AMD Radeon R9 280

AMD Radeon R9 280

About GPU

The AMD Radeon R9 280 is a powerful and reliable GPU that is well suited for desktop gaming and graphic design work. With a base clock of 827MHz and a boost clock of 933MHz, this GPU offers smooth and consistent performance for a wide range of applications. The 3GB of GDDR5 memory and a memory clock of 1250MHz ensure fast and efficient processing, while the 1792 shading units and 768KB of L2 cache further enhance the overall performance of the card. In terms of power consumption, the R9 280 has a TDP of 200W, making it a bit on the higher side, but its theoretical performance of 3.344 TFLOPS and 3DMark Time Spy score of 2009 more than make up for it. This GPU is capable of handling graphically demanding games and applications with ease, delivering high frame rates and smooth gameplay experiences. The R9 280 is also equipped with advanced features such as AMD PowerTune and AMD ZeroCore Power technology, which help to optimize power usage and improve energy efficiency. Additionally, the GPU supports AMD CrossFire technology, allowing users to combine multiple R9 280 cards for even greater performance. Overall, the AMD Radeon R9 280 is a solid choice for anyone in need of a reliable and high-performance GPU for their desktop system. Its impressive specs and efficient design make it a great option for gamers and professionals alike.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2014
Model Name
Radeon R9 280
Generation
Volcanic Islands
Base Clock
827MHz
Boost Clock
933MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
240.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.86 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
104.5 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
836.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.411 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
3.411 TFLOPS
3DMark Time Spy
Score
2049

Compared to Other GPU

FP32 (float) / TFLOPS
3.473 +1.8%
3.454 +1.3%
3.406 -0.1%
3DMark Time Spy
2060 +0.5%