AMD Radeon RX 9070 XT
About GPU
The AMD Radeon RX 9070 XT is a powerful, high-performance GPU that is well-suited for demanding gaming and professional applications. With a base clock speed of 1295 MHz and a boost clock speed of 2430 MHz, this GPU delivers exceptional performance, allowing for smooth and immersive gameplay at high resolutions and frame rates. The 16GB of GDDR6 memory and a memory clock speed of 2438 MHz ensure that the GPU can handle large and complex textures and assets with ease, making it a great choice for content creation and 3D rendering tasks.
The 4096 shading units and 4MB of L2 cache further contribute to the GPU's impressive performance capabilities, enabling it to handle complex shader calculations and data processing efficiently. Additionally, with a TDP of 220W, the RX 9070 XT strikes a good balance between performance and power efficiency, making it suitable for a wide range of desktop systems.
In terms of theoretical performance, the RX 9070 XT boasts an impressive 19.512 TFLOPS, further solidifying its position as a top-tier GPU for demanding workloads. Whether you're a hardcore gamer, a content creator, or a professional user in need of reliable graphics processing power, the AMD Radeon RX 9070 XT is a compelling option that offers exceptional performance and value for its class. Overall, it's a GPU that delivers on both performance and efficiency, making it a great choice for anyone in need of a high-end graphics solution.
Basic
Label Name
AMD
Platform
Desktop
Model Name
Radeon RX 9070 XT
Generation
Navi IV(RX 9000)
Base Clock
1295 MHz
Boost Clock
2430 MHz
Bus Interface
PCIe 4.0 x16
Transistors
Unknown
RT Cores
64
Compute Units
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
Foundry
TSMC
Process Size
4 nm
Architecture
RDNA 4.0
Memory Specifications
Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2438 MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
624.1GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
233.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
622.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
39.81 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
622.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.512
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
L1 Cache
128 KB per Array
L2 Cache
4 MB
TDP
220W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.8
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
550 W
Benchmarks
FP32 (float)
Score
19.512
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS