NVIDIA GeForce GTX 1050 Ti

NVIDIA GeForce GTX 1050 Ti
NVIDIA GeForce GTX 1050 Ti graphics card review

NVIDIA GeForce GTX 1050 Ti in 2026: Is It Worth Buying and What Games Can It Still Run

The GeForce GTX 1050 Ti in 2026 is no longer a versatile budget graphics card but rather a solution for a specific scenario: an inexpensive upgrade for an old PC. Its main advantages today are a power consumption of about 75 W, 4 GB of dedicated memory, and a large number of versions that do not require additional power. However, the performance of the GP107 has long become the entry-level standard, and full-fledged Game Ready updates for Pascal have ceased.

Therefore, the GTX 1050 Ti should be evaluated not by the standards of modern gaming graphics cards but by how cheaply it can be installed in an existing computer.

GTX 1050 Ti for Old PCs: Power Supply, Compatibility, and PSU Requirements

It is the low system requirements that have allowed the GTX 1050 Ti to remain on the market unusually long. Many versions of the card draw power directly through PCIe and do not require a separate 6-pin cable. For old office computers and budget builds, this is a significant advantage: there is no need to automatically change the power supply unit along with the graphics card.

There are also short single-fan versions for compact cases. However, the absence of additional power cannot be considered a mandatory feature of the GTX 1050 Ti - some factory overclocked models were equipped with a separate 6-pin connector.

Therefore, it is essential to check not only the GPU name but also the specific version of the card before purchasing.

GTX 1050 Ti in Benchmarks: Overpaying for OC Offers Almost No Benefit

Factory overclocking of the GTX 1050 Ti does not significantly change its performance class. The difference between popular versions from ASUS, Gigabyte, MSI, and Palit in 3DMark Time Spy usually falls within about one percent.

Graphics Card 3DMark Time Spy Graphics Time Spy Extreme Graphics Fire Strike Extreme Graphics
ASUS ROG Strix GTX 1050 Ti OC 2396 1124 3723
Gigabyte GTX 1050 Ti G1 Gaming 4G 2396 1124 3723
MSI GTX 1050 Ti Gaming X 4G 2385 1119 3707
Palit GTX 1050 Ti Dual OC 2374 1114 3690
Average Result GTX 1050 Ti 2344 1100 3643

Even one of the fastest factory versions scores around 2396 points compared to 2344 for the average result of the GTX 1050 Ti. Expensive models like Gaming X, Strix, or G1 Gaming do not elevate this GPU to a higher class.

In the second-hand market, the condition of a specific unit is much more important: temperatures, fan noise, stability under load, and absence of artifacts.

GTX 1050 Ti in Games: FPS at 1080p and 4 GB Memory Limit

Full HD remains the primary resolution for the GTX 1050 Ti. The card performs best not in modern AAA releases but in games of its generation and comparatively undemanding projects.

Here are some benchmark results at 1920×1080:

Game Test Preset Average FPS
Overwatch High 114
Rainbow Six Siege High 95
Doom Ultra 69
Rise of the Tomb Raider High 49
Battlefield V Maximum 46
Shadow of the Tomb Raider test preset 30

Since these results were obtained in different games and testing methodologies, the table provides an overview of general performance rather than a direct comparison of individual projects.

The GTX 1050 Ti confidently exceeds 60 FPS in Overwatch and Rainbow Six Siege. Doom also runs quite fast even at high settings. In more demanding titles like Rise of the Tomb Raider and Battlefield V, performance drops to about 45-50 FPS, and Shadow of the Tomb Raider is already hovering around the 30 FPS mark.

In modern projects, the situation is worse. The limitation is not only the GPU itself but also the 4 GB of GDDR5. Newer games increasingly use video memory, necessitating reduced texture, shadow, and heavy settings quality.

The GTX 1050 Ti lacks hardware RT cores and Tensor Cores. The card does not support DLSS and does not have hardware acceleration for ray tracing.

Full Support for GTX 1050 Ti Has Already Ended

As of October 2025, GeForce graphics cards based on Maxwell, Pascal, and Volta architectures no longer receive regular Game Ready Drivers with gaming optimizations, new features, and standard bug fixes.

