AMD Radeon 780M

AMD Radeon 780M
AMD Radeon 780M graphics card review

AMD Radeon 780M: Game Tests and Up to 28% Difference Between Laptops

The Radeon 780M is an integrated RDNA 3 graphics solution with 12 compute units. It can run many games at Full HD, but in demanding titles, it requires lower settings, FSR, or a decrease in resolution. Moreover, the variance between laptops equipped with the same iGPU can reach up to 28%: the results depend on memory, available power, and cooling.

Architecture and Position in AMD's Lineup

The Radeon 780M features 12 RDNA 3 compute units. The default frequency depends on the processor: in the Ryzen 7 7840HS, the graphics operates at a frequency of up to 2.7 GHz, while in the Ryzen 9 7940HS, it can reach up to 2.8 GHz.

The Radeon 780M does not have dedicated video memory, so the bandwidth of DDR5 or LPDDR5X directly limits the speed of the iGPU. Fast dual-channel memory is particularly important for it: the graphics core and CPU cores share a common controller and divide the available bandwidth.

The predecessor, the Radeon 680M, also had 12 compute units but used the RDNA 2 architecture. The transition to RDNA 3 did not yield a significant increase; often, the laptop configuration impacts the results more than simply swapping the Radeon 680M for the 780M.

Radeon 780M in Specific Devices

Device Processor Long-Term APU Limit and Memory 3DMark Time Spy Graphics 3DMark Fire Strike Graphics
Tuxedo Pulse 14 Gen3 Ryzen 7 7840HS 45 W, 32 GB LPDDR5-6400 3027 8538
Schenker XMG Evo 14 M24 Ryzen 7 8845HS 45 W, 32 GB DDR5-5600 2860 8353
Ninkear A16 Pro Ryzen 7 8845HS 45 W, 32 GB DDR5-4800 2732 7993
Framework Laptop 13.5 Ryzen 7 7840U 35 W, 16 GB DDR5-5600 2575 7455
Acer Swift Edge 16 Ryzen 7 7840U 18 W, 16 GB LPDDR5 2363 7156

The results pertain to the laptops as a whole: memory, power settings, and cooling all affect performance.

The Tuxedo Pulse 14 scores 28% higher in Time Spy Graphics than the Acer Swift Edge 16. In the Tuxedo, the long-term APU limit is 45 W, while in the Acer it is about 18 W. With a higher limit, the processor can allocate more power to the integrated graphics and maintain higher frequencies for longer periods.

The difference is also evident between the Schenker XMG Evo 14 and the Ninkear A16 Pro. Both laptops use the Ryzen 7 8845HS with a limit of around 45 W, but the Schenker with DDR5-5600 outperforms the model with DDR5-4800 by about 5% in Time Spy Graphics.

However, this is not a pure memory test: the laptops differ in BIOS settings, cooling, and power distribution. Thus, the entire lead cannot solely be attributed to DDR5-5600, although the higher bandwidth clearly benefits the integrated graphics.

What the Radeon 780M Can Handle in Games

In less demanding games, the Radeon 780M can function at Full HD with medium or high settings. In heavy projects, it often requires switching to low presets, FSR, or resolutions below 1080p.

In laptops with high power limits, results look approximately like this:

  • 95 frames per second in Dota 2 at high settings;
  • 68 frames per second in GTA V at high preset;
  • 41 frames per second in Cyberpunk 2077 at low settings;
  • 33 frames per second in Cyberpunk 2077 at medium preset.

On models with a limit of around 15-20 W, the frame rate will be lower. This is particularly noticeable in games that simultaneously stress CPU cores and integrated graphics: both parts of the APU compete for the common power budget.

In new demanding games, lower settings, FSR, and rendering below the native screen resolution are usually necessary. Hardware ray tracing is supported, but the Radeon 780M has little headroom for it.

Comparison with Radeon 880M and 890M

The Radeon 780M does not lead AMD's integrated graphics lineup anymore. The Radeon 880M also has 12 compute units, so switching to it does not yield a significant increase. The Radeon 890M uses 16 compute units and is noticeably faster than the 780M.

Intel Arc with eight Xe cores in the first Core Ultra processors typically competes with the Radeon 780M, but the leader changes from game to game. Therefore, when comparing laptops, it's more important to look at specific tests rather than just the name of the graphics core.

Conclusion

The Radeon 780M handles competitive games, many older AAA titles, and some new games at low settings and FSR. For a laptop without a discrete graphics card, it remains a sufficiently fast option.

However, the name of the iGPU does not guarantee specific speeds. In the tested models, the laptop with a long-term APU limit of 45 W outperformed the variant with an 18 W limit by 28%. Therefore, when choosing a device, it is more important to consider memory, power, and cooling rather than just the integrated graphics model.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
January 2023
Model Name
Radeon 780M
Generation
Navi III IGP
Base Clock
1500MHz
Boost Clock
2900MHz
Bus Interface
PCIe 4.0 x8
Transistors
25,390 million
RT Cores
12
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
4 nm
Architecture
RDNA 3.0

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

Outputs
Portable Device Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
92.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
139.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.82 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
556.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.731 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
15W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.7

Benchmarks

FP32 (float)
Score
8.731 TFLOPS
3DMark Steel Nomad
Score
497
3DMark Time Spy
Score
2755
Blender
Score
281.09

Compared to Other GPU

FP32 (float) / TFLOPS
9.609 +10.1%
8.731
8.43 -3.4%
3DMark Time Spy
4952 +79.7%
3817 +38.5%
1773 -35.6%
984 -64.3%
3DMark Steel Nomad
533 +7.2%
504 +1.4%
Blender
1408.56 +401.1%
802 +185.3%
391 +39.1%
281.09
45.58 -83.8%