NVIDIA GeForce GTX 1650 SUPER

NVIDIA GeForce GTX 1650 SUPER

NVIDIA GeForce GTX 1650 SUPER: The Budget Warrior of 2025

April 2025

Despite the emergence of new generations of graphics cards, the NVIDIA GeForce GTX 1650 SUPER remains a popular choice for budget PCs. Released back in 2019, this model has stood the test of time and is still found in builds where affordability, energy efficiency, and sufficient performance for basic tasks are crucial. Let's explore what makes it noteworthy in 2025.


1. Architecture and Key Features

Turing Architecture: No Frills

The GTX 1650 SUPER is built on the Turing architecture (TU116) but lacks "premium" features such as hardware ray tracing or tensor cores. It’s a classic GPU for practical users: 1280 CUDA cores, 32 texture units, and 32 ROPs provide basic performance.

Manufacturing Process and Features

The card is manufactured using a 12nm process by TSMC. From NVIDIA's proprietary technologies, it supports only Adaptive Shading and NVENC (video encoding). Neither RTX nor DLSS is available here—these features are exclusive to the RTX series. However, thanks to the 2023-2024 drivers, the card has received optimizations for AMD's FidelityFX Super Resolution (FSR), slightly extending its relevance in gaming.


2. Memory: Speed vs. Capacity

GDDR6: A Breakthrough for Its Time

Unlike the base GTX 1650 with GDDR5, the SUPER version is equipped with 4 GB of GDDR6 on a 128-bit bus. The bandwidth is 192 GB/s (compared to 128 GB/s of its predecessor). This has reduced latency and improved performance in games with high textures.

4 GB in 2025: A Clear Limitation

The memory capacity is enough for 1080p at medium-low settings, but in modern titles (like Starfield 2 or GTA VI), the buffer often fills up, causing FPS drops. For esports titles (CS2, Valorant), there are no limitations—here, the card demonstrates stable 100+ FPS.


3. Gaming Performance

1080p: Comfort at Medium Settings

- Cyberpunk 2077: Phantom Liberty: 35–45 FPS (Low-Medium, FSR Quality).

- Hogwarts Legacy 2: 40–50 FPS (Medium, FSR Balanced).

- Apex Legends: 90–110 FPS (High).

1440p and 4K: Not for This Card

Even with FSR, resolutions above Full HD (1080p) are challenging: at 1440p, average FPS drops by 30–40%, while 4K remains unachievable.

Ray Tracing: No Support

Hardware RT cores are absent, so ray tracing is only available through software hacks (like ReShade), which significantly hampers performance.


4. Professional Tasks

Video Editing and Rendering

Thanks to the NVENC encoder, the card is suitable for streaming and editing in OBS or DaVinci Resolve (projects up to 4K 30 FPS). However, for rendering in Blender or Maya, 4 GB of VRAM and the lack of Tensor Cores become a bottleneck.

CUDA and OpenCL: Basic Capabilities

Programs like Adobe Premiere utilize CUDA for effect acceleration, but for complex tasks (neural network filters, 3D simulations), it's better to opt for the RTX 3050 or higher.


5. Power Consumption and Heat Dissipation

TDP 100W: Savings on Power Supply

The card consumes just 100W, allowing it to run with a power supply starting from 350W (400W recommended for margin).

Cooling: Quietness and Compactness

Most models (ASUS TUF, MSI Ventus) are equipped with 1-2 fans. The temperature under load ranges from 65-75°C, which is acceptable even for mini-ITX cases.


6. Comparison with Competitors

AMD Radeon RX 6500 XT (4 GB):

- Pros: Supports PCIe 4.0, superior performance in Vulkan games.

- Cons: Only 4 PCIe lanes, which reduces speed on older PCs.

Intel Arc A380 (6 GB):

- Pros: More VRAM, AV1 support.

- Cons: Poor driver optimization for older games.

Conclusion: The GTX 1650 SUPER shines in stability and low power consumption but falls short in future-proof specifications.


7. Practical Tips

- Power Supply: 400–450W (80+ Bronze). Example: EVGA 450 BR.

- Compatibility: PCIe 3.0 x16, works even on older platforms (Intel 4th generation).

- Drivers: Regularly update via GeForce Experience—NVIDIA is still releasing patches for Turing.


8. Pros and Cons

Pros:

- Low power consumption.

- Quiet operation.

- Support for FSR 3.0 (via drivers).

- Availability (price $120–150 for new models).

Cons:

- Only 4 GB VRAM.

- No ray tracing.

- Outdated PCIe 3.0.


9. Final Conclusion: Who is the GTX 1650 SUPER For?

This graphics card is a suitable choice for:

1. Budget gamers playing esports titles or older AAA games.

2. Owners of low-power PCs who need to upgrade an office computer without replacing the power supply.

3. Beginner streamers broadcasting in 1080p.

In 2025, the GTX 1650 SUPER represents a compromise between price and the minimum requirements for modern gaming. If your budget is limited to $150 and games like Fortnite or Dota 2 are your maximum, this card will be a reliable option. However, for future projects with Unreal Engine 6 or AI features, it’s advisable to look for models with 8 GB VRAM and support for DLSS/FSR 3.0.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
November 2019
Model Name
GeForce GTX 1650 SUPER
Generation
GeForce 16
Base Clock
1530MHz
Boost Clock
1725MHz
Bus Interface
PCIe 3.0 x16
Transistors
6,600 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
55.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
138.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.832 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
138.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.328 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
1x 6-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
19 fps
Shadow of the Tomb Raider 1440p
Score
41 fps
Shadow of the Tomb Raider 1080p
Score
65 fps
Battlefield 5 2160p
Score
34 fps
Battlefield 5 1440p
Score
62 fps
Battlefield 5 1080p
Score
84 fps
GTA 5 2160p
Score
47 fps
GTA 5 1440p
Score
47 fps
GTA 5 1080p
Score
145 fps
FP32 (float)
Score
4.328 TFLOPS
3DMark Time Spy
Score
4595
Blender
Score
573
OctaneBench
Score
95
Vulkan
Score
53239
OpenCL
Score
56310

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +105.3%
26 +36.8%
1 -94.7%
Shadow of the Tomb Raider 1440p / fps
95 +131.7%
75 +82.9%
54 +31.7%
Shadow of the Tomb Raider 1080p / fps
141 +116.9%
107 +64.6%
79 +21.5%
Battlefield 5 2160p / fps
46 +35.3%
Battlefield 5 1440p / fps
100 +61.3%
91 +46.8%
14 -77.4%
Battlefield 5 1080p / fps
139 +65.5%
122 +45.2%
20 -76.2%
GTA 5 2160p / fps
146 +210.6%
68 +44.7%
55 +17%
GTA 5 1440p / fps
153 +225.5%
103 +119.1%
82 +74.5%
62 +31.9%
GTA 5 1080p / fps
213 +46.9%
69 -52.4%
FP32 (float) / TFLOPS
4.752 +9.8%
4.539 +4.9%
4.178 -3.5%
3DMark Time Spy
6220 +35.4%
2208 -51.9%
Blender
2063 +260%
1200 +109.4%
318 -44.5%
121.28 -78.8%
OctaneBench
185 +94.7%
56 -41.1%
28 -70.5%
Vulkan
119491 +124.4%
81133 +52.4%
29028 -45.5%
10727 -79.9%
OpenCL
104438 +85.5%
74179 +31.7%
34533 -38.7%
16523 -70.7%