NVIDIA RTX A2000

NVIDIA RTX A2000

About GPU

The NVIDIA RTX A2000 GPU is a solid choice for professionals looking for a reliable and efficient graphics solution. With a base clock of 562MHz and a boost clock of 1200MHz, this GPU is able to handle intensive tasks with ease. The 6GB of GDDR6 memory and a memory clock of 1500MHz ensure smooth and fast performance, while the 3328 shading units and 3MB L2 cache provide the necessary power for complex rendering and simulations. With a TDP of 70W, the RTX A2000 is relatively energy efficient, making it a practical option for professionals looking to minimize power consumption. The theoretical performance of 7.987 TFLOPS and impressive benchmark scores, such as 5924 in 3DMark Time Spy and 70 fps in Shadow of the Tomb Raider at 1080p, demonstrate the GPU's ability to deliver high-quality graphics and reliable performance. What sets the RTX A2000 apart is its balance of power and efficiency, making it a great option for professionals working in fields such as architecture, design, and engineering. This GPU is suitable for a range of professional applications, from CAD design to 3D modeling and animation. Overall, the NVIDIA RTX A2000 GPU offers impressive performance and efficiency, making it a valuable addition to any professional workstation.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
August 2021
Model Name
RTX A2000
Generation
Quadro
Base Clock
562MHz
Boost Clock
1200MHz
Bus Interface
PCIe 4.0 x16
Transistors
12,000 million
RT Cores
26
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
104
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
104
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
57.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
124.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.987 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
124.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.147 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
26
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3328
L1 Cache
128 KB (per SM)
L2 Cache
3MB
TDP
70W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
26 fps
Shadow of the Tomb Raider 1440p
Score
49 fps
Shadow of the Tomb Raider 1080p
Score
71 fps
FP32 (float)
Score
8.147 TFLOPS
3DMark Time Spy
Score
5806
Vulkan
Score
69675
OpenCL
Score
72786

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
15 -42.3%
1 -96.2%
Shadow of the Tomb Raider 1440p / fps
75 +53.1%
54 +10.2%
Shadow of the Tomb Raider 1080p / fps
141 +98.6%
107 +50.7%
79 +11.3%
FP32 (float) / TFLOPS
8.832 +8.4%
8.696 +6.7%
8.147
8.022 -1.5%
7.437 -8.7%
3DMark Time Spy
10122 +74.3%
7905 +36.2%
5806
4330 -25.4%
3079 -47%
Vulkan
158828 +128%
98446 +41.3%
69675
40401 -42%
18210 -73.9%
OpenCL
167342 +129.9%
104438 +43.5%
72786
53439 -26.6%
32217 -55.7%