NVIDIA GeForce GTX 1660 Ti

NVIDIA GeForce GTX 1660 Ti

NVIDIA GeForce GTX 1660 Ti in 2025: Is It Worth Buying?

An up-to-date review of the graphics card for gamers and professionals

Despite being released in 2019, the NVIDIA GeForce GTX 1660 Ti remains a popular choice for budget builds. But is this model still relevant in 2025? Let's delve into the details.


Architecture and Key Features

Turing: A Foundation Without Revolutionary Claims

The GTX 1660 Ti is built on the Turing architecture but lacks the specialized RT Core and Tensor Core blocks found in the RTX series. This means that the card does not support hardware ray tracing or DLSS technology. However, NVIDIA partially compensates for this shortcoming through drivers by adding compatibility with some AMD FidelityFX Super Resolution (FSR) features to enhance performance in games.

Manufacturing Process: 12 nm (TSMC). By 2025 standards, this is outdated, but the card's energy efficiency is still at a respectable level.


Memory: A Balance Between Speed and Capacity

GDDR6 and Hidden Limitations

The card comes equipped with 6 GB of GDDR6 memory with a 192-bit bus and a bandwidth of 288 GB/s. This is sufficient for most games in 2025 at "High" settings in 1080p resolution, but in projects with Ultra HD textures or when working with 3D model rendering, 6 GB could become a bottleneck. For example, in games like Starfield 2 or GTA VI at 1440p, video memory is utilized at 80-90%, occasionally leading to stuttering.


Gaming Performance

1080p — Comfortable, 1440p — With Reservations

In 2025, the GTX 1660 Ti remains a Full HD graphics card:

- Cyberpunk 2077: Phantom Liberty (2024): 45-55 FPS on high settings with FSR 2.0.

- Call of Duty: Black Ops 6 (2025): 60-70 FPS on medium settings.

- Fortnite (Chapter 6): 90-100 FPS on high settings with FSR.

In 1440p, the results are modest: stable 60 FPS often requires lowering graphics to “Medium” or using FSR/DLSS (the latter operates in emulation mode). 4K is not an option: even in less demanding titles like CS2, the frame rate rarely exceeds 30-40 FPS.

Ray tracing is unavailable due to the absence of RT Core. Attempts to enable RTX in games through third-party mods result in FPS drops below 20.


Professional Tasks

CUDA Help, but Memory Falls Short

For basic tasks, the GTX 1660 Ti performs adequately:

- Video Editing in DaVinci Resolve or Premiere Pro: rendering 1080p videos is smooth, but 4K materials are processed more slowly due to limited memory.

- 3D Modeling in Blender: medium complexity scenes (up to 5 million polygons) render in acceptable time, but for complex projects, it’s better to select a card with 8+ GB of memory.

- Scientific Calculations: support for CUDA and OpenCL allows using the GPU for machine learning or simulations, but performance lags behind modern alternatives.


Power Consumption and Heat Output

Modest Appetite

The card's TDP is 120W, making it one of the most energy-efficient models in its class. A 450W power supply (e.g., Corsair CX450) is sufficient for the build.

Cooling:

- Reference models with one fan are suitable for compact cases, but during prolonged loads, temperatures may reach 75-80°C.

- Models with two or three fans (ASUS Dual, MSI Gaming X) maintain temperatures in the 65-70°C range.

Case Recommendations: minimum length for installation is 200 mm (check the dimensions of the specific model). Ensure good ventilation: 2-3 case fans will reduce thermal stress.


Comparison with Competitors

Who Should GTX 1660 Ti Watch Out For?

In 2025, its main competitors are:

1. AMD Radeon RX 6600 ($220-250): 8 GB GDDR6, ray tracing support, FSR 3.0. Game performance is 10-15% higher, but drivers may be less stable.

2. Intel Arc A580 ($200): 8 GB GDDR6, good Vulkan support, but weak optimization for older DX11 projects.

3. NVIDIA RTX 3050 ($250-280): 8 GB GDDR6, DLSS 3.0, and RTX, but at a higher price.

Conclusion: The GTX 1660 Ti lags in technological advancement but wins on price (new models in 2025 cost $180-200).


