NVIDIA GeForce MX350

NVIDIA GeForce MX350
NVIDIA GeForce MX350 graphics card review

NVIDIA GeForce MX350: Comparing the 10 W and 25 W Versions, Tests and Performance

NVIDIA GeForce MX350 is an entry-level mobile graphics card released in February 2020 for thin laptops. It is available in 10 W and 25 W versions, which differ noticeably in performance. At the same time, even the more powerful version is not always faster than the integrated Intel Iris Xe, while the modern Radeon 680M and 780M significantly outperform the MX350 in graphics tests.

Architecture and Specifications

The MX350 is based on the Pascal architecture and uses the GP107 graphics processor, manufactured on a 14 nm process. It contains 640 CUDA cores, 32 texture units, and 16 ROPs.

The graphics card is equipped with 2 GB of GDDR5 memory with an effective clock speed of around 7000 MHz. The memory bus is 64-bit wide, and bandwidth is approximately 56 GB/s.

GP107 was also used in the GeForce GTX 1050, but the MX350 has a narrower memory bus and a significantly lower power limit. Therefore, the same number of CUDA cores does not mean comparable gaming performance.

The main difference between the MX350 versions lies in their clock speeds and power consumption.

Specification MX350 10 W MX350 25 W
Base clock 747 MHz 1354 MHz
Boost clock 937 MHz 1468 MHz
Power consumption (TGP) 10 W 25 W

The 10 W version is intended for compact laptops with limited cooling. The 25 W version operates at higher clock speeds, but its actual performance depends on the manufacturer’s settings.

The MX350 supports DirectX 12, Vulkan, and CUDA. It has no hardware RT cores or Tensor cores, so hardware-accelerated ray tracing and DLSS are unavailable.

Benchmark Performance

The 3DMark results show how substantially the MX350 versions differ and how they compare with other mobile GPUs. The comparison uses specific devices rather than average figures for the graphics chips.

Laptop / graphics card Time Spy Graphics Fire Strike Graphics
Lenovo ThinkPad T14 Gen 4 AMD - Radeon 780M 2551 7197
Lenovo ThinkPad T14 Gen 3 AMD - Radeon 680M 2289 7050
Lenovo IdeaPad 5 Pro 14 - GeForce MX450 2016 4828
Acer Swift 5 SF514-55GT - Iris Xe G7 96EU 1598 5682
HP Pavilion 15-eg0000 - MX350 25 W 1389 4602
Acer Aspire 5 A515-56G - MX350 25 W 1294 4382
ASUS ZenBook 14 UM433IQ - MX350 10 W 1116 3810
Acer Swift 5 SF514-55GT - MX350 10 W 1032 3556
Dell Inspiron 5501 - MX330 25 W 928 3190

The Acer Aspire 5 with the 25 W MX350 scores 39% more points in Time Spy Graphics than the Dell Inspiron 5501 with the MX330. This is a comparison of specific laptops: the difference depends not only on the GPU, but also on cooling and the other components.

The difference between the MX350 versions themselves is also substantial. The HP Pavilion 15 with the 25 W version scores 1389 points, compared with 1032 for the Acer Swift 5 with the 10 W version-an advantage of around 35%.

At the same time, the integrated Iris Xe G7 96EU in the Acer Swift 5 scores 1598 points. It outperforms not only the 10 W MX350 in the same laptop, but also both tested 25 W configurations.

The Radeon 680M and 780M achieve even higher results. For example, the Radeon 780M in the ThinkPad T14 Gen 4 scores 2551 points-84% more than the 25 W MX350 in the HP Pavilion 15.

This is a comparison of graphics performance in Time Spy, not a universal gaming FPS ranking. The relative performance may differ in other tests.

Gaming Performance

The MX350 is aimed at games with moderate graphics requirements. At 1920 × 1080, the 25 W version is usually faster, but the size of the advantage depends on the specific game.

Game, 1920 × 1080 Settings MX350 25 W MX350 10 W
CS:GO Medium 126 FPS 70 FPS
Dota 2 High 74 FPS 63 FPS
GTA V High 45 FPS 42 FPS
The Witcher 3 Medium 34 FPS 25 FPS
Shadow of the Tomb Raider Lowest 45 FPS 38 FPS

The results were obtained on test configurations with different power limits. These are game versions from the period of the original measurements, not CS2, GTA V Enhanced, or the updated version of The Witcher 3.

In CS:GO, the 25 W version reaches 126 FPS, compared with 70 FPS for the 10 W version. The advantage is 80%, although this game is also sensitive to processor performance.

In Dota 2, the difference falls to 17%, and in GTA V to 7%. Thus, a higher power limit does not guarantee a proportional increase in FPS.

In The Witcher 3, the 25 W version delivers 34 FPS at medium settings, while the 10 W version manages only 25 FPS. For the less powerful version, low settings or a reduced resolution are preferable.

