NVIDIA Quadro RTX 5000 Max Q
                                    
                                    The NVIDIA Quadro RTX 5000 Max Q GPU is a professional-grade graphics card designed for demanding workloads such as 3D rendering, CAD design, and professional video editing. With a base clock of 600MHz and a boost clock of 1350MHz, this GPU offers powerful performance for professionals in creative industries.
One of the standout features of the Quadro RTX 5000 Max Q is its large 16GB of GDDR6 memory, which allows for smooth handling of complex and memory-intensive tasks. The memory clock speed of 1500MHz further enhances the GPU's ability to handle large datasets and complex simulations.
With 3072 shading units and 4MB of L2 cache, the Quadro RTX 5000 Max Q is capable of delivering high-quality, detailed visuals and smooth, responsive performance. The GPU's 80W TDP ensures efficient power consumption, making it suitable for use in mobile workstations.
In terms of performance, the Quadro RTX 5000 Max Q delivers a theoretical performance of 8.294 TFLOPS and achieves a 3DMark Time Spy score of 7879, making it a top performer in its category.
Overall, the NVIDIA Quadro RTX 5000 Max Q GPU is a solid choice for professionals who require reliable, high-performance graphics for their work. Its ample memory, impressive clock speeds, and efficient power consumption make it a valuable asset for professionals in need of a dependable graphics solution.
                                
                                
                                                    Basic
                            Label Name
                        
                        
                            NVIDIA
                        
                    
                                Platform
                            
                            
                                Professional
                            
                        
                                Launch Date
                            
                            
                                May 2019
                            
                        Model Name
                                                    
                            
                                Quadro RTX 5000 Max Q
                                                            
                        
                    Generation
                                                    
                            
                                Quadro Mobile
                                                            
                        
                    Base Clock
                                                    
                            
                                600MHz
                                                            
                        
                    Boost Clock
                                                    
                            
                                1350MHz
                                                            
                        
                    Bus Interface
                                                    
                            
                                PCIe 3.0 x16
                                                            
                        
                    Transistors
                                                    
                            
                                13,600 million
                                                            
                        
                    RT Cores
                                                    
                            
                                48
                                                            
                        
                    Tensor Cores
                                                            
                                    ?
                                    
                                                    Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
                                
                            
                                384
                                                            
                        
                    TMUs
                                                            
                                    ?
                                    
                                                    Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                
                            
                                192
                                                            
                        
                    Foundry
                                                    
                            
                                TSMC
                                                            
                        
                    Process Size
                                                    
                            
                                12 nm
                                                            
                        
                    Architecture
                                                    
                            
                                Turing
                                                            
                        
                    Memory Specifications
Memory Size
                                                    
                            
                                16GB
                                                            
                        
                    Memory Type
                                                    
                            
                                GDDR6
                                                            
                        
                    Memory Bus
                                                            
                                    ?
                                    
                                                    The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                
                            
                                256bit
                                                            
                        
                    Memory Clock
                                                    
                            
                                1500MHz
                                                            
                        
                    Bandwidth
                                                            
                                    ?
                                    
                                                    Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                
                            
                                384.0 GB/s
                                                            
                        
                    Theoretical Performance
Pixel Rate
                                                            
                                    ?
                                    
                                                    Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                
                            
                                86.40 GPixel/s
                                                            
                        
                    Texture Rate
                                                            
                                    ?
                                    
                                                    Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                
                            
                                259.2 GTexel/s
                                                            
                        
                    FP16 (half)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                
                            
                                16.59 TFLOPS
                                                            
                        
                    FP64 (double)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                259.2 GFLOPS
                                                            
                        
                    FP32 (float)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                8.46
                                                                    TFLOPS
                                                            
                        
                    Miscellaneous
SM Count
                                                            
                                    ?
                                    
                                                    Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
                                
                            
                                48
                                                            
                        
                    Shading Units
                                                            
                                    ?
                                    
                                                    The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                
                            
                                3072
                                                            
                        
                    L1 Cache
                                                    
                            
                                64 KB (per SM)
                                                            
                        
                    L2 Cache
                                                    
                            
                                4MB
                                                            
                        
                    TDP
                                                    
                            
                                80W
                                                            
                        
                    Vulkan Version
                                                            
                                    ?
                                    
                                                    Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                
                            
                                1.3
                                                            
                        
                    OpenCL Version
                                                    
                            
                                3.0
                                                            
                        
                    OpenGL
                                                    
                            
                                4.6
                                                            
                        
                    DirectX
                                                    
                            
                                12 Ultimate (12_2)
                                                            
                        
                    CUDA
                                                    
                            
                                7.5
                                                            
                        
                    Power Connectors
                                                    
                            
                                None
                                                            
                        
                    Shader Model
                                                    
                            
                                6.6
                                                            
                        
                    ROPs
                                                            
                                    ?
                                    
                                                    The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                
                            
                                64
                                                            
                        
                    Benchmarks
                                                FP32 (float)
                                            
                                            
                                                                                                Score
                                            
                                            
                                                8.46
                                                TFLOPS
                                            
                                            
                                                3DMark Time Spy
                                            
                                            
                                                                                                Score
                                            
                                            
                                                8037
                                                
                                            
                                            
                                                Blender
                                            
                                            
                                                                                                Score
                                            
                                            
                                                1721
                                                
                                            
                                            
                                                OctaneBench
                                            
                                            
                                                                                                Score
                                            
                                            
                                                93
                                                
                                            
                                            Compared to Other GPU
                                    FP32 (float)
                                                                             / TFLOPS
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                            
                                    3DMark Time Spy
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                            
                                    Blender
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                            
                                    OctaneBench
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
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