NVIDIA GeForce GTX 1660 Ti

NVIDIA GeForce GTX 1660 Ti

About GPU

The NVIDIA GeForce GTX 1660 Ti is a high-performance GPU designed for desktop gaming. With a base clock of 1500MHz and a boost clock of 1770MHz, this GPU offers fast and smooth gaming experiences. The 6GB of GDDR6 memory and a memory clock of 1500MHz provide excellent memory bandwidth for high-resolution textures and fast load times. With 1536 shading units and a 120W TDP, the GTX 1660 Ti delivers impressive theoretical performance of 5.437 TFLOPS. This GPU achieves a 3DMark Time Spy score of 6260, showcasing its ability to handle modern gaming titles with ease. In real-world gaming tests, the GTX 1660 Ti shines, delivering an average of 154 fps in GTA 5 at 1080p, 103 fps in Battlefield 5 at 1080p, and 80 fps in Shadow of the Tomb Raider at 1080p. The GTX 1660 Ti is an excellent choice for gamers looking for a high-performance GPU at a reasonable price point. Its power-efficient design and impressive gaming performance make it a popular choice among PC gamers. Additionally, the GTX 1660 Ti is a great option for esports gamers, offering high frame rates in popular titles like Fortnite, Overwatch, and Apex Legends. Overall, the NVIDIA GeForce GTX 1660 Ti is a powerful and efficient GPU that provides a fantastic gaming experience for both casual and competitive gamers. Its impressive performance in modern games, along with its reasonable price point, make it a strong contender in the mid-range GPU market.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2019
Model Name
GeForce GTX 1660 Ti
Generation
GeForce 16
Base Clock
1500MHz
Boost Clock
1770MHz
Bus Interface
PCIe 3.0 x16
Transistors
6,600 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
84.96 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
169.9 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.87 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
169.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.546 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
64 KB (per SM)
L2 Cache
1536KB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
27 fps
Shadow of the Tomb Raider 1440p
Score
51 fps
Shadow of the Tomb Raider 1080p
Score
78 fps
Battlefield 5 2160p
Score
43 fps
Battlefield 5 1440p
Score
78 fps
Battlefield 5 1080p
Score
105 fps
GTA 5 2160p
Score
59 fps
GTA 5 1440p
Score
61 fps
GTA 5 1080p
Score
151 fps
FP32 (float)
Score
5.546 TFLOPS
3DMark Time Spy
Score
6135
Blender
Score
835
OctaneBench
Score
128
Vulkan
Score
61425
OpenCL
Score
65973

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +44.4%
Shadow of the Tomb Raider 1440p / fps
75 +47.1%
54 +5.9%
Shadow of the Tomb Raider 1080p / fps
141 +80.8%
107 +37.2%
79 +1.3%
Battlefield 5 2160p / fps
59 +37.2%
28 -34.9%
Battlefield 5 1440p / fps
113 +44.9%
95 +21.8%
Battlefield 5 1080p / fps
160 +52.4%
GTA 5 2160p / fps
146 +147.5%
68 +15.3%
27 -54.2%
GTA 5 1440p / fps
153 +150.8%
103 +68.9%
82 +34.4%
GTA 5 1080p / fps
213 +41.1%
69 -54.3%
FP32 (float) / TFLOPS
5.7 +2.8%
5.419 -2.3%
5.198 -6.3%
3DMark Time Spy
10392 +69.4%
4451 -27.4%
OctaneBench
589 +360.2%
299 +133.6%
Vulkan
148261 +141.4%
92202 +50.1%
37482 -39%
16062 -73.9%
OpenCL
146970 +122.8%
90722 +37.5%
43046 -34.8%