The MX350’s capabilities are limited in more demanding games. For example, Red Dead Redemption 2 runs at around 16 FPS at low settings and 1920 × 1080 even on the 25 W version.

MX350 vs. Intel Iris Xe: A Comparison in the Same Laptop

The Acer Swift 5 SF514-55GT with a Core i7-1165G7 allows the integrated Iris Xe G7 96EU and the discrete 10 W MX350 to be compared in the same laptop configuration.

Game, 1920 × 1080 Iris Xe 96EU MX350 10 W
CS:GO, Medium 120 FPS 83 FPS
Dota 2, High 60 FPS 48 FPS
Rise of the Tomb Raider, Medium 36 FPS 24 FPS

In CS:GO, the integrated graphics are approximately 45% faster; in Dota 2, 25% faster; and in Rise of the Tomb Raider, 50% faster.

However, the Iris Xe’s advantage is not maintained in every mode. In Dota 2 at low settings, the MX350 reaches 163 FPS, compared with 123 FPS for the integrated graphics.

Therefore, having a discrete graphics card does not always provide higher performance. The result depends on the game, settings, and characteristics of the laptop.

Power Consumption and Cooling

Even MX350 implementations with the same TGP can operate at different clock speeds because of cooling settings.

In the Lenovo IdeaPad 5, the graphics card maintained around 1493 MHz after 30 minutes of gaming, at a temperature of 66 °C. This clock speed is slightly above the typical rated Boost value thanks to the dynamic GPU Boost technology.

In the Acer Aspire 5 A515-56G, the 25 W version reduced its clock speed from 1155 to 1029 MHz at a temperature of around 67 °C. The reason was the manufacturer-set temperature limit, at which point the GPU clock speed is restricted.

Therefore, when choosing a laptop, it is important to consider not only the nominal 10 W or 25 W rating, but also how the graphics card behaves under sustained load.

CUDA, Video Editing, and Driver Support

The MX350 supports CUDA and can accelerate certain operations in graphics applications, video editors, and 3D modeling software. However, its 2 GB of video memory limits the size of the scenes and projects that can be processed.

The graphics card lacks a hardware NVENC encoder. Therefore, the MX350 cannot perform hardware video encoding through NVIDIA NVENC on its own. CUDA can accelerate supported effects and image processing, but encoding during export will require another mechanism-for example, Intel Quick Sync in a compatible processor or software encoding on the CPU.

As of October 2025, NVIDIA has stopped releasing Game Ready drivers for Pascal graphics cards, including the MX350. Critical security updates are scheduled through October 2028.

This does not prevent already compatible games from running, but new game optimizations and features for the MX350 are no longer being released.

Is the GeForce MX350 Worth Choosing in 2026?

The MX350 can still handle games from previous years, but its capabilities are limited by its low performance in modern titles, 2 GB of video memory, and the end of regular gaming driver support.

When evaluating a laptop with an MX350, consider the following:

  • The 25 W version is preferable for gaming if the cooling system can maintain high clock speeds.
  • The 10 W version is slower than the integrated Iris Xe G7 96EU in some laptops.
  • The Radeon 680M and 780M significantly outperform the MX350 in the 3DMark tests examined here.
  • For video editing, the lack of NVENC limits the advantages of the discrete graphics card.

Conclusion: The 25 W GeForce MX350 remains suitable for older games and basic CUDA workloads. The 10 W version is less appealing, as its performance can even fall behind integrated graphics. In 2026, when choosing a laptop, it is more sensible to focus on the performance of the device as a whole rather than on the presence of an MX350. Modern integrated graphics are often the better solution.

GPU Comparison

Compare GeForce MX350 with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
February 2020
Model Name
GeForce MX350
Generation
GeForce MX
Base Clock
747MHz
Boost Clock
937MHz
Bus Interface
PCIe 3.0 x4
Transistors
3,300 million
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1752MHz
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
56.06 GB/s

Display and Media

Outputs
No outputs

Theoretical Performance

Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.99 GPixel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
29.98 GTexel/s
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
18.74 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
37.48 GFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.175 TFLOPS

Miscellaneous

SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
5
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
48 KB (per SM)
L2 Cache
512KB
TDP
20W
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
6.1
DirectX
12 (12_1)
Power Connectors
None
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
6.4

Benchmarks

FP32 (float)
Score
1.175 TFLOPS
3DMark Time Spy
Score
1262
Blender
Score
97.72
OctaneBench
Score
29
Vulkan
Score
12472
OpenCL
Score
12811

Compared to Other GPU

FP32 (float) / TFLOPS
1.223 +4.1%
1.194 +1.6%
1.153 -1.9%
1.126 -4.2%
Blender
1396 +1328.6%
380.77 +289.7%
185 +89.3%
OctaneBench
288 +893.1%
123 +324.1%
69 +137.9%
Vulkan
59828 +379.7%
34688 +178.1%
OpenCL
37494 +192.7%
22818 +78.1%