Intel Arc A580

Intel Arc A580

About GPU

The Intel Arc A580 GPU is a powerful offering for desktop users, with impressive specs that deliver excellent performance across a range of gaming and professional applications. With a base clock of 1700MHz and a boost clock of 2000MHz, this GPU is capable of handling demanding tasks with ease. One standout feature of the Intel Arc A580 is its 8GB of GDDR6 memory, which ensures smooth and fast performance, even when multitasking or running graphics-intensive applications. The 2000MHz memory clock further enhances the GPU's capabilities, allowing for quick access to data and resources. With 3072 shading units and 8MB of L2 cache, the Intel Arc A580 is well-equipped to handle complex rendering and graphical tasks. The 175W TDP ensures that the GPU runs efficiently without overheating, even during extended gaming sessions or heavy workloads. In terms of performance, the Intel Arc A580 delivers a theoretical performance of 12.29 TFLOPS, making it a great choice for gamers and content creators alike. Real-world benchmarks further demonstrate its prowess, with Cyberpunk 2077 running at 1080p and 56 fps, and Shadow of the Tomb Raider achieving 70 fps at the same resolution. Overall, the Intel Arc A580 GPU offers impressive performance, ample memory, and efficient power management, making it a great choice for anyone in need of a high-quality desktop GPU. Whether for gaming, professional 3D rendering, or video editing, the Intel Arc A580 is a reliable and capable option.

Basic

Label Name
Intel
Platform
Desktop
Launch Date
October 2023
Model Name
Arc A580
Generation
Alchemist
Base Clock
1700MHz
Boost Clock
2000MHz
Bus Interface
PCIe 4.0 x16
Transistors
21,700 million
RT Cores
24
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
384
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
192.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
384.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.58 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.044 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L2 Cache
8MB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
28 fps
Shadow of the Tomb Raider 1440p
Score
44 fps
Shadow of the Tomb Raider 1080p
Score
71 fps
Cyberpunk 2077 1080p
Score
55 fps
FP32 (float)
Score
12.044 TFLOPS
3DMark Time Spy
Score
10880
Blender
Score
1661

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
15 -46.4%
3 -89.3%
Shadow of the Tomb Raider 1440p / fps
95 +115.9%
75 +70.5%
54 +22.7%
Shadow of the Tomb Raider 1080p / fps
141 +98.6%
107 +50.7%
79 +11.3%
Cyberpunk 2077 1080p / fps
127 +130.9%
FP32 (float) / TFLOPS
12.524 +4%
12.044
11.74 -2.5%
11.113 -7.7%
3DMark Time Spy
28190 +159.1%
15163 +39.4%
10880
8882 -18.4%
Blender
12832 +672.5%
2669 +60.7%
1661
521 -68.6%
203 -87.8%