other GPU

FP32 (float) / TFLOPS
12.883 +5.3%
12.536 +2.4%
11.642 -4.9%
11.064 -9.6%
Vulkan
254749 +201.5%
L4
120950 +43.1%
54373 -35.6%
30994 -63.3%
OpenCL
239769 +177%
138595 +60.1%
63654 -26.4%
39502 -54.4%