NVIDIA GeForce RTX 4060 Max-Q

NVIDIA GeForce RTX 4060 Max-Q

About GPU

The NVIDIA GeForce RTX 4060 Max-Q GPU is a powerful mobile graphics processing unit that is well-suited for gaming and content creation on the go. With a base clock of 1140MHz and a boost clock of 1470MHz, it offers substantial performance for a variety of tasks. The 8GB GDDR6 memory with a clock speed of 2000MHz ensures smooth and responsive gameplay, as well as rapid rendering and editing in creative applications. One of the standout features of the RTX 4060 Max-Q is its 3072 shading units, which allow for impressive visual fidelity and smooth frame rates in modern games. Additionally, the 32MB L2 cache contributes to fast data access and processing, further enhancing overall performance. At a TDP of 35W, this GPU is relatively power-efficient, making it suitable for thin and light laptops without sacrificing performance. The theoretical performance of 9.032 TFLOPS ensures that the RTX 4060 Max-Q can handle even demanding tasks with ease. Overall, the NVIDIA GeForce RTX 4060 Max-Q GPU is a great choice for those in need of high-performance graphics in a portable package. Whether you're a gamer looking for smooth, immersive gameplay or a content creator in need of powerful rendering capabilities, this GPU delivers impressive performance across the board.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2023
Model Name
GeForce RTX 4060 Max-Q
Generation
GeForce 40 Mobile
Base Clock
1140MHz
Boost Clock
1470MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
70.56 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
141.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
9.032 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
141.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.213 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L1 Cache
128 KB (per SM)
L2 Cache
32MB
TDP
35W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
9.213 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS