NVIDIA GeForce RTX 5080 Mobile

NVIDIA GeForce RTX 5080 Mobile

About GPU

The NVIDIA GeForce RTX 5080 Mobile GPU is an impressive piece of technology that offers high-performance graphics processing for laptops and mobile devices. With a base clock of 1500 MHz and a boost clock of 2000 MHz, this GPU is capable of handling even the most demanding games and applications with ease. One of the standout features of the RTX 5080 Mobile is its generous 16GB of GDDR7 memory, allowing for smooth and seamless multitasking and rendering of high-resolution textures. The 2500 MHz memory clock ensures speedy access to graphics data, while the 64MB L2 cache helps to reduce latency and improve overall performance. With 8192 shading units, this GPU is capable of delivering stunning visuals and realistic lighting effects, making it ideal for both gaming and content creation. The TDP of 200W may be on the higher end, but the performance it provides is well worth the power consumption. In terms of raw power, the RTX 5080 Mobile boasts a theoretical performance of 32.115 TFLOPS, making it one of the most powerful mobile GPUs on the market. Whether you're a professional seeking a reliable GPU for video editing and 3D modeling, or a gamer looking for smooth, high-fidelity gameplay, the RTX 5080 Mobile is sure to exceed your expectations. Overall, the NVIDIA GeForce RTX 5080 Mobile GPU offers exceptional performance, impressive specifications, and future-proof technology, making it a top choice for anyone in need of high-end mobile graphics processing.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2025
Model Name
GeForce RTX 5080 Mobile
Generation
GeForce 50 Mobile
Base Clock
1500 MHz
Boost Clock
2000 MHz
Bus Interface
PCIe 5.0 x16
Transistors
Unknown
RT Cores
64
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
256
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
Foundry
TSMC
Process Size
0 nm
Architecture
Blackwell 2.0

Memory Specifications

Memory Size
16GB
Memory Type
GDDR7
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2500 MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
192.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
512.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
32.77 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
512.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
32.115 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
64
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
8192
L1 Cache
128 KB (per SM)
L2 Cache
64 MB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
9.1
Power Connectors
None
Shader Model
6.8
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
550 W

Benchmarks

FP32 (float)
Score
32.115 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
40.423 +25.9%
36.574 +13.9%
28.876 -10.1%
23.858 -25.7%