NVIDIA GeForce RTX 2060

NVIDIA GeForce RTX 2060

NVIDIA GeForce RTX 2060 in 2025: Still a Relevant Choice?

Overview of Architecture, Performance, and Practical Tips


Architecture and Key Features

Turing: The Foundation for a Revolution

The GeForce RTX 2060 graphics card, released in 2019, is based on the Turing architecture — the first generation of NVIDIA GPUs with support for hardware ray tracing and tensor cores. Despite its age, the card has remained relevant by 2025 due to regular driver updates and optimizations.

- Manufacturing Process: 12 nm (TSMC FinFET).

- RT Cores and Tensor Cores: 30 RT cores and 240 tensor cores enable DLSS and ray tracing capabilities.

- DLSS 3.5: Since 2024, NVIDIA has integrated an improved super sampling algorithm, boosting FPS in games that support the technology by 40-60%.

- FidelityFX Super Resolution (FSR): Competing technology from AMD also works on the RTX 2060, allowing flexibility in settings.

Conclusion: Turing has proven its longevity, especially for games supporting DLSS.


Memory: Is 6 GB GDDR6 Enough?

The RTX 2060 is equipped with 6 GB of GDDR6 memory on a 192-bit bus with a bandwidth of 336 GB/s.

- For Gaming in 2025: At Full HD (1080p), 6 GB is sufficient for most titles on high settings. However, games with ultra textures (like Cyberpunk 2077: Phantom Liberty) may experience stuttering.

- 1440p and 4K: For 1440p, it's advisable to enable DLSS or FSR. 4K is only viable for less demanding games or with reduced settings.

- Professional Tasks: For editing in DaVinci Resolve or Blender, 6 GB is the minimum threshold.

Tip: If you work with 3D rendering, consider models with 8+ GB.


Gaming Performance: Numbers and Realities

Average FPS in Popular Titles (1080p, Ultra):

- Apex Legends: 110 FPS (no RT), 75 FPS (RT + DLSS).

- Elden Ring: Shadow of the Erdtree: 60 FPS (medium settings, DLSS Quality).

- Starfield: 45 FPS (high settings, FSR 2.2).

Ray Tracing: Enabling RT reduces FPS by 30-50%, but DLSS 3.5 compensates for losses. For example, in Cyberpunk 2077 with RT Medium and DLSS, the card achieves stable 50-55 FPS.

Resolutions:

- 1080p: The ideal choice.

- 1440p: Requires compromises (DLSS/FSR).

- 4K: Only suitable for indie games or older titles.


Professional Tasks: CUDA in Action

The RTX 2060 remains popular among budget workstations thanks to its 1920 CUDA cores and support for NVIDIA Studio Drivers.

- Video Editing: Rendering in Premiere Pro is 30% faster than with the Radeon RX 6600.

- 3D Rendering: In Blender (Cycles), the card shows results in 8 minutes compared to 12 minutes for the Intel Arc A750.

- Scientific Computations: Support for OpenCL and CUDA makes it suitable for entry-level machine learning.

Limitations: The small memory size for complex scenes in Unreal Engine 5.


Power Consumption and Cooling

- TDP: 160 W.

- Recommendations:

- Power Supply: At least 500 W (real tests show peak consumption up to 180 W).

- Cooling: Dual or triple fan models (ASUS Dual, MSI Ventus) keep temperatures below 75°C.

- Case: Minimum of 2 intake fans and 1 exhaust fan.

Important: Avoid compact cases without ventilation — overheating can reduce performance.


Comparison with Competitors

In 2025, the RTX 2060 competes with:

- AMD Radeon RX 7600 ($280): Better in Vulkan games (like Red Dead Redemption 2), but weaker in rendering.

- Intel Arc A580 ($220): Performs well in DX12 but drivers are still unstable.

- NVIDIA RTX 3050 ($250): Lower performance, but supports AV1 and HDMI 2.1.

Conclusion: RTX 2060 is the sweet spot between price and functionality.


