AMD Radeon Pro W6600

AMD Radeon Pro W6600

About GPU

The AMD Radeon Pro W6600 is a powerful GPU designed for desktop use, offering impressive specs and performance for professional workloads. With a base clock of 2331MHz and a boost clock of 2580MHz, this GPU delivers fast and responsive performance for demanding tasks such as 3D rendering, video editing, and computer-aided design. With 8GB of GDDR6 memory and a memory clock of 1750MHz, the W6600 provides ample memory bandwidth for handling large datasets and complex textures. The 1792 shading units and 2MB of L2 cache further contribute to the GPU's ability to handle intensive graphics workloads with ease. The W6600 features a TDP of 100W, making it relatively power efficient for its performance level. This means users can expect strong performance without sacrificing energy efficiency, making it a suitable option for professionals who value sustainability and cost-effectiveness. In terms of theoretical performance, the W6600 boasts an impressive 9.247 TFLOPS, ensuring that it can handle even the most demanding graphics tasks with ease. Whether you're working with 3D models, compositing high-resolution video, or developing immersive VR experiences, the W6600 is more than capable of delivering the performance you need. Overall, the AMD Radeon Pro W6600 is a top-notch GPU for professional desktop applications, offering a compelling combination of performance, memory capacity, and energy efficiency. If you're in need of a GPU that can handle the demands of professional graphics work, the W6600 is certainly worth considering.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2021
Model Name
Radeon Pro W6600
Generation
Radeon Pro
Base Clock
2331MHz
Boost Clock
2580MHz
Bus Interface
PCIe 4.0 x8

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.1 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
289.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
18.49 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
577.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.432 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
9.432 TFLOPS
Blender
Score
1049
Vulkan
Score
76392
OpenCL
Score
69143

Compared to Other GPU

FP32 (float) / TFLOPS
9.609 +1.9%
Blender
1064 +1.4%
1051 +0.2%
1033 -1.5%
1010 -3.7%
Vulkan
79178 +3.6%
77928 +2%
73814 -3.4%
72046 -5.7%
OpenCL
69550 +0.6%
69319 +0.3%
66774 -3.4%
66428 -3.9%