AMD Radeon RX 5600 OEM

AMD Radeon RX 5600 OEM

About GPU

The AMD Radeon RX 5600 OEM GPU is a powerful and efficient graphics card designed for desktop gaming and other graphic-intensive applications. With its base clock speed of 1130MHz and a boost clock speed of 1560MHz, this GPU offers smooth and responsive performance, even when handling high-demanding tasks. The 6GB of GDDR6 memory and a memory clock speed of 1500MHz provide ample storage and fast data transfer rates, resulting in crisp and lag-free visuals. With 2048 shading units and 3MB of L2 cache, the RX 5600 OEM GPU delivers stunning visuals and responsiveness, making it ideal for gaming and content creation. One standout feature of this GPU is its relatively low TDP of 125W, which means it consumes less power and produces less heat, making it more energy-efficient and cooler compared to other GPUs in its class. This makes it a great choice for users looking to build a more power-efficient system without sacrificing performance. The AMD Radeon RX 5600 OEM GPU boasts a theoretical performance of 6.39 TFLOPS, ensuring that it can handle the latest games and graphic-intensive applications with ease. Overall, this GPU offers a fantastic balance of performance, power efficiency, and affordability, making it a great choice for gamers and content creators looking for a reliable and powerful graphics solution for their desktop systems.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2020
Model Name
Radeon RX 5600 OEM
Generation
Navi
Base Clock
1130MHz
Boost Clock
1560MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
99.84 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
199.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.78 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
399.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.518 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L2 Cache
3MB
TDP
125W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
6.518 TFLOPS
Vulkan
Score
52494
OpenCL
Score
64365

Compared to Other GPU

FP32 (float) / TFLOPS
6.522 +0.1%
6.422 -1.5%
Vulkan
54373 +3.6%
51831 -1.3%
49804 -5.1%
OpenCL
65038 +1%
64427 +0.1%
64325 -0.1%