NVIDIA GeForce GTX 1050

NVIDIA GeForce GTX 1050

NVIDIA GeForce GTX 1050 in 2025: Is it Worth Getting the Budget Legend?

Analysis of Architecture, Performance, and Practical Value


Introduction

Despite being released back in 2016, the NVIDIA GeForce GTX 1050 remains a popular choice for budget builds. In 2025, it continues to be sold in new boxes priced between $150 and $180, competing with modern integrated solutions and entry-level discrete GPUs. But how relevant is it today? Let’s explore the details.


Architecture and Key Features

Pascal: The Foundation of Stability

The GTX 1050 is built on the Pascal architecture, manufactured using Samsung's 14nm process. This was the first generation of NVIDIA focused on energy efficiency. The card is equipped with 640 CUDA cores and a boost clock speed of up to 1455 MHz.

Lack of "Premium" Features

The GTX 1050 does not support ray tracing (RTX), DLSS, or FidelityFX—these technologies were introduced in later GPUs. Its advantage lies in its minimalism: it only includes basic features such as DirectX 12, Vulkan, and OpenGL 4.6. For games focusing on ray tracing or AI upscaling, this model is not suitable.


Memory: Modest, But Sufficient?

GDDR5 and Narrow Bus

The card uses GDDR5 memory with options for either 2 GB or 4 GB (depending on the variant) and a 128-bit bus. The bandwidth is 112 GB/s, which, in 2025, appears modest even compared to AMD Ryzen 8000G’s integrated graphics (up to 108 GB/s).

Impact on Gaming

For modern titles like Cyberpunk 2077: Phantom Liberty or Starfield, 2 GB of VRAM is critically insufficient. Even on low settings, textures consume memory, causing lag. The 4 GB version performs better but still hits bus limitations. Optimal scenarios include older games (pre-2020) or indie projects.


Gaming Performance: The Realities of 2025

1080p: Only for Undemanding Projects

- CS2: 60–70 FPS on medium settings.

- Fortnite: 45–55 FPS (with Nanite or Lumen turned off).

- Hogwarts Legacy: 25–30 FPS on low settings (4 GB version).

- Elden Ring: 30–35 FPS (1080p, low settings).

1440p and 4K: Not Recommended

Even in less demanding games (like Overwatch 2), resolutions above 1080p result in FPS dropping below 40. There is also insufficient power for streaming or recording gameplay.


Professional Tasks: Limited Applicability

Video Editing

In Premiere Pro or DaVinci Resolve, the GTX 1050 handles HD video rendering but struggles with 4K timelines. CUDA acceleration helps, but 640 cores are too few for 2025 tasks.

3D Modeling

In Blender or Maya, the card is suitable for learning and simple scenes. Rendering complex objects (e.g., using Cycles) takes 3 to 4 times longer than on an RTX 3050.

Scientific Calculations

For machine learning or simulations, the GTX 1050 is underpowered: the lack of Tensor Cores and modest memory limits its use. It's better to look at GPUs supporting CUDA 8.0 and above.


Power Consumption and Heat Output

TDP 75W: Savings on Power Supply

The GTX 1050 does not require additional power—just a PCIe slot is enough. This makes it an ideal choice for compact PCs or upgrades to older systems.

Cooling

Even under load, the card rarely exceeds 65°C. Most models come with passive or single-slot coolers. One or two intake fans are sufficient for the case.


Comparison with Competitors

AMD Radeon RX 6400

- Pros: 4 GB GDDR6, support for FSR 3.0.

- Cons: Price ($170) is higher than GTX 1050.

- Conclusion: The RX 6400 excels in modern games but falls short in compatibility with older PCs.

Intel Arc A310

- Pros: XeSS support, 6 GB VRAM.

- Cons: High requirements for PCIe 4.0, drivers are still immature.

- Conclusion: The A310 is preferable for new systems.


Practical Tips

Power Supply

A power supply rated at 300–350W is sufficient. Examples include be quiet! System Power 10 400W or Corsair CV450.

Compatibility

- Motherboards: Any with PCIe x16 will work (even version 2.0).

- Processors: There are no restrictions, but for gaming, it’s better to use a CPU like a Core i5 10th generation or Ryzen 5 3600.

Drivers

NVIDIA regularly updates the software for the GTX 10 series, but optimization for new games is diminishing. It is recommended to turn off automatic updates and use stable versions (for example, 551.32).


Pros and Cons

Pros:

- Low power consumption.

- Silent operation.

- Compatibility with older systems.

Cons:

- Insufficient VRAM for modern games.

- No support for DLSS/FSR 3.0.

- Weak performance in professional tasks.


Conclusion: Who Should Consider the GTX 1050 in 2025?

This graphics card is suitable for those who:

1. Are upgrading an old PC (e.g., with a Core i3 7100 and HDD).

2. Are building an office computer with room for casual gaming.

3. Are looking for a temporary solution before purchasing a more powerful model.

However, if your budget allows for $200–250, it’s better to consider the Intel Arc A580 or AMD RX 6600—they provide 2 to 3 times higher FPS and are ready for the challenges of the coming years. The GTX 1050 remains a niche product for very specific scenarios.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2016
Model Name
GeForce GTX 1050
Generation
GeForce 10
Base Clock
1354MHz
Boost Clock
1455MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,300 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1752MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.1 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
46.56 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
58.20 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.10 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
58.20 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.899 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
5
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
48 KB (per SM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
8 fps
Shadow of the Tomb Raider 1440p
Score
18 fps
Shadow of the Tomb Raider 1080p
Score
32 fps
Battlefield 5 2160p
Score
14 fps
Battlefield 5 1440p
Score
28 fps
Battlefield 5 1080p
Score
37 fps
GTA 5 1440p
Score
39 fps
GTA 5 1080p
Score
146 fps
FP32 (float)
Score
1.899 TFLOPS
3DMark Time Spy
Score
1769
Blender
Score
178.31
Vulkan
Score
17379
OpenCL
Score
17264
Hashcat
Score
93161 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +387.5%
26 +225%
15 +87.5%
Shadow of the Tomb Raider 1440p / fps
95 +427.8%
75 +316.7%
54 +200%
Shadow of the Tomb Raider 1080p / fps
141 +340.6%
107 +234.4%
79 +146.9%
46 +43.8%
Battlefield 5 2160p / fps
46 +228.6%
34 +142.9%
Battlefield 5 1440p / fps
100 +257.1%
Battlefield 5 1080p / fps
139 +275.7%
122 +229.7%
90 +143.2%
GTA 5 1440p / fps
153 +292.3%
103 +164.1%
82 +110.3%
GTA 5 1080p / fps
213 +45.9%
69 -52.7%
FP32 (float) / TFLOPS
1.997 +5.2%
1.932 +1.7%
1.854 -2.4%
1.801 -5.2%
3DMark Time Spy
5182 +192.9%
3906 +120.8%
2755 +55.7%
Blender
1497 +739.5%
194 +8.8%
Vulkan
98446 +466.5%
69708 +301.1%
40716 +134.3%
18660 +7.4%
OpenCL
62821 +263.9%
38843 +125%
21442 +24.2%
884 -94.9%
Hashcat / H/s
100059 +7.4%
93515 +0.4%
85096 -8.7%
84170 -9.7%