NVIDIA RTX 2000 Embedded Ada Generation

NVIDIA RTX 2000 Embedded Ada Generation

About GPU

The NVIDIA RTX 2000 Embedded Ada Generation GPU is a powerhouse for mobile platforms, offering impressive performance and efficiency. With a base clock speed of 1635MHz and a boost clock speed of 2115MHz, this GPU is capable of handling demanding tasks with ease. The 8GB of GDDR6 memory and a memory clock of 2000MHz ensure smooth and responsive performance, even when working with large datasets or graphics-intensive applications. The 3072 shading units and 12MB of L2 cache contribute to the GPU's impressive capabilities, allowing for complex calculations and rendering tasks to be completed quickly and accurately. Additionally, with a TDP of 50W, the RTX 2000 Embedded Ada Generation GPU strikes a good balance between performance and power consumption, making it suitable for use in a variety of mobile devices. In terms of theoretical performance, the GPU delivers an impressive 12.99 TFLOPS, making it well-equipped to handle a wide range of tasks, from gaming to professional graphic design and content creation. Whether you're a gamer looking for a seamless gaming experience or a professional in need of a reliable and powerful GPU for your work, the NVIDIA RTX 2000 Embedded Ada Generation GPU is sure to impress. Overall, the NVIDIA RTX 2000 Embedded Ada Generation GPU offers an impressive blend of performance, efficiency, and power consumption, making it an excellent choice for demanding mobile applications. Its high clock speeds, ample memory, and advanced shading units make it a top contender for anyone seeking top-notch GPU performance in a mobile platform. Highly recommended for those in need of a reliable and powerful GPU.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2023
Model Name
RTX 2000 Embedded Ada Generation
Generation
Quadro Ada-M
Base Clock
1635MHz
Boost Clock
2115MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
101.5 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
203.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.99 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
203.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.73 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L1 Cache
128 KB (per SM)
L2 Cache
12MB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
12.73 TFLOPS

Compared to Other GPU