NVIDIA GeForce GTX 780

NVIDIA GeForce GTX 780

NVIDIA GeForce GTX 780: Architecture, Performance, and Relevance in 2025

Overview of an outdated giant in the era of RTX and AI rendering


1. Architecture and Key Features

Kepler Architecture: A Legacy from 2013

The NVIDIA GeForce GTX 780, released in 2013, was based on the Kepler architecture (GK110 chip). It was one of the first cards to use a 28nm manufacturing process, which at the time represented a breakthrough in energy efficiency and performance. However, by 2025, this technology is hopelessly outdated, as modern GPUs are manufactured using 4-5nm norms.

Lack of Modern Features

The GTX 780 does not support ray tracing (RTX), DLSS, or FidelityFX—key technologies for gaming in 2025. Its functionality is limited to basic DirectX 12 capabilities (Feature Level 11_0), making it incompatible with most modern game engines optimized for DirectX 12 Ultimate.


2. Memory: DDR5 Limitations

3 GB GDDR5: The Minimum for 2025

The GTX 780 features 3 GB of GDDR5 memory with a 384-bit bus and a bandwidth of 288.4 GB/s. In contrast, even budget cards of 2025 come equipped with 8-12 GB of GDDR6. In games like Cyberpunk 2077: Phantom Liberty or Starfield, 3 GB is insufficient even for medium settings at 1080p—textures load with delays, and crashes are possible.

Bus and Latency

The 384-bit bus was groundbreaking in 2013, but today it becomes a bottleneck due to the outdated memory frequency (6 GHz effective compared to 18-21 GHz for GDDR6X).


3. Gaming Performance: Nostalgia for the Past

1080p: Suitable Only for Older Titles

In CS2 or Dota 2, the GTX 780 delivers 60-80 FPS on medium settings. However, in Hogwarts Legacy or Alan Wake 2, even at minimum settings, FPS drops below 30. Resolutions of 1440p and 4K are unmanageable due to insufficient memory and computational power.

Ray Tracing: No Support

RT cores are absent, so any game with ray tracing (e.g., Cyberpunk 2077 Overdrive Mode) is not available for the GTX 780.


4. Professional Tasks: Caution, Limitations!

CUDA: The Only Advantage

The card supports CUDA (2304 cores), allowing its use in older versions of Blender or Adobe Premiere Pro. However, for rendering in OctaneRender or working with neural networks (Stable Diffusion), 3 GB of memory is critically insufficient.

OpenCL: Moderate Compatibility

NVIDIA discontinued optimization for Kepler in 2022, so modern applications using OpenCL may not function correctly.


5. Power Consumption and Heat Dissipation

TDP 250W: Heats Up Like a Stove

The card's power consumption is comparable to modern RTX 4070 (200W), but its efficiency is significantly lower. Liquid cooling systems or high-end coolers like the Noctua NH-D15 are recommended.

Case Recommendations

- Minimum case: Mid-tower with 3-4 fans.

- Adequate ventilation from the bottom and top is essential for heat dissipation.


6. Comparison with Competitors

AMD Radeon HD 7970: The Battle of Titans from the Past

The closest competitor from 2013 is the HD 7970 (3 GB GDDR5). By 2025, both cards are equivalently outdated. Among modern equivalents (in used market pricing), the GTX 1650 Super (4 GB GDDR6) is about 40% faster and supports Vulkan.


7. Practical Tips

Power Supply: No Less Than 550W

Even in 2025, the GTX 780 requires a power supply with 42 A on the +12V line (e.g., Corsair CX550).

Platform Compatibility

- Motherboards: Only with PCIe 3.0 (compatible with PCIe 4.0/5.0, but without speed gains).

- Drivers: Official support has been discontinued—use modified Community Drivers.


8. Pros and Cons

Pros:

- Reliability: Quality models (ASUS DirectCU II, MSI Twin Frozr) still work.

- Secondary market price: $30-50 (consider wear risks).

Cons:

- No support for modern APIs and technologies.

- High power consumption.

- Limited memory.


9. Final Conclusion: Who Would Benefit from the GTX 780 in 2025?

This graphics card is suitable for:

1. Retro PC enthusiasts assembling systems based on 2010s hardware.

2. Temporary solutions for office tasks or video watching.

3. Educational purposes (studying the history of GPUs).

Why Not to Buy?

Even budget newcomers like the Intel Arc A380 ($120) or AMD Radeon RX 6400 ($130) offer support for modern standards, lower power consumption, and warranty.


Conclusion

The NVIDIA GeForce GTX 780 is a legend, but its time has passed. In 2025, it is only relevant as a museum exhibit or a component for niche tasks. For gaming and work, choose a GPU that supports DLSS 3.5, RTX, and at least 8 GB of memory.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2013
Model Name
GeForce GTX 780
Generation
GeForce 700
Base Clock
863MHz
Boost Clock
902MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
43.30 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
173.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
173.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.073 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.5
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
4.073 TFLOPS
3DMark Time Spy
Score
2847
Blender
Score
335
OctaneBench
Score
90
Vulkan
Score
24459
OpenCL
Score
21990
Hashcat
Score
100059 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
4.15 +1.9%
3.981 -2.3%
3.842 -5.7%
3DMark Time Spy
1797 -36.9%
984 -65.4%
Blender
1497 +346.9%
45.58 -86.4%
OctaneBench
356 +295.6%
180 +100%
53 -41.1%
Vulkan
98446 +302.5%
69708 +185%
40716 +66.5%
5522 -77.4%
OpenCL
63099 +186.9%
39179 +78.2%
11737 -46.6%
1170 -94.7%
Hashcat / H/s
105378 +5.3%
102283 +2.2%
93515 -6.5%
93161 -6.9%