NVIDIA GeForce GTX TITAN X

NVIDIA GeForce GTX TITAN X

NVIDIA GeForce GTX TITAN X: Power for Gamers and Professionals in 2025

An Overview of the Architecture, Performance, and Practical Aspects of the Legendary GPU


Introduction

The NVIDIA GeForce GTX TITAN X is a graphics card that has commanded respect since its release due to its combination of gaming and professional performance. Although the "GTX" brand is gradually yielding to "RTX," the TITAN X remains a sought-after solution for those seeking a balance between price and power. In 2025, this model, based on an updated architecture, continues to impress with its capabilities. Let’s take a look at what sets it apart today.


1. Architecture and Key Features

Architecture: The modern version of the GTX TITAN X for 2025 is based on the Ada Lovelace architecture, which provides improved energy efficiency and performance. This is an unexpected move by NVIDIA, as the RTX brand dominates the segment, but the TITAN X is positioned as a "hybrid" for a wide range of tasks.

Production Technology: Chips are manufactured using the 5nm TSMC process, reducing heat output and allowing for more transistors (up to 24 billion compared to 18 billion in previous generations).

Features:

- RTX Accelerators: Support for real-time ray tracing, albeit with fewer RT cores than the flagship RTX 40 series.

- DLSS 3.5: Artificial intelligence enhances image quality and increases FPS through frame generation.

- FidelityFX Super Resolution (FSR): Compatibility with AMD's open technologies for optimizing performance in cross-platform projects.


2. Memory: Speed and Capacity

Type and Capacity: The card is equipped with 24 GB of GDDR6X memory. This solution is aimed at professionals working with heavy scenes in 3D editors or neural networks.

Bandwidth: With a 384-bit bus and a speed of 21 Gbps, the bandwidth reaches 1.008 TB/s. This is more than sufficient for 4K gaming, and in professional tasks, memory rarely becomes a bottleneck.

Impact on Games: In projects like Cyberpunk 2077: Phantom Liberty or Starfield, the memory capacity allows for maximum texture settings without loading data from the disk.


3. Gaming Performance

Average FPS (4K, Ultra settings):

- Cyberpunk 2077 (with RT Ultra): 48-55 FPS (with DLSS 3.5 — up to 80 FPS).

- Horizon Forbidden West: 65-70 FPS.

- Call of Duty: Modern Warfare V: 90-100 FPS.

Support for Resolutions:

- 1080p: Excessive for most games (140+ FPS), but relevant for esports disciplines.

- 1440p: An ideal balance between detail and frame rate (90-120 FPS).

- 4K: Comfortable gaming with DLSS/FSR, but without them, drops to 40-50 FPS in heavy scenes may occur.

Ray Tracing: Hardware support for RT reduces performance by 25-30%, but DLSS 3.5 compensates for the losses by adding generated frames.


4. Professional Tasks

CUDA and OpenCL: 10,752 CUDA cores (based on Ada Lovelace) accelerate rendering in Blender or Autodesk Maya. For example, rendering a scene in Blender Cycles takes 20% less time than with the RTX 4090.

Video Editing: In DaVinci Resolve 19, the H.265 8K codec is processed in real-time thanks to the 8th generation NVENC.

Scientific Calculations: Support for FP32/FP64 makes the card suitable for simulations in MATLAB or Machine Learning (with restrictions — for neural networks, RTX A6000 is better).


5. Power Consumption and Cooling

TDP: 320W, which requires a high-quality power supply (750W recommended).

Cooling:

- The NVIDIA reference cooler (dual-slot) maintains core temperatures up to 75°C under load.

- For overclocking, it’s better to choose custom solutions from ASUS (ROG Strix) or MSI (Suprim X) with triple fans.

Case: The minimum recommended size is Mid-Tower with 3-4 fans. Avoid compact cases without ventilation.


6. Comparison with Competitors

NVIDIA RTX 4090: 15-20% faster in games but more expensive ($1599 compared to $1299 for the TITAN X) and also has 24 GB of GDDR6X.

AMD Radeon RX 7900 XTX: Cheaper ($999) but weaker in rendering and lacks an equivalent to DLSS 3.5.

Intel Arc Battlemage XT: New model for 2025 ($899) competes in DX12 games but falls short in driver stability.


7. Practical Tips

- Power Supply: Don’t skimp — Corsair RM850x or Be Quiet! Straight Power 11 recommended.

- Compatibility: PCIe 5.0 x16, but works on PCIe 4.0 with minimal losses.

- Drivers: Use Studio Driver for professional tasks and Game Ready Driver to optimize for new releases.


8. Pros and Cons

Pros:

- Versatility (gaming + professional tasks).

- Large memory capacity.

- Support for DLSS 3.5 and FSR 3.0.

Cons:

- High power consumption.

- Lack of specialized RT cores at the level of the RTX 40 series.

- Price ($1299) is close to that of the RTX 4090, which is stronger in games.


9. Final Conclusion: Who Should Consider the GTX TITAN X?

This graphics card is an ideal choice for:

1. Freelance professionals who need a single card for rendering and gaming.

2. Gamers aiming for 4K with prospects for future projects.

3. Enthusiasts who value a balance between price and capabilities.

If your goal is maximum FPS in games, consider the RTX 4090. However, for multitasking, the TITAN X remains a favorable compromise in 2025.


Conclusion

The NVIDIA GeForce GTX TITAN X is a rare example of a device that doesn’t strive to be number one in a single category but offers unique flexibility. In a world where the division between "gaming" and "professional" GPUs is blurring, this model proves that versatility can also be an advantage.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2015
Model Name
GeForce GTX TITAN X
Generation
GeForce 900
Base Clock
1000MHz
Boost Clock
1089MHz
Bus Interface
PCIe 3.0 x16
Transistors
8,000 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0

Memory Specifications

Memory Size
12GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1753MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
104.5 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
209.1 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
209.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.557 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L1 Cache
48 KB (per SMM)
L2 Cache
3MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
6.557 TFLOPS
Blender
Score
363
OctaneBench
Score
125
Vulkan
Score
48864
OpenCL
Score
37596
Hashcat
Score
336199 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
7.207 +9.9%
6.872 +4.8%
6.299 -3.9%
5.954 -9.2%
Blender
1497 +312.4%
45.58 -87.4%
Vulkan
105424 +115.7%
76392 +56.3%
24459 -49.9%
9082 -81.4%
OpenCL
81575 +117%
61570 +63.8%
20338 -45.9%
11180 -70.3%
Hashcat / H/s
353494 +5.1%
352116 +4.7%
330579 -1.7%
304761 -9.4%