AMD Radeon HD 7950

AMD Radeon HD 7950

About GPU

The AMD Radeon HD 7950 is a desktop GPU with 3GB of GDDR5 memory. With a memory clock of 1250MHz, this GPU is able to deliver excellent performance for gaming and other graphic-intensive tasks. The 1792 shading units allow for smooth and detailed rendering, while the 768KB L2 cache ensures fast access to frequently used data. With a TDP of 200W, the Radeon HD 7950 is a power-hungry GPU, but the theoretical performance of 2.867 TFLOPS more than makes up for it. In 3DMark Time Spy, this GPU scores an impressive 1917, showcasing its ability to handle modern games with ease. When it comes to gaming, the AMD Radeon HD 7950 excels in delivering high frame rates and crisp visuals. It is capable of running most modern games at high settings, making it a fantastic choice for gamers looking for a smooth and immersive experience. In addition to gaming, the Radeon HD 7950 is also suitable for content creation, video editing, and other graphic-intensive tasks. Its high processing power and ample memory ensure that it can handle complex visual workflows without breaking a sweat. Overall, the AMD Radeon HD 7950 is a solid choice for anyone looking for a powerful and reliable GPU for their desktop system. Its impressive performance, high memory capacity, and excellent rendering capabilities make it a top contender in the mid-range GPU market.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2012
Model Name
Radeon HD 7950
Generation
Southern Islands
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
240.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
25.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
89.60 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
716.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.81 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
2.81 TFLOPS
3DMark Time Spy
Score
1879

Compared to Other GPU

FP32 (float) / TFLOPS
2.81 +0%
3DMark Time Spy
1961 +4.4%
1921 +2.2%
1855 -1.3%