Intel Arc A580

Intel Arc A580

Intel Arc A580: A Detailed Review of the Graphics Card for Gamers and Professionals

April 2025


Introduction

The Intel Arc A580 graphics card is designed for those seeking a balance between price and performance. Although Intel has only recently entered the discrete GPU market, the A580 has gained attention due to its support for modern technologies and its affordable price ($250–280). In this article, we'll explore who this card is suitable for and what it is capable of in 2025.


1. Architecture and Key Features

Xe-HPG Architecture

The A580 is built on the Xe-HPG (High Performance Gaming) architecture, optimized for gaming and multimedia tasks. The chip is manufactured using TSMC's 6nm process, providing a balance between energy efficiency and power.

Unique Features

- XeSS (Xe Super Sampling): Similar to NVIDIA's DLSS and AMD's FSR, it uses AI algorithms to increase FPS without sacrificing quality. In games like Cyberpunk 2077, XeSS boosts performance by 30-40% in Quality mode.

- Hardware Ray Tracing: Support for DirectX 12 Ultimate and Vulkan RT enables realistic lighting. However, ray tracing performance lags behind NVIDIA's flagship cards.

- AV1 Encoding: Accelerates streaming and video editing in the AV1 format, which is relevant for streamers.


2. Memory: Type, Volume, and Speed

GDDR6 and Bandwidth

The A580 is equipped with 8GB of GDDR6 memory on a 256-bit bus. The bandwidth is 512GB/s, comparable to the NVIDIA RTX 3060 (360GB/s on a 192-bit bus).

Impact on Gaming

The memory capacity is sufficient for 1440p gaming at high settings, but limitations may arise at 4K. For example, in Hogwarts Legacy, 4K with ultra settings uses up to 10GB of VRAM, leading to FPS drops. For most projects at 1080p and 1440p, 8GB is a sufficient reserve.


3. Gaming Performance

1080p and 1440p

- Cyberpunk 2077 (without RT): 75-80 FPS (1080p, Ultra), 55-60 FPS (1440p).

- Call of Duty: Modern Warfare V: 110 FPS (1080p), 85 FPS (1440p).

- Fortnite (with XeSS): 120 FPS (1440p, Epic).

4K and Ray Tracing

At 4K, the A580 shows modest results:

- Cyberpunk 2077 (4K, RT Medium + XeSS): 35-40 FPS.

- Alan Wake 2 (4K, RT Off): 45 FPS.

Ray tracing noticeably reduces FPS: enabling XeSS helps compensate.


4. Professional Tasks

Video Editing and Rendering

Thanks to support for Intel Quick Sync and AV1, the card excels in encoding with DaVinci Resolve and Premiere Pro. Rendering a 4K video in DaVinci takes 15% less time compared to the RTX 3060.

3D Modeling

In Blender and Autodesk Maya, the A580 shows average results due to limited optimization for OpenCL. For serious tasks, it’s better to choose NVIDIA with CUDA.

Scientific Computing

Support for OpenCL and SYCL allows the card to be used for machine learning, but its performance lags behind specialized solutions.


5. Power Consumption and Cooling

TDP and Power Supply

The A580 has a TDP of 175W. A power supply of at least 550W is recommended (for example, Corsair CX550M).

Cooling System

Reference models use a dual-fan setup. For overclocking or installation in a compact case, consider options with three fans (e.g., ASRock A580 Challenger).

Case Tips

- Minimum case size: Mid-Tower.

- Ventilation is essential: install at least two intake fans and one exhaust fan.


6. Comparison with Competitors

NVIDIA RTX 3060 (12GB, $300)

- Pros of NVIDIA: Better RT performance, DLSS 3.0, stable drivers.

- Cons: Higher price, fewer advantages in AV1 encoding.

AMD Radeon RX 7600 XT (8GB, $270)

- Pros of AMD: FSR 3.0, slightly higher FPS in Vulkan games.

- Cons: Lack of hardware AV1 encoding.

Conclusion: The A580 wins in price and multimedia features, but falls short in optimization for professional applications.


7. Practical Advice

Power Supply

- Minimum 550W with an 80+ Bronze certification.

Compatibility

- Requires PCIe 4.0 x16. Compatible with all modern platforms (Intel 12th–14th generation, AMD Ryzen 5000/7000).

Drivers

In 2025, Intel has significantly improved stability and optimization. Update your software using the Intel Driver & Support Assistant.


8. Pros and Cons

Pros:

- Excellent price-to-performance ratio.

- Support for AV1 and XeSS.

- Efficient cooling in top models.

Cons:

- Limited memory capacity for 4K.

- Weak ecosystem for professional software.


9. Final Conclusion: Who is the Arc A580 Suitable For?

This graphics card is an ideal choice for:

- Gamers playing at 1080p/1440p with high settings.

- Streamers valuing AV1 encoding.

- Budget builds where price is a priority under $300.

If you're not chasing maximum RT quality and can accept minor compromises in 4K, the A580 is a worthwhile purchase. However, for professional 3D rendering or 4K gaming, consider more powerful models.


Prices and specifications are current as of April 2025.

Basic

Label Name
Intel
Platform
Desktop
Launch Date
October 2023
Model Name
Arc A580
Generation
Alchemist
Base Clock
1700MHz
Boost Clock
2000MHz
Bus Interface
PCIe 4.0 x16
Transistors
21,700 million
RT Cores
24
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
384
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
192.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
384.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.58 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.044 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L2 Cache
8MB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
28 fps
Shadow of the Tomb Raider 1440p
Score
44 fps
Shadow of the Tomb Raider 1080p
Score
71 fps
Cyberpunk 2077 1080p
Score
55 fps
FP32 (float)
Score
12.044 TFLOPS
3DMark Time Spy
Score
10880
Blender
Score
1661

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
15 -46.4%
3 -89.3%
Shadow of the Tomb Raider 1440p / fps
95 +115.9%
75 +70.5%
54 +22.7%
Shadow of the Tomb Raider 1080p / fps
141 +98.6%
107 +50.7%
79 +11.3%
Cyberpunk 2077 1080p / fps
127 +130.9%
FP32 (float) / TFLOPS
12.642 +5%
12.485 +3.7%
12.044
11.74 -2.5%
3DMark Time Spy
28190 +159.1%
15163 +39.4%
10880
8882 -18.4%
Blender
3052 +83.7%
1661
896 -46.1%