NVIDIA GeForce GTX 1050 Ti

NVIDIA GeForce GTX 1050 Ti

NVIDIA GeForce GTX 1050 Ti in 2025: Is it worth considering a legend of the past?

Introduction

The NVIDIA GeForce GTX 1050 Ti, released in 2016, became a symbol of affordable gaming for millions of users. However, in 2025, amidst new technologies such as ray tracing and AI rendering, its relevance raises questions. Let's explore who might still find this model useful today, and who should seek alternatives.


1. Architecture and Key Features

Pascal Architecture: modest but efficient

The GTX 1050 Ti is built on the Pascal architecture (GP107) using a 14nm manufacturing process. It has 768 CUDA cores and a boost clock speed of up to 1392 MHz. The card does not support modern features like RTX (ray tracing), DLSS, or FidelityFX. Its main advantages are energy efficiency and compactness.

Lack of RT and DLSS: a limitation for modern games

In 2025, ray tracing and neural network upscaling (DLSS 3.0, FSR 3) have become standards for AAA titles. The GTX 1050 Ti remains outside these technologies, reducing its appeal for new games.


2. Memory: modest potential

GDDR5 and 4 GB: the bare minimum for 2025

The card is equipped with 4 GB of GDDR5 memory with a 128-bit bus and a bandwidth of 112 GB/s. In comparison, modern budget models (such as the NVIDIA RTX 3050) use GDDR6 with 8 GB and speeds of up to 224 GB/s.

Impact on performance

4 GB is critically low for games like Cyberpunk 2077: Phantom Liberty (2024) or Starfield (2023) at medium settings. In such projects, FPS drops are possible due to video memory overflow.


3. Gaming Performance

1080p: the minimum for comfortable gaming

- Fortnite (Epic Settings, no RT): 45-55 FPS.

- Apex Legends (Medium settings): 60-70 FPS.

- Hogwarts Legacy (Low settings): 25-35 FPS — the game noticeably "lags."

1440p and 4K: not recommended

Even in less demanding titles (CS2, Valorant), resolutions above 1080p lead to FPS drops below 60. The card is unsuitable for 4K.

Ray tracing: lack of support

Without hardware support for RT cores, the GTX 1050 Ti cannot handle ray tracing even through software hacks.


4. Professional Tasks

CUDA: basic capabilities

768 CUDA cores enable acceleration in Blender or DaVinci Resolve, but for complex scenes (e.g., 4K video with effects), the performance is insufficient.

3D modeling: suitable only for beginners

In Autodesk Maya or ZBrush, the card can handle simple projects, but loading heavy textures can lead to lags.

Scientific calculations: narrow limits

For machine learning tasks or simulations, a minimum of 6-8 GB of memory is required. The GTX 1050 Ti is only suitable for educational experiments.


5. Power Consumption and Heat Output

TDP 75 W: ideal for compact PCs

The card does not require additional power and operates from the PCIe slot. This makes it a choice for mini-PCs and office builds.

Cooling: passive or single-fan

Even under load, the temperature rarely exceeds 70°C. Cases with basic ventilation, such as the Fractal Design Core 1100, are recommended.


6. Comparison with Competitors

NVIDIA RTX 3050 (8 GB):

Priced at $200-250 (new models), it offers 2.5 times more performance, support for DLSS 3.0 and RT.

AMD Radeon RX 6400 (4 GB):

Costs around $150, but underperforms compared to the GTX 1050 Ti in older DX11 games. However, it supports FSR 3.

Intel Arc A380 (6 GB):

Priced at $120-140, it handles DX12 and AV1 encoding better but requires a modern CPU and motherboard.

Conclusion: The GTX 1050 Ti lags behind even budget newcomers of 2025, but it can still be a bargain in the second-hand market (priced around $50-80).


7. Practical Tips

Power Supply: 300 W is sufficient

The card is compatible with low-wattage power supplies, but for an upgrade, it's better to get a model rated at 450-500 W.

Compatibility:

- PCIe 3.0 x16 (backward compatible with 2.0).

- For Windows 11 and Linux, up-to-date drivers are required (NVIDIA continues to release security updates but does not add new features).

Drivers:

Avoid experimental versions — NVIDIA's focus has shifted to the RTX 40/50 series.


8. Pros and Cons

Pros:

- Low power consumption.

- Quiet operation.

- Compact size (suitable for SFF builds).

- Affordable price on the second-hand market.

Cons:

- Weak for modern games.

- Only 4 GB of memory.

- No support for RT/DLSS/FSR.


9. Final Conclusion: Who is the GTX 1050 Ti for?

Choose this card if:

- You need to upgrade an old PC without replacing the power supply.

- Your primary tasks are office applications, video streaming, or indie games (like Stardew Valley or Hollow Knight).

- Your budget is limited to $50-100, and purchasing used is acceptable.

Opt for the RTX 3050 or RX 6400 if:

- You plan to play new releases in 2024-2025.

- You are involved in 4K video editing or 3D rendering.


Conclusion

The NVIDIA GeForce GTX 1050 Ti in 2025 is a "workhorse" for very specific scenarios. It is unsuitable for modern games or professional tasks, but it remains a lifeline for owners of older systems. If your budget allows for $150-200, it's better to choose a new RTX 3050 or Intel Arc A380 — they will provide a buffer for the future. The GTX 1050 Ti should only be considered as a stopgap solution or a nostalgic choice.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2016
Model Name
GeForce GTX 1050 Ti
Generation
GeForce 10
Base Clock
1291MHz
Boost Clock
1392MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,300 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1752MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.1 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
44.54 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
66.82 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
33.41 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
66.82 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.181 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
6
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
48 KB (per SM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
11 fps
Shadow of the Tomb Raider 1440p
Score
20 fps
Shadow of the Tomb Raider 1080p
Score
29 fps
Battlefield 5 2160p
Score
17 fps
Battlefield 5 1440p
Score
35 fps
Battlefield 5 1080p
Score
47 fps
GTA 5 1080p
Score
172 fps
FP32 (float)
Score
2.181 TFLOPS
3DMark Time Spy
Score
2290
Blender
Score
238.12
Vulkan
Score
20143
OpenCL
Score
20836
Hashcat
Score
113137 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +254.5%
26 +136.4%
15 +36.4%
Shadow of the Tomb Raider 1440p / fps
54 +170%
Shadow of the Tomb Raider 1080p / fps
141 +386.2%
107 +269%
79 +172.4%
46 +58.6%
Battlefield 5 2160p / fps
46 +170.6%
Battlefield 5 1440p / fps
100 +185.7%
Battlefield 5 1080p / fps
139 +195.7%
122 +159.6%
90 +91.5%
GTA 5 1080p / fps
231 +34.3%
176 +2.3%
141 -18%
86 -50%
FP32 (float) / TFLOPS
2.305 +5.7%
2.243 +2.8%
2.046 -6.2%
3DMark Time Spy
5182 +126.3%
3906 +70.6%
2755 +20.3%
Blender
1497 +528.7%
45.58 -80.9%
Vulkan
98446 +388.7%
69708 +246.1%
40716 +102.1%
5522 -72.6%
OpenCL
62821 +201.5%
38843 +86.4%
21442 +2.9%
884 -95.8%
Hashcat / H/s
114752 +1.4%
113870 +0.6%
112347 -0.7%
105378 -6.9%