AMD Radeon RX 460

AMD Radeon RX 460

About GPU

The AMD Radeon RX 460 GPU is a budget-friendly option for those looking for a solid graphics card for their desktop setup. With a base clock of 1090MHz and a boost clock of 1200MHz, this GPU delivers decent performance for its price point. The 2GB GDDR5 memory and 1750MHz memory clock further enhance its ability to handle a variety of tasks and games. With 896 shading units and a TDP of 75W, the RX 460 strikes a good balance between performance and power consumption. The 1024KB L2 cache also helps to improve its overall efficiency. In terms of raw performance, the RX 460 boasts a theoretical 2.15 TFLOPS, making it suitable for casual gaming and everyday tasks. In benchmark tests, the RX 460 performs admirably. In 3DMark Time Spy, it scored 1762, showcasing its capabilities in modern gaming environments. In Shadow of the Tomb Raider at 1080p resolution, it achieved a respectable 22 fps, demonstrating its ability to handle demanding titles at lower settings. Overall, the AMD Radeon RX 460 is a solid choice for budget-conscious consumers who are looking for a reliable GPU for their desktop setup. While it may not offer the same level of performance as higher-end models, it provides a good balance of power and affordability. Whether you're a casual gamer or a content creator, the RX 460 is worth considering for your rig.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2016
Model Name
Radeon RX 460
Generation
Arctic Islands
Base Clock
1090MHz
Boost Clock
1200MHz
Bus Interface
PCIe 3.0 x8

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
67.20 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.150 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
134.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.107 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

Shadow of the Tomb Raider 2160p
Score
3 fps
Shadow of the Tomb Raider 1440p
Score
12 fps
Shadow of the Tomb Raider 1080p
Score
22 fps
FP32 (float)
Score
2.107 TFLOPS
3DMark Time Spy
Score
1797

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
5 +66.7%
1 -66.7%
Shadow of the Tomb Raider 1440p / fps
12 +0%
12 -0%
7 -41.7%
Shadow of the Tomb Raider 1080p / fps
29 +31.8%
21 -4.5%
21 -4.5%
FP32 (float) / TFLOPS
2.126 +0.9%
2.099 -0.4%
2.089 -0.9%
3DMark Time Spy
1855 +3.2%
1806 +0.5%
1773 -1.3%
1770 -1.5%