NVIDIA GeForce GTX 1650 SUPER

NVIDIA GeForce GTX 1650 SUPER

About GPU

The NVIDIA GeForce GTX 1650 SUPER GPU is a powerful and affordable option for gamers looking for reliable performance. With a base clock of 1530MHz and a boost clock of 1725MHz, this GPU offers fast and efficient processing for smooth gameplay. The 4GB GDDR6 memory provides ample capacity for high-resolution textures and fast frame rates. With 1280 shading units and a TDP of 100W, the GTX 1650 SUPER offers a good balance of power efficiency and performance. Theoretical performance is rated at 4.416 TFLOPS, making it suitable for both casual and competitive gaming. In real-world testing, the GTX 1650 SUPER performs admirably. In 3DMark Time Spy, it achieves a score of 4689, showcasing its ability to handle modern games and graphic-intensive applications. In popular titles like GTA 5, Battlefield 5, and Shadow of the Tomb Raider at 1080p resolution, the GTX 1650 SUPER delivers impressive frame rates of 142fps, 82fps, and 64fps, respectively. Overall, the NVIDIA GeForce GTX 1650 SUPER GPU is a solid choice for budget-conscious gamers who want excellent performance without breaking the bank. Its combination of affordability, power efficiency, and strong gaming performance make it a compelling option for anyone in the market for a new GPU for their desktop system.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
November 2019
Model Name
GeForce GTX 1650 SUPER
Generation
GeForce 16
Base Clock
1530MHz
Boost Clock
1725MHz
Bus Interface
PCIe 3.0 x16
Transistors
6,600 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
55.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
138.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.832 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
138.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.328 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
1x 6-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
19 fps
Shadow of the Tomb Raider 1440p
Score
41 fps
Shadow of the Tomb Raider 1080p
Score
65 fps
Battlefield 5 2160p
Score
34 fps
Battlefield 5 1440p
Score
62 fps
Battlefield 5 1080p
Score
84 fps
GTA 5 2160p
Score
47 fps
GTA 5 1440p
Score
47 fps
GTA 5 1080p
Score
145 fps
FP32 (float)
Score
4.328 TFLOPS
3DMark Time Spy
Score
4595
Blender
Score
573
OctaneBench
Score
95
Vulkan
Score
53239
OpenCL
Score
56310

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +105.3%
26 +36.8%
1 -94.7%
Shadow of the Tomb Raider 1440p / fps
95 +131.7%
75 +82.9%
54 +31.7%
Shadow of the Tomb Raider 1080p / fps
141 +116.9%
107 +64.6%
79 +21.5%
Battlefield 5 2160p / fps
46 +35.3%
Battlefield 5 1440p / fps
100 +61.3%
91 +46.8%
14 -77.4%
Battlefield 5 1080p / fps
139 +65.5%
122 +45.2%
20 -76.2%
GTA 5 2160p / fps
146 +210.6%
68 +44.7%
55 +17%
GTA 5 1440p / fps
153 +225.5%
103 +119.1%
82 +74.5%
62 +31.9%
GTA 5 1080p / fps
213 +46.9%
69 -52.4%
FP32 (float) / TFLOPS
4.752 +9.8%
4.539 +4.9%
4.178 -3.5%
3DMark Time Spy
6220 +35.4%
2208 -51.9%
OctaneBench
359 +277.9%
56 -41.1%
28 -70.5%
Vulkan
119880 +125.2%
82376 +54.7%
29028 -45.5%
10727 -79.9%
OpenCL
112426 +99.7%
74179 +31.7%
34533 -38.7%
16523 -70.7%