NVIDIA GeForce GTX 970M

NVIDIA GeForce GTX 970M

About GPU

The NVIDIA GeForce GTX 970M is a powerful mobile GPU that offers excellent performance for gaming and other graphics-intensive tasks. With a base clock of 924MHz and a boost clock of 1038MHz, this GPU delivers smooth and responsive gameplay in a wide range of titles. The 3GB of GDDR5 memory, with a clock speed of 1253MHz, provides enough memory bandwidth for high-resolution textures and effects. With 1280 shading units and 1536KB of L2 cache, the GTX 970M is capable of handling complex rendering tasks with ease. The theoretical performance of 2.657 TFLOPS and a 3DMark Time Spy score of 2283 demonstrate the GPU's ability to deliver impressive visual fidelity and smooth frame rates in modern games. In addition to gaming, the GTX 970M is also well-suited for content creation and professional applications thanks to its powerful graphics processing capabilities. Whether you're editing high-resolution videos, working with 3D models, or using GPU-accelerated software, the GTX 970M can handle demanding workloads with ease. While the TDP of the GTX 970M is not specified, it is designed for use in laptops and therefore offers a good balance between performance and power efficiency. Overall, the NVIDIA GeForce GTX 970M is a strong choice for gamers and professionals who need a high-performance mobile GPU for their computing needs.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
October 2014
Model Name
GeForce GTX 970M
Generation
GeForce 900M
Base Clock
924MHz
Boost Clock
1038MHz
Bus Interface
MXM-B (3.0)

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
120.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
49.82 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
83.04 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
83.04 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.71 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
48 KB (per SMM)
L2 Cache
1536KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
2.71 TFLOPS
3DMark Time Spy
Score
2237
Blender
Score
172
OctaneBench
Score
53
Vulkan
Score
19677
OpenCL
Score
18130

Compared to Other GPU

FP32 (float) / TFLOPS
2.742 +1.2%
2.742 +1.2%
2.693 -0.6%
2.693 -0.6%
3DMark Time Spy
2290 +2.4%
2236 -0%
2093 -6.4%
OctaneBench
54 +1.9%
51 -3.8%
47 -11.3%
Vulkan
20775 +5.6%
20143 +2.4%
18717 -4.9%
18660 -5.2%
OpenCL
18448 +1.8%
18176 +0.3%
17489 -3.5%
17468 -3.7%