NVIDIA RTX 3000 Mobile Ada Generation

NVIDIA RTX 3000 Mobile Ada Generation

About GPU

The NVIDIA RTX 3000 Mobile Ada Generation GPU is a powerhouse of a graphics card designed for high-performance gaming and professional applications. With a base clock of 1395MHz and a boost clock of 1695MHz, this GPU offers blistering fast speeds to handle even the most demanding tasks. The 8GB of GDDR6 memory and 4608 shading units provide ample resources for rendering realistic graphics and handling complex calculations. The 32MB of L2 cache further enhances the GPU's ability to quickly access and process data, resulting in smooth and responsive performance. One of the standout features of this GPU is its 15.62 TFLOPS theoretical performance, which makes it capable of handling even the most graphically intensive games and applications with ease. Couple this with a TDP of 115W, and you have a GPU that delivers exceptional performance while remaining power-efficient. In terms of real-world performance, the RTX 3000 Mobile Ada Generation GPU excels in delivering stunning visuals and smooth gameplay. It handles ray tracing, 3D rendering, and AI-powered applications with remarkable efficiency, making it a top choice for both gamers and professionals alike. Overall, the NVIDIA RTX 3000 Mobile Ada Generation GPU is a cutting-edge, high-performance graphics card that delivers exceptional speed, power efficiency, and visual fidelity. Whether you're a hardcore gamer, a content creator, or a professional working in design or simulation, this GPU is more than capable of meeting your needs.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2023
Model Name
RTX 3000 Mobile Ada Generation
Generation
Quadro Ada-M
Base Clock
1395MHz
Boost Clock
1695MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
81.36 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
244.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.62 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
244.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.932 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
36
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4608
L1 Cache
128 KB (per SM)
L2 Cache
32MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
15.932 TFLOPS
Blender
Score
3473

Compared to Other GPU

FP32 (float) / TFLOPS
15.983 +0.3%
15.983 +0.3%
Blender
3505 +0.9%
3477 +0.1%
3412 -1.8%
3410 -1.8%