AMD Radeon RX 5500 XT

AMD Radeon RX 5500 XT

About GPU

The AMD Radeon RX 5500 XT is a solid mid-range GPU that offers good performance for 1080p gaming. With a base clock of 1607MHz and a boost clock of 1845MHz, this GPU provides smooth and consistent performance in most modern games. The 4GB of GDDR6 memory and a memory clock of 1750MHz ensure that the GPU can handle high resolution textures and effects without any issues. The 1408 shading units and 2MB of L2 cache also contribute to the overall performance of the GPU, allowing for smooth and fluid gameplay. With a TDP of 130W, the Radeon RX 5500 XT is relatively power-efficient for its performance level. The theoretical performance of 5.196 TFLOPS and benchmark results in 3DMark Time Spy of 4855, GTA 5 at 1080p with 124 fps, Battlefield 5 at 1080p with 88 fps, and Shadow of the Tomb Raider at 1080p with 71 fps further reinforce the capabilities of this GPU. Overall, the AMD Radeon RX 5500 XT is a great option for gamers who are looking for a reliable and cost-effective GPU for 1080p gaming. It provides a good balance of performance and power efficiency, making it a solid choice for mainstream PC gaming rigs. Whether you're playing the latest AAA titles or older classics, the RX 5500 XT has the horsepower to handle it with ease.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
December 2019
Model Name
Radeon RX 5500 XT
Generation
Navi
Base Clock
1607MHz
Boost Clock
1845MHz
Bus Interface
PCIe 4.0 x8

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
59.04 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
162.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.39 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
324.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.092 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1408
L2 Cache
2MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1

Benchmarks

Shadow of the Tomb Raider 2160p
Score
23 fps
Shadow of the Tomb Raider 1440p
Score
44 fps
Shadow of the Tomb Raider 1080p
Score
72 fps
Battlefield 5 2160p
Score
34 fps
Battlefield 5 1440p
Score
63 fps
Battlefield 5 1080p
Score
90 fps
GTA 5 2160p
Score
43 fps
GTA 5 1440p
Score
60 fps
GTA 5 1080p
Score
122 fps
FP32 (float)
Score
5.092 TFLOPS
3DMark Time Spy
Score
4952
Blender
Score
495
Vulkan
Score
43484
OpenCL
Score
48679

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
24 +4.3%
Shadow of the Tomb Raider 1440p / fps
45 +2.3%
44 +0%
Shadow of the Tomb Raider 1080p / fps
73 +1.4%
73 +1.4%
71 -1.4%
Battlefield 5 2160p / fps
39 +14.7%
38 +11.8%
Battlefield 5 1440p / fps
53 -15.9%
Battlefield 5 1080p / fps
98 +8.9%
93 +3.3%
GTA 5 2160p / fps
43 +0%
GTA 5 1440p / fps
61 +1.7%
59 -1.7%
58 -3.3%
GTA 5 1080p / fps
133 +9%
112 -8.2%
FP32 (float) / TFLOPS
5.092 +0%
5.092 +0%
5.092 -0%
5.092 -0%
3DMark Time Spy
5070 +2.4%
5061 +2.2%
4864 -1.8%
Vulkan
44469 +2.3%
44103 +1.4%
40716 -6.4%
40401 -7.1%
OpenCL
52079 +7%
51251 +5.3%
48324 -0.7%
48080 -1.2%