NVIDIA GeForce GTX 1650 GDDR6

NVIDIA GeForce GTX 1650 GDDR6

NVIDIA GeForce GTX 1650 GDDR6 in 2025: A Budget Choice for Modest Tasks

Review of relevance, performance, and features of the graphics card six years after its release


1. Architecture and Key Features

Turing Architecture: A Legacy from the Past

The GTX 1650 GDDR6 graphics card is based on NVIDIA's Turing architecture, introduced in 2018. Despite lacking specialized RT cores for ray tracing and tensor cores for DLSS, this GPU remains relevant due to optimizations and an affordable price. The manufacturing process is 12 nm (FinFET), which seems outdated by 2025 standards but provides low power consumption.

What Can the GTX 1650 GDDR6 Do?

The card supports the basic Turing features:

- Adaptive Shading — dynamic management of pixel shader load to increase FPS;

- NVENC — a chip for hardware video encoding (relevant for streaming);

- Support for DirectX 12 Ultimate (without hardware Ray Tracing).

Technologies such as DLSS and Ray Tracing are unavailable, as they are part of the RTX line. However, FidelityFX Super Resolution (FSR) from AMD works in some games, compensating for the lack of DLSS.


2. Memory: GDDR6 vs. Outdated Standards

4 GB GDDR6: Minimalism with Caveats

The GTX 1650 GDDR6 is equipped with 4 GB of GDDR6 memory with a 128-bit bus. The bandwidth is 192 GB/s (compared to 128 GB/s for the GDDR5 version). This improves performance in games with high texture loads, such as Horizon Zero Dawn or Red Dead Redemption 2.

The Memory Volume Problem

4 GB in 2025 is the critical minimum. In projects like Starfield or Cyberpunk 2077: Phantom Liberty, there may be drops due to insufficient VRAM at ultra settings. However, for esports titles (CS2, Valorant) and older AAA games, this is adequate.


3. Gaming Performance: The Realities of 2025

1080p: Comfort at Medium Settings

At 1920×1080 resolution, the GTX 1650 GDDR6 shows the following results (average FPS):

- Apex Legends: 65-70 FPS (high settings);

- Fortnite: 60 FPS (medium + FSR Quality);

- Cyberpunk 2077: 35-40 FPS (low + FSR Balanced);

- EA Sports FC 2025: 75 FPS (ultra).

1440p and 4K: Only for Undemanding Projects

At 2560×1440, the card handles Rocket League (100+ FPS) or Dota 2 (80 FPS), but in AAA games, settings need to be dropped to minimum. 4K is only advisable for indie projects like Hollow Knight.

Ray Tracing: Not for GTX 1650

Without RT cores, enabling RT effects in Cyberpunk 2077 reduces FPS to 15-20 frames. An alternative is hybrid rendering through FSR or mods, but this is not a full replacement.


4. Professional Tasks: Modest Capabilities

Video Editing and Rendering

Thanks to NVENC, the card is suitable for editing 1080p video in DaVinci Resolve or Premiere Pro. Rendering 4K projects is possible but time-consuming.

3D Modeling and CUDA

In Blender or Maya, the GTX 1650 GDDR6 handles simple scenes. For rendering through OptiX (NVIDIA), it is better to choose an RTX card with more memory.

Scientific Calculations

CUDA cores (896 in total) can be used in MATLAB or machine learning, but for serious tasks, cards with 8+ GB of memory are preferred.


5. Power Consumption and Heat Dissipation

TDP 75W: Savings on the Power Supply

The GTX 1650 GDDR6 does not require additional power — PCIe x16 is sufficient. This makes it ideal for upgrading older PCs with a 300-400W PSU.

Cooling: Silence Over Power

Even under load, the card rarely heats above 70°C. Recommended cases include compact models with 1-2 fans. For mining or long rendering sessions, versions with a dual-slot cooler are preferable.


6. Comparison with Competitors

AMD Radeon RX 6500 XT (4 GB GDDR6)

- Pros: Support for FSR 3.0, higher performance in Vulkan games;

- Cons: 64-bit bus (bandwidth 144 GB/s), lack of AV1 encoding support.

Intel Arc A380 (6 GB GDDR6)

- Pros: 6 GB of memory, support for XeSS;

- Cons: Poor optimization for older games, high power consumption.

Conclusion: The GTX 1650 GDDR6 is favored for its stable drivers and NVENC but falls short in future-proofing due to its 4 GB memory.


7. Practical Tips

Power Supply: 350W (e.g., be quiet! System Power 10) is sufficient for a system with Ryzen 5 5500.

Compatibility: PCIe 3.0 x16, requires a UEFI motherboard for proper operation.

Drivers: Game Ready Driver 555.xx (April 2025) adds optimizations for Star Wars: Eclipse, but does not support DLSS 4.0.


8. Pros and Cons

Pros:

- Low price ($160-180);

- Energy efficiency;

- Support for modern codecs (HEVC, VP9).

Cons:

- 4 GB GDDR6;

- No hardware Ray Tracing;

- Limited future expansion.


9. Final Conclusion: Who Should Consider the GTX 1650 GDDR6?

This graphics card is suitable for:

- Owners of office PCs looking to play Fortnite or CS2 without upgrading their PSU;

- Streamers on a budget (thanks to NVENC);

- Enthusiasts of compact builds (SFF cases).

If you're ready to spend $250+, consider the RTX 3050 8 GB or RX 6600. But for modest tasks, the GTX 1650 GDDR6 remains a workhorse in 2025.


Prices are current as of April 2025. The cost of new devices in retail stores in the USA is indicated.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2020
Model Name
GeForce GTX 1650 GDDR6
Generation
GeForce 16
Base Clock
1410MHz
Boost Clock
1590MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,700 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
50.88 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
89.04 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.699 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
89.04 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.906 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
14
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
14 fps
Shadow of the Tomb Raider 1440p
Score
30 fps
Shadow of the Tomb Raider 1080p
Score
45 fps
Battlefield 5 2160p
Score
22 fps
Battlefield 5 1440p
Score
49 fps
Battlefield 5 1080p
Score
66 fps
GTA 5 2160p
Score
29 fps
GTA 5 1440p
Score
31 fps
GTA 5 1080p
Score
102 fps
FP32 (float)
Score
2.906 TFLOPS
Blender
Score
471
OctaneBench
Score
72

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +178.6%
26 +85.7%
15 +7.1%
Shadow of the Tomb Raider 1440p / fps
95 +216.7%
54 +80%
Shadow of the Tomb Raider 1080p / fps
141 +213.3%
107 +137.8%
79 +75.6%
Battlefield 5 2160p / fps
46 +109.1%
34 +54.5%
Battlefield 5 1440p / fps
100 +104.1%
91 +85.7%
14 -71.4%
Battlefield 5 1080p / fps
139 +110.6%
122 +84.8%
90 +36.4%
GTA 5 2160p / fps
146 +403.4%
68 +134.5%
55 +89.7%
GTA 5 1440p / fps
153 +393.5%
103 +232.3%
82 +164.5%
GTA 5 1080p / fps
213 +108.8%
136 +33.3%
FP32 (float) / TFLOPS
3.161 +8.8%
2.81 -3.3%
2.71 -6.7%
Blender
1693 +259.4%
900 +91.1%
238.12 -49.4%
90 -80.9%
OctaneBench
309 +329.2%
128 +77.8%