NVIDIA GeForce MX330

NVIDIA GeForce MX330

NVIDIA GeForce MX330 in 2025: Is It Worth Your Attention?

Review of an outdated, but still relevant graphics card for budget systems


1. Architecture and Key Features

Outdated Foundation: Pascal Architecture

The GeForce MX330 is based on the Pascal architecture, introduced by NVIDIA in 2016. Despite its age, this platform is still found in budget laptops. The manufacturing process is 14 nm (TSMC version), which is significantly behind modern 5 nm chips. The card does not support ray tracing (RTX), DLSS, or FidelityFX—key technologies from NVIDIA and AMD in the 2020s. This makes it unsuitable for modern games with advanced graphics.

Chip Features

The MX330 is a trimmed version of the desktop GTX 1050 with reduced specifications. It features 384 CUDA cores, which is 3-4 times fewer than modern entry-level mobile GPUs (like the RTX 2050). Due to the lack of Tensor and RT cores, it is unable to handle machine learning tasks or real-time light rendering.


2. Memory: The Weak Point

Type and Volume: GDDR5 Limitations

The MX330 uses GDDR5 memory (and, less commonly, DDR4) with a volume of 2-4 GB. The bandwidth reaches 48 GB/s, which is three times lower than modern GDDR6 solutions. For games in 2025, even 4 GB is already insufficient: high-resolution textures and complex effects lead to buffer overload.

Impact on Performance

In tests with games like Cyberpunk 2077 (minimum settings), the MX330 demonstrates frequent FPS drops due to insufficient video memory. For projects from the 2010s (like The Witcher 3), 4 GB is sufficient, but in 2025 this is more likely an exception.


3. Gaming Performance

1080p: The Minimum for Comfortable Play

The MX330 is aimed at a resolution of 1920×1080, but even here its capabilities are modest:

- Fortnite (low settings): 40-50 FPS;

- Apex Legends: 35-45 FPS;

- GTA V: 50-60 FPS.

In new projects (Starfield, GTA VI), the card barely achieves 20-25 FPS even on minimum settings. Support for 1440p and 4K is excluded due to lack of computing power.

Ray Tracing: Unavailable

The absence of RT cores makes the MX330 unsuitable for ray tracing games. Attempts to run through emulation (such as Proton for Linux) reduce FPS to 10-15 frames.


4. Professional Tasks

Basic CUDA Capabilities

The MX330 supports CUDA, allowing its use in programs like Adobe Premiere Pro or Blender. However, 384 cores are insufficient for rendering complex scenes. For example, rendering a model in Blender Cycles would take 4-5 times longer than on an RTX 3050.

Scientific Calculations: Inefficient

The MX330 is not suitable for machine learning tasks or simulations. The lack of Tensor Cores and limited memory restrict its application in neural networks (such as Stable Diffusion).


5. Power Consumption and Cooling

TDP: 25 Watts

Low power consumption is the main advantage of the MX330. It does not require a powerful cooling system, allowing it to be used in ultrabooks (for example, ASUS VivoBook). However, in stress tests, temperatures can reach 75-80°C, reducing the lifespan of components.

Case Recommendations

The card is compatible with thin laptops, but stable operation is preferable with at least one fan. In compact cases without ventilation, throttling and noise may occur.


6. Comparison with Competitors

AMD Radeon RX Vega 7/8

AMD’s integrated solutions (for example, in Ryzen 5 5600U) show performance similar to the MX330, but are cheaper. A laptop with Vega 8 would cost around $450 compared to $600 for a model with the MX330.

Intel Iris Xe

Modern Intel iGPUs (Iris Xe in Core i5-1235U) catch up with the MX330 in gaming and surpass it in energy efficiency. For office tasks and streaming, Iris Xe is a more cost-effective option.

Conclusion: The MX330 falls behind even integrated solutions from 2025, except in niche scenarios (like CUDA support).


7. Practical Advice

Power Supply

The power supply rating is not critical—the MX330 is built into the laptop and draws power from the standard adapter (usually 65-90 W).

Compatibility

The card only works in laptops with PCIe 3.0 x4. It cannot be upgraded—it's a chip soldered to the motherboard.

Drivers

NVIDIA stopped active support for the MX330 in 2024. The latest drivers are available on the manufacturer's website, but optimization for new games is lacking.


8. Pros and Cons

Pros:

- Low power consumption;

- CUDA support;

- Sufficient for office tasks and older games.

Cons:

- Weak performance in modern projects;

- No support for RTX/DLSS;

- Limited memory.


9. Overall Conclusion: Who Is the MX330 For?

Target Audience:

- Students — for document processing and light video editing;

- Office Workers — running browsers and office applications;

- Casual Gamers — playing 2010s games on low settings.

Recommendation: In 2025, the MX330 should only be considered for extremely limited budgets (new laptops with it start at $400). If funds allow, it is better to choose devices with Iris Xe or AMD Radeon 780M as they offer a better price-to-performance ratio. For professional tasks and modern games, it's advisable to look at the RTX 3050 or analogs.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
February 2020
Model Name
GeForce MX330
Generation
GeForce MX
Base Clock
1531MHz
Boost Clock
1594MHz
Bus Interface
PCIe 3.0 x4
Transistors
1,800 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1752MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
56.06 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
25.50 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
38.26 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
19.13 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
38.26 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.2 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
3
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
L1 Cache
48 KB (per SM)
L2 Cache
512KB
TDP
10W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.2 TFLOPS
3DMark Time Spy
Score
1059
Vulkan
Score
8587
OpenCL
Score
9356

Compared to Other GPU

FP32 (float) / TFLOPS
1.242 +3.5%
1.224 +2%
1.175 -2.1%
1.153 -3.9%
3DMark Time Spy
5182 +389.3%
3906 +268.8%
2755 +160.2%
1769 +67%
Vulkan
98446 +1046.5%
69708 +711.8%
40716 +374.2%
18660 +117.3%
OpenCL
62821 +571.5%
38843 +315.2%
21442 +129.2%
11291 +20.7%