NVIDIA GeForce RTX 3080 Ti

NVIDIA GeForce RTX 3080 Ti

About GPU

The NVIDIA GeForce RTX 3080 Ti is an absolute powerhouse when it comes to gaming and graphic-intensive tasks. With a base clock speed of 1365MHz and a boost clock of 1665MHz, this GPU offers blazing fast performance and smooth gameplay. The 12GB of GDDR6X memory and a memory clock of 1188MHz ensures that even the most demanding games and applications run seamlessly. With a massive 10240 shading units and 6MB of L2 cache, the RTX 3080 Ti delivers exceptional rendering and image quality. The 350W TDP might be on the higher side, but it is essential for the phenomenal theoretical performance of 34.1 TFLOPS. In real-world performance, the RTX 3080 Ti shines. In 3DMark Time Spy, it scores an impressive 19624, showcasing its ability to handle the most demanding graphical workloads. In games like GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider, it consistently delivers high frame rates, with numbers such as 186fps, 199fps, 112fps, and 199fps respectively at 1080p resolution. The RTX 3080 Ti is also capable of handling 4K gaming with ease, making it a top choice for gamers and content creators alike. The ray-tracing and DLSS (Deep Learning Super Sampling) capabilities further enhance the visual quality and performance, providing an immersive gaming experience. Overall, the NVIDIA GeForce RTX 3080 Ti is a top-of-the-line GPU that offers exceptional performance, making it an excellent choice for anyone looking for a high-end graphics card.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2021
Model Name
GeForce RTX 3080 Ti
Generation
GeForce 30
Base Clock
1365MHz
Boost Clock
1665MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1188MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
912.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
186.5 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
532.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
34.10 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
532.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
33.418 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
80
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10240
L1 Cache
128 KB (per SM)
L2 Cache
6MB
TDP
350W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
94 fps
Shadow of the Tomb Raider 1440p
Score
156 fps
Shadow of the Tomb Raider 1080p
Score
195 fps
Cyberpunk 2077 2160p
Score
67 fps
Cyberpunk 2077 1440p
Score
79 fps
Cyberpunk 2077 1080p
Score
114 fps
Battlefield 5 2160p
Score
116 fps
Battlefield 5 1440p
Score
190 fps
Battlefield 5 1080p
Score
203 fps
GTA 5 2160p
Score
104 fps
GTA 5 1440p
Score
153 fps
GTA 5 1080p
Score
190 fps
FP32 (float)
Score
33.418 TFLOPS
3DMark Time Spy
Score
19232
Vulkan
Score
166398
OpenCL
Score
191319

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
102 +8.5%
95 +1.1%
88 -6.4%
Shadow of the Tomb Raider 1440p / fps
157 +0.6%
157 +0.6%
Shadow of the Tomb Raider 1080p / fps
196 +0.5%
194 -0.5%
192 -1.5%
Cyberpunk 2077 2160p / fps
72 +7.5%
Cyberpunk 2077 1440p / fps
81 +2.5%
Cyberpunk 2077 1080p / fps
118 +3.5%
116 +1.8%
113 -0.9%
Battlefield 5 2160p / fps
122 +5.2%
118 +1.7%
Battlefield 5 1440p / fps
196 +3.2%
196 +3.2%
185 -2.6%
Battlefield 5 1080p / fps
204 +0.5%
204 +0.5%
GTA 5 2160p / fps
108 +3.8%
108 +3.8%
GTA 5 1440p / fps
155 +1.3%
149 -2.6%
GTA 5 1080p / fps
194 +2.1%
193 +1.6%
FP32 (float) / TFLOPS
32.589 -2.5%
32.15 -3.8%
3DMark Time Spy
19416 +1%
18152 -5.6%
Vulkan
173796 +4.4%
170158 +2.3%
158828 -4.5%
156538 -5.9%
OpenCL
194529 +1.7%
193059 +0.9%
191030 -0.2%
190608 -0.4%