Practical Tips

How to Avoid Problems?

- Power Supply: 450W with an 80+ Bronze certification (EVGA 450 BR, Be Quiet! System Power 9).

- Compatibility: The card works on PCIe 3.0 x16 but is compatible with PCIe 4.0/5.0 (without performance loss). Ensure your CPU (e.g., Ryzen 5 5600 or Core i5-12400F) does not create a bottleneck.

- Drivers: NVIDIA continues to release updates, but optimization for the latest games lags. Use Game Ready Driver with manual parameter adjustment.


Pros and Cons

✅ Pros:

- Low power consumption.

- Affordable price ($180-200).

- Support for FSR 2.0/3.0 via drivers.

- Quiet operation in models with improved cooling.

❌ Cons:

- 6 GB of memory is insufficient for modern AAA games at high settings.

- No hardware ray tracing.

- Limited support for new technologies (DLSS 3.0 is unavailable).


Final Verdict: Who Is GTX 1660 Ti Suitable For?

This graphics card is a choice for those who:

1. Play in 1080p: It will handle most 2025 projects at high settings as long as ultra graphics are not pursued.

2. Build a Budget PC: At $180-200, it is more appealing than many alternatives.

3. Work with Basic Professional Tasks: Video editing, simple 3D rendering.

However, if you're planning to play in 1440p or use ray tracing, consider the RX 6600 or RTX 3050. In 2025, the GTX 1660 Ti is a "workhorse" for those who value a balance between price and performance without excesses.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2019
Model Name
GeForce GTX 1660 Ti
Generation
GeForce 16
Base Clock
1500MHz
Boost Clock
1770MHz
Bus Interface
PCIe 3.0 x16
Transistors
6,600 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
84.96 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
169.9 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.87 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
169.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.546 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
64 KB (per SM)
L2 Cache
1536KB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
27 fps
Shadow of the Tomb Raider 1440p
Score
51 fps
Shadow of the Tomb Raider 1080p
Score
78 fps
Battlefield 5 2160p
Score
43 fps
Battlefield 5 1440p
Score
78 fps
Battlefield 5 1080p
Score
105 fps
GTA 5 2160p
Score
59 fps
GTA 5 1440p
Score
61 fps
GTA 5 1080p
Score
151 fps
FP32 (float)
Score
5.546 TFLOPS
3DMark Time Spy
Score
6135
Blender
Score
835
OctaneBench
Score
128
Vulkan
Score
61425
OpenCL
Score
65973
Hashcat
Score
304761 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +44.4%
Shadow of the Tomb Raider 1440p / fps
75 +47.1%
54 +5.9%
Shadow of the Tomb Raider 1080p / fps
141 +80.8%
107 +37.2%
79 +1.3%
Battlefield 5 2160p / fps
59 +37.2%
28 -34.9%
Battlefield 5 1440p / fps
113 +44.9%
95 +21.8%
Battlefield 5 1080p / fps
160 +52.4%
GTA 5 2160p / fps
146 +147.5%
68 +15.3%
27 -54.2%
GTA 5 1440p / fps
153 +150.8%
103 +68.9%
82 +34.4%
GTA 5 1080p / fps
213 +41.1%
69 -54.3%
FP32 (float) / TFLOPS
5.7 +2.8%
5.419 -2.3%
5.198 -6.3%
3DMark Time Spy
10392 +69.4%
4451 -27.4%
Blender
2640.18 +216.2%
403 -51.7%
191.62 -77.1%
OctaneBench
592 +362.5%
309 +141.4%
Vulkan
141871 +131%
91792 +49.4%
37482 -39%
16062 -73.9%
OpenCL
141178 +114%
90580 +37.3%
43046 -34.8%
Hashcat / H/s
336199 +10.3%
330579 +8.5%
278176 -8.7%
245484 -19.5%