AMD Radeon RX 5600M

AMD Radeon RX 5600M

About GPU

The AMD Radeon RX 5600M is a mobile graphics processing unit known for its impressive gaming performance and efficient power usage. With a base clock speed of 1035MHz and a boost clock speed of 1265MHz, this GPU is capable of handling high-demand games and applications with ease. The 6GB GDDR6 memory size and 1500MHz memory clock contribute to quick loading times and smooth gameplay, making it a great option for both casual and hardcore gamers. The 2304 shading units and 3MB L2 cache further enhance the GPU's ability to handle complex graphics and render realistic visuals. With a TDP of 150W and a theoretical performance of 5.829 TFLOPS, the RX 5600M strikes a good balance between power and efficiency, making it suitable for gaming laptops and other mobile devices. In benchmarks, such as the 3DMark Time Spy, the RX 5600M achieves a score of 6048, showcasing its ability to deliver impressive graphical performance in real-world scenarios. Overall, the AMD Radeon RX 5600M is a solid choice for gamers and content creators who require a reliable and powerful GPU for their mobile devices. Its strong performance, efficient power usage, and competitive benchmark scores make it a worthwhile investment for those seeking a high-quality mobile graphics solution.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
July 2020
Model Name
Radeon RX 5600M
Generation
Mobility Radeon
Base Clock
1035MHz
Boost Clock
1265MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
80.96 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
182.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
11.66 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
364.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.712 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L2 Cache
3MB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
5.712 TFLOPS
3DMark Time Spy
Score
6169
Blender
Score
670
Vulkan
Score
51831
OpenCL
Score
57633

Compared to Other GPU

FP32 (float) / TFLOPS
5.796 +1.5%
5.7 -0.2%
5.65 -1.1%
3DMark Time Spy
6669 +8.1%
6135 -0.6%
Vulkan
52494 +1.3%
49804 -3.9%
49482 -4.5%
OpenCL
59644 +3.5%
59526 +3.3%
57474 -0.3%