However, the GTX 1050 Ti has not been left completely without support. NVIDIA continues to release critical security updates for Pascal and plans to do so until October 2028.

This is not critical for old and already released games. However, new titles no longer receive special optimizations for Pascal, and future compatibility issues may remain unaddressed. For a graphics card purchased now with the expectation of several more years, this is already a significant disadvantage.

Is It Worth Buying a Used GTX 1050 Ti?

Purchasing makes sense when two conditions are met: the card is genuinely inexpensive, and the computer has limitations in terms of power supply or upgrade possibilities.

The GTX 1050 Ti is sensible for an old office or home PC where installing a more powerful and power-hungry graphics card would require replacing the power supply unit.

Before purchasing, it's essential to check:

  • temperatures and stability under prolonged load;
  • operation and noise of the fans;
  • absence of artifacts, crashes, and other signs of malfunction;
  • whether the specific version requires additional power and its compatibility with the power supply.

There's no point in overpaying for Strix, Gaming X, or other premium versions for just a few percentage points of performance.

Should You Buy GTX 1050 Ti in 2026?

The GTX 1050 Ti only makes sense as a cheap upgrade for an old PC. It consumes little power, many versions do not require additional power, and its performance is still sufficient for older and less demanding games in 1080p.

For a new gaming PC, the card is already too outdated: 4 GB of memory limits modern games, there’s no DLSS or hardware ray tracing support, and regular Game Ready updates for Pascal have ceased.

Thus, price is the deciding factor. If the GTX 1050 Ti costs significantly less than the GTX 1650, RX 6400, and other newer options, the purchase may still be justified. However, if the price difference is small, it's better to choose a more modern card.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2016
Model Name
GeForce GTX 1050 Ti
Generation
GeForce 10
Base Clock
1291MHz
Boost Clock
1392MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,300 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1752MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.1 GB/s

Display and Media

Outputs
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
44.54 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
66.82 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
33.41 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
66.82 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.181 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
6
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
48 KB (per SM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
6.1
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.4
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
11 fps
Shadow of the Tomb Raider 1440p
Score
20 fps
Shadow of the Tomb Raider 1080p
Score
29 fps
Battlefield 5 2160p
Score
17 fps
Battlefield 5 1440p
Score
35 fps
Battlefield 5 1080p
Score
47 fps
GTA 5 1080p
Score
172 fps
FP32 (float)
Score
2.181 TFLOPS
3DMark Steel Nomad
Score
311
3DMark Time Spy
Score
2290
Blender
Score
238.12
Vulkan
Score
20143
OpenCL
Score
20836
Hashcat
Score
113137 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
45 +309.1%
35 +218.2%
24 +118.2%
13 +18.2%
Shadow of the Tomb Raider 1440p / fps
69 +245%
49 +145%
Shadow of the Tomb Raider 1080p / fps
129 +344.8%
101 +248.3%
72 +148.3%
41 +41.4%
Battlefield 5 2160p / fps
46 +170.6%
Battlefield 5 1440p / fps
100 +185.7%
Battlefield 5 1080p / fps
139 +195.7%
122 +159.6%
90 +91.5%
GTA 5 1080p / fps
231 +34.3%
176 +2.3%
136 -20.9%
69 -59.9%
FP32 (float) / TFLOPS
2.305 +5.7%
2.243 +2.8%
2.046 -6.2%
3DMark Time Spy
4682 +104.5%
3619 +58%
2329 +1.7%
371.8 -83.8%
3DMark Steel Nomad
323 +3.9%
317 +1.9%
157 -49.5%
Blender
1408.56 +491.5%
802 +236.8%
391 +64.2%
45.58 -80.9%
Vulkan
83205 +313.1%
55601 +176%
34493 +71.2%
5522 -72.6%
OpenCL
57633 +176.6%
36453 +75%
11291 -45.8%
3977 -80.9%
Hashcat / H/s
114752 +1.4%
113870 +0.6%
112347 -0.7%
105378 -6.9%