NVIDIA GeForce GTX 1060 6 GB

NVIDIA GeForce GTX 1060 6 GB

NVIDIA GeForce GTX 1060 6 GB in 2025: Nostalgia or a Relevant Choice?

Review of an Outdated but Legendary GPU


Introduction

The NVIDIA GeForce GTX 1060 6 GB is one of the most popular graphics cards in gaming PC history. Released in 2016, it remained a favorite among gamers for years due to its balance of price and performance. However, as we enter 2025, with technologies like ray tracing and AI rendering emerging, the question arises: is there still a place for the GTX 1060 in modern builds? Let's delve into the details.


Architecture and Key Features

Pascal: The Foundation of Stability

The GTX 1060 is built on the Pascal architecture, manufactured using TSMC's 16nm process. Its key features include:

- 1280 CUDA Cores — providing high parallel data processing.

- GPU Boost 3.0 — automatic overclocking to 1.7–1.8 GHz, depending on the model.

- No support for RTX and DLSS — these features were introduced with the Turing architecture (RTX 20 series) and are unavailable on the GTX 1060.

Important! In 2025, the lack of hardware ray tracing and AI acceleration (Tensor Cores) makes the card unsuitable for modern games running at ultra settings.


Memory: GDDR5 in the Era of GDDR6X

6 GB GDDR5: Is it Enough?

- Memory Type: GDDR5 (not GDDR6 or HBM).

- Capacity: 6 GB — sufficient for games from 2016 to 2020, but too little for AAA titles from 2025 (for example, "GTA VI" or "Starfield" on ultra settings require 8+ GB).

- Bandwidth: 192-bit bus + 8 Gbps = 192 GB/s. For comparison, the RTX 4060 (2023) has 272 GB/s.

Conclusion: At 1080p, memory is adequate, but at 1440p and 4K, frame rate drops are likely due to insufficient VRAM.


Gaming Performance: Realities of 2025

1080p: The Last Bastion

In modern projects at medium settings, the GTX 1060 shows:

- Cyberpunk 2077: 25–35 FPS (Low), 18–25 FPS (Medium).

- Call of Duty: Modern Warfare V: 40–50 FPS (Low), 30–40 FPS (Medium).

- Fortnite: 60–70 FPS (Medium, without DLSS).

1440p and 4K: Not recommended — FPS rarely exceeds 30 even on Low settings.

Ray Tracing? Only Through Mods

Hardware ray tracing is unavailable, but enthusiasts use third-party mods (e.g., Reshade). The result: 10–15 FPS at 1080p — more of an experiment than a gaming experience.


Professional Tasks: Basic Capabilities

CUDA to the Rescue

For non-professional use, the GTX 1060 still holds up:

- Video Editing: Rendering in Premiere Pro or DaVinci Resolve at 1080p is successful, but at 4K, lags may occur.

- 3D Modeling: Blender and AutoCAD work, but complex scenes are processed slowly (3–5 times longer than on an RTX 3060).

- Scientific Calculations: CUDA/OpenCL support is useful for student projects, but for serious tasks, cards with more cores are required.


Power Consumption and Thermal Output

TDP 120 W: Easy Integration

- Recommended PSU: 400–450 W (e.g., Corsair CX450).

- Cooling: Most models are equipped with 1–2 fans. In compact cases (Mini-ITX), overheating up to 75–80°C under load is possible.

- Tip: Regular replacement of thermal paste and dust cleaning will prolong the card's life.


Comparison with Competitors

Historical Rivals

- AMD RX 580 (8 GB): In 2025, offers similar performance but benefits from a larger VRAM size.

- NVIDIA RTX 3050 (8 GB): 30–50% faster, supports DLSS and ray tracing, priced at $200–250 (new models).

Conclusion: The GTX 1060 falls short even against budget GPUs of 2025, but it may serve as a temporary solution for a budget under $100.


Practical Tips

Who Should Consider the GTX 1060 in 2025?

1. Owners of Old PCs: Upgrade without changing the PSU and motherboard (PCIe 3.0 compatible).

2. Retro Gaming Enthusiasts: Ideal for projects from the 2010s at ultra settings.

3. Office Builds: Supports 4K monitors via DisplayPort 1.4.

Nuances

- Drivers: NVIDIA's support is gradually decreasing. The last relevant updates were in 2024.

- Price: New cards are rarely found on the market, with prices ranging from $80 to $120.


Pros and Cons

Strengths

- Low power consumption.

- Quiet operation in budget builds.

- Availability in the secondary market.

Weaknesses

- No support for DLSS/FSR 3.0 and ray tracing.

- Limited VRAM capacity for modern games.

- Restricted performance at 1440p and above.


Final Verdict: Who is the GTX 1060 For?

This graphics card is a choice for:

- Budget Gamers willing to play on low settings at 1080p.

- Owners of Old Systems where replacing the PSU or CPU is impractical.

- Enthusiasts building PCs for retro games or experiments.

Alternative: If the budget allows for $150–200, opting for a new RTX 3050 or AMD RX 6600 is a better choice, as they offer modern technology support and future-proofing.


Conclusion

The GTX 1060 6 GB in 2025 is an example of a "surviving" legend. It is no longer the king of performance, but it continues to serve those who value reliability and minimalism. However, for comfortable gaming in the new releases of 2025, it's worth looking towards more modern solutions.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
July 2016
Model Name
GeForce GTX 1060 6 GB
Generation
GeForce 10
Base Clock
1506MHz
Boost Clock
1709MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,400 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
82.03 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
136.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
68.36 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
136.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.287 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
10
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
48 KB (per SM)
L2 Cache
1536KB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
9 fps
Shadow of the Tomb Raider 1440p
Score
33 fps
Shadow of the Tomb Raider 1080p
Score
51 fps
Battlefield 5 2160p
Score
28 fps
Battlefield 5 1440p
Score
51 fps
Battlefield 5 1080p
Score
75 fps
FP32 (float)
Score
4.287 TFLOPS
3DMark Time Spy
Score
4099
Blender
Score
363.3

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +333.3%
26 +188.9%
15 +66.7%
Shadow of the Tomb Raider 1440p / fps
95 +187.9%
75 +127.3%
54 +63.6%
Shadow of the Tomb Raider 1080p / fps
141 +176.5%
107 +109.8%
79 +54.9%
Battlefield 5 2160p / fps
46 +64.3%
34 +21.4%
Battlefield 5 1440p / fps
100 +96.1%
91 +78.4%
14 -72.5%
Battlefield 5 1080p / fps
139 +85.3%
122 +62.7%
20 -73.3%
FP32 (float) / TFLOPS
4.579 +6.8%
4.365 +1.8%
4.094 -4.5%
3DMark Time Spy
2847 -30.5%
1797 -56.2%
Blender
1497 +312.1%
45.58 -87.5%