Practical Tips

1. Power Supply: 500 W with 80+ Bronze certification.

2. Compatibility:

- PCIe 3.0/4.0 (performance loss on PCIe 3.0 is less than 3%).

- Motherboards: UEFI BIOS support is mandatory.

3. Drivers: Regularly update through GeForce Experience — optimizations for new games are released monthly.


Pros and Cons

Pros:

- Affordable price ($230-270 for new models).

- Support for DLSS 3.5 and FSR 3.0.

- Energy efficiency.

Cons:

- 6 GB of memory is a bottleneck in 2025.

- No HDMI 2.1 (maximum 4K@60 Hz).


Final Conclusion: Who is the RTX 2060 Suitable For?

This graphics card is an ideal choice for:

- Gamers with a 1080p/144Hz monitor looking to play at high settings without upgrading their system.

- Budget content creators: Editing, simple 3D rendering.

- PC owners with limited PSU: Low power consumption and compact models.

Alternative: For future-proofing, consider the RTX 3060 (12 GB) or RX 7600 XT. However, for its price, the RTX 2060 in 2025 still hits the mark perfectly.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2019
Model Name
GeForce RTX 2060
Generation
GeForce 20
Base Clock
1365MHz
Boost Clock
1680MHz
Bus Interface
PCIe 3.0 x16
Transistors
10,800 million
RT Cores
30
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
240
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
120
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
80.64 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
201.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.90 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
201.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.322 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
30
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1920
L1 Cache
64 KB (per SM)
L2 Cache
3MB
TDP
160W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
24 fps
Shadow of the Tomb Raider 1440p
Score
53 fps
Shadow of the Tomb Raider 1080p
Score
79 fps
Cyberpunk 2077 2160p
Score
25 fps
Cyberpunk 2077 1440p
Score
31 fps
Cyberpunk 2077 1080p
Score
46 fps
Battlefield 5 2160p
Score
44 fps
Battlefield 5 1440p
Score
78 fps
Battlefield 5 1080p
Score
112 fps
GTA 5 2160p
Score
50 fps
GTA 5 1440p
Score
65 fps
GTA 5 1080p
Score
143 fps
FP32 (float)
Score
6.322 TFLOPS
3DMark Time Spy
Score
7350
Blender
Score
1506.77
Vulkan
Score
72046
OpenCL
Score
75816
Hashcat
Score
352116 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +62.5%
26 +8.3%
1 -95.8%
Shadow of the Tomb Raider 1440p / fps
75 +41.5%
54 +1.9%
Shadow of the Tomb Raider 1080p / fps
141 +78.5%
107 +35.4%
46 -41.8%
Cyberpunk 2077 2160p / fps
Cyberpunk 2077 1440p / fps
79 +154.8%
35 +12.9%
Cyberpunk 2077 1080p / fps
127 +176.1%
55 +19.6%
Battlefield 5 2160p / fps
19 -56.8%
Battlefield 5 1440p / fps
115 +47.4%
95 +21.8%
53 -32.1%
31 -60.3%
Battlefield 5 1080p / fps
161 +43.8%
132 +17.9%
64 -42.9%
GTA 5 2160p / fps
55 +10%
GTA 5 1440p / fps
153 +135.4%
103 +58.5%
82 +26.2%
29 -55.4%
GTA 5 1080p / fps
213 +49%
69 -51.7%
FP32 (float) / TFLOPS
6.893 +9%
6.051 -4.3%
3DMark Time Spy
11690 +59%
5061 -31.1%
3817 -48.1%
Blender
5670 +276.3%
2717.23 +80.3%
848 -43.7%
429 -71.5%
Vulkan
170158 +136.2%
101318 +40.6%
45859 -36.3%
20775 -71.2%
OpenCL
168239 +121.9%
112426 +48.3%
57474 -24.2%
34541 -54.4%
Hashcat / H/s
355766 +1%
353494 +0.4%
336199 -4.5%
330579 -6.1%