AMD Radeon RX 9070
About GPU
The AMD Radeon RX 9070 is a powerhouse GPU that stands out in the competitive landscape of desktop graphics cards. With a robust base clock of 2210 MHz and an impressive boost clock reaching 2700 MHz, this card is engineered for high-performance gaming and intensive graphical workloads. The 16GB of GDDR6 memory coupled with a memory clock of 2438 MHz provides ample capacity and bandwidth for modern gaming and content creation applications, ensuring smooth performance even at high resolutions.
One of the standout features of the RX 9070 is its 4096 shading units, enabling remarkable efficiency in rendering complex scenes while delivering a theoretical performance of 21.678 TFLOPS. This makes it an excellent choice for gamers seeking to leverage ray tracing and advanced graphical settings without sacrificing frame rates.
With a TDP of 260W, the RX 9070 manages to combine power efficiency with performance, making it suitable for a wide range of builds. Whether you're diving into the latest AAA titles or engaging in creative projects like 3D rendering, this GPU remains consistently responsive.
In summary, the AMD Radeon RX 9070 is an impressive graphics card that balances cutting-edge technology with reliability. Its performance power makes it a compelling choice for gamers and professionals alike, solidifying AMD's reputation as a leader in the GPU market. If you’re ready to elevate your gaming and productivity experience, the RX 9070 is a formidable contender.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
January 2025
Model Name
Radeon RX 9070
Generation
Navi IV(RX 9000)
Base Clock
2210 MHz
Boost Clock
2700 MHz
Bus Interface
PCIe 4.0 x16
Transistors
Unknown
RT Cores
64
Compute Units
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
Foundry
TSMC
Process Size
4 nm
Architecture
RDNA 4.0
Memory Specifications
Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2438 MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
624.1GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
259.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
691.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
44.24 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
691.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
21.678
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
L1 Cache
128 KB per Array
L2 Cache
4 MB
TDP
260W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.8
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600 W
Benchmarks
FP32 (float)
Score
21.678
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS