NVIDIA RTX A4000 Mobile

NVIDIA RTX A4000 Mobile

About GPU

The NVIDIA RTX A4000 Mobile GPU is a powerful and efficient graphics processing unit designed for professional use. With a base clock of 1140MHz and a boost clock of 1680MHz, it offers impressive performance for demanding tasks such as 3D rendering, video editing, and CAD work. Equipped with 8GB of GDDR6 memory and a memory clock speed of 1500MHz, the RTX A4000 provides ample memory bandwidth for handling large datasets and complex models. Its 5120 shading units and 4MB of L2 cache ensure speedy and responsive performance, particularly when working with graphics-intensive applications. Despite its high performance, the RTX A4000 maintains a relatively low thermal design power (TDP) of 140W, making it suitable for use in mobile workstations without sacrificing performance. Its theoretical performance of 17.2 TFLOPS further attests to its computational capabilities, enabling users to tackle demanding workloads with ease. Overall, the NVIDIA RTX A4000 Mobile GPU is a top-tier choice for professionals in need of a reliable and powerful graphics solution. Its combination of high clock speeds, ample memory, and impressive shading units make it well-suited for a wide range of professional applications, from 3D design and animation to scientific visualization and virtual reality development. Whether used in a desktop or mobile workstation, the RTX A4000 delivers the performance and reliability that professionals demand.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
April 2021
Model Name
RTX A4000 Mobile
Generation
Quadro Mobile
Base Clock
1140MHz
Boost Clock
1680MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
134.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
268.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.20 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
537.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
17.544 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
40
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5120
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
140W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
17.544 TFLOPS
Blender
Score
3059
OctaneBench
Score
309

Compared to Other GPU

FP32 (float) / TFLOPS
19.88 +13.3%
19.1 +8.9%
Blender
12832 +319.5%
1222 -60.1%
203 -93.4%
OctaneBench
1328 +329.8%
89 -71.2%
47 -84.8%