NVIDIA GeForce GTX 1060 3 GB

NVIDIA GeForce GTX 1060 3 GB

NVIDIA GeForce GTX 1060 3 GB in 2025: Is It Worth Buying the Legend of the Past?

Introduction

The NVIDIA GeForce GTX 1060 3 GB is one of the most popular graphics cards from the late 2010s. Despite the release of more modern models, it is still found in budget builds and on the secondary market. But is it still relevant in 2025? Let's examine the details.


Architecture and Key Features

Pascal Architecture: Simplicity and Efficiency

The GTX 1060 3 GB is based on the Pascal architecture (2016), produced using a 16nm process. It features 1152 CUDA cores with a base clock speed of 1506 MHz (Boost up to 1708 MHz). The card is aimed at power efficiency but lacks modern features:

- RTX Ray Tracing and DLSS — absent, as these technologies emerged with Turing (2018) and Ampere (2020).

- AMD's FidelityFX Super Resolution (FSR) — supported at the driver level, but less effective than DLSS.

Conclusion: The Pascal architecture delivers basic performance but is unsuitable for games that require ray tracing or AI upscaling.


Memory: Limitations and Impact on Performance

GDDR5 and 3 GB — A Weak Point

The card is equipped with 3 GB of GDDR5 memory with a 192-bit bus and a bandwidth of 192 GB/s. This is sufficient for older games, but issues arise in modern titles (2024-2025):

- Insufficient Capacity: Games like Cyberpunk 2077: Phantom Liberty or Starfield require at least 4-6 GB of VRAM, even at low settings.

- FPS Drops: When memory is insufficient, performance dips due to texture loading from SSD/HDD.

Example: In Hogwarts Legacy (2023), at medium settings in 1080p, the GTX 1060 3 GB delivers around 25-30 FPS, but in intense scenes, FPS drops to 15-20.


Gameplay Performance: What Can It Handle?

1080p — Basic Comfort

The card can handle less demanding games and esports titles:

- CS2 — 120-150 FPS on high settings.

- Fortnite — 60-70 FPS on medium settings (without Nanite or Lumen).

- Apex Legends — 70-80 FPS on low settings.

1440p and 4K — Not for GTX 1060

Even in older titles like The Witcher 3, a 1440p resolution drops FPS to 30-40. 4K is not recommended.

Ray Tracing: No Support Available

Without hardware RT cores, the card cannot handle RTX effects. Software solutions like FSR provide an alternative but yield lower quality.


Professional Tasks: Video Editing and 3D Modeling

Minimally Viable CUDA Performance

- Video Editing: In DaVinci Resolve or Premiere Pro, the card speeds up rendering, but 3 GB of memory limits working with 4K footage.

- 3D Modeling: In Blender, simple scenes can be rendered via CUDA, but complex projects may result in errors due to VRAM limitations.

- Scientific Calculations: Suitable only for basic tasks in MATLAB or Python (with CUDA libraries).

Conclusion: The card is usable for learning or hobby projects, but not for professional work.


Power Consumption and Heat Generation

TDP 120W: Modest Appetite

The GTX 1060 3 GB consumes up to 120 W, which is lower than modern counterparts. Recommendations:

- Power Supply: At least 400W (for example, EVGA 450 BR).

- Cooling: Optimal cases feature 2-3 fans (Cooler Master MasterBox Q300L).

Temperature Regulation

Under load, the card heats up to 70-75°C. Models with dual fans (e.g., MSI Gaming X) operate more quietly (30-35 dB).


Comparison with Competitors

Direct Competitors in 2025

While new GTX 1060 3 GB units are no longer available, the remaining stock is priced at $150-200. Alternatives:

- NVIDIA GeForce GTX 1650 Super (4 GB): Newer, supports PCIe 4.0, priced at $180-220.

- AMD Radeon RX 6400 (4 GB): Low-profile card for 1080p, priced at $160-190.

Older Competitors:

- AMD RX 580 8 GB: More powerful in Vulkan titles, but consumes more power (185W).


Practical Advice

Building a PC

- Power Supply: 450-500W (Corsair CX450).

- Platform: Compatible with PCIe 3.0, but also works on PCIe 4.0/5.0 (with speed limitations).

- Drivers: NVIDIA discontinued Pascal support in 2024 — use the latest available versions (v545.xx).

Who It Is Suitable For:

- Owners of older PCs with GTX 700/900.

- Budget builds for office work and light gaming.


Pros and Cons

Pros:

- Low price (if you find a new one).

- Energy efficiency.

- Quiet operation in good cooling systems.

Cons:

- Only 3 GB of VRAM.

- No support for ray tracing and DLSS.

- Outdated drivers.


Final Verdict: Who Is the GTX 1060 3 GB For?

This graphics card is an option for:

1. Budget gamers playing older or less demanding games (CS2, Dota 2, Indie games).

2. Owners of low-power PCs looking to upgrade their system without replacing the power supply.

3. Users needing a card for office tasks or video playback.

Why Not to Buy: If you plan to play new titles in 2025 (GTA VI, The Elder Scrolls VI) or use professional applications — consider the RTX 3050 8 GB or AMD RX 6600 instead.


Conclusion

The GTX 1060 3 GB in 2025 is a relic, but for specific scenarios, it is still viable. It should only be considered as a temporary solution or a way to save money. In a world dominated by the RTX 40 series and RDNA 4, this card serves as a reminder of how far technology has progressed over a decade.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
August 2016
Model Name
GeForce GTX 1060 3 GB
Generation
GeForce 10
Base Clock
1506MHz
Boost Clock
1708MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,400 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
81.98 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
123.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
61.49 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
123.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.856 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
9
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1152
L1 Cache
48 KB (per SM)
L2 Cache
1536KB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
15 fps
Shadow of the Tomb Raider 1440p
Score
30 fps
Shadow of the Tomb Raider 1080p
Score
45 fps
Battlefield 5 2160p
Score
24 fps
Battlefield 5 1440p
Score
45 fps
Battlefield 5 1080p
Score
68 fps
FP32 (float)
Score
3.856 TFLOPS
3DMark Time Spy
Score
3754
Blender
Score
344
OctaneBench
Score
74

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +73.3%
1 -93.3%
Shadow of the Tomb Raider 1440p / fps
95 +216.7%
54 +80%
Shadow of the Tomb Raider 1080p / fps
141 +213.3%
107 +137.8%
79 +75.6%
Battlefield 5 2160p / fps
46 +91.7%
34 +41.7%
Battlefield 5 1440p / fps
100 +122.2%
91 +102.2%
Battlefield 5 1080p / fps
139 +104.4%
122 +79.4%
90 +32.4%
20 -70.6%
FP32 (float) / TFLOPS
4.014 +4.1%
3.693 -4.2%
3.482 -9.7%
3DMark Time Spy
4864 +29.6%
2394 -36.2%
1619 -56.9%
Blender
1506.77 +338%
848 +146.5%
45.58 -86.8%
OctaneBench
319 +331.1%
41 -44.6%
21 -71.6%