NVIDIA GeForce RTX 2070 Max Q Refresh

NVIDIA GeForce RTX 2070 Max Q Refresh

About GPU

The NVIDIA GeForce RTX 2070 Max Q Refresh GPU is a powerful and versatile graphics card designed for mobile platforms. With a base clock speed of 900MHz and a boost clock speed of 1125MHz, this GPU offers high performance and smooth gameplay for a wide range of applications and games. The 8GB of GDDR6 memory and a memory clock speed of 1375MHz provide ample memory bandwidth for handling large textures and complex scenes. Additionally, with 2304 shading units and 4MB of L2 cache, the RTX 2070 Max Q Refresh is capable of handling demanding graphical workloads with ease. With a TDP of 115W, this GPU strikes a good balance between performance and power efficiency, making it suitable for thin and light gaming laptops. The theoretical performance of 5.184 TFLOPS and a 3DMark Time Spy score of 6744 demonstrate the capabilities of this GPU for gaming and content creation. Overall, the NVIDIA GeForce RTX 2070 Max Q Refresh GPU is a solid choice for gamers and professionals looking for high-performance graphics in a mobile form factor. Its combination of power efficiency, ample memory, and strong performance make it a compelling option for those in need of a capable mobile GPU. Whether for gaming or creative work, this GPU provides the performance users demand while maintaining a manageable power draw for laptops.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2020
Model Name
GeForce RTX 2070 Max Q Refresh
Generation
GeForce 20 Mobile
Base Clock
900MHz
Boost Clock
1125MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
352.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
72.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
162.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.37 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
162.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.288 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
36
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
64 KB (per SM)
L2 Cache
4MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
5.288 TFLOPS
3DMark Time Spy
Score
6879
Blender
Score
2062
OctaneBench
Score
181

Compared to Other GPU

FP32 (float) / TFLOPS
5.343 +1%
5.328 +0.8%
5.238 -0.9%
5.222 -1.2%