AMD Radeon RX 590

AMD Radeon RX 590

About GPU

The AMD Radeon RX 590 is a powerful GPU that offers impressive performance for desktop gaming. With a base clock of 1469MHz and a boost clock of 1545MHz, this GPU is able to handle even the most demanding games with ease. The 8GB of GDDR5 memory and a memory clock of 2000MHz ensure smooth and fast gameplay, while the 2304 shading units and 2MB L2 cache provide high-quality graphics and visuals. The AMD Radeon RX 590 also boasts a TDP of 175W, making it an energy-efficient option for gamers looking to minimize power consumption. With a theoretical performance of 7.119 TFLOPS, this GPU delivers outstanding results in benchmark tests, scoring 4769 in 3DMark Time Spy. When it comes to real-world performance, the AMD Radeon RX 590 truly shines. In popular games such as GTA 5, Battlefield 5, and Shadow of the Tomb Raider, this GPU delivers impressive frame rates, with 1080p gameplay running at 110 fps, 101 fps, and 71 fps, respectively. Overall, the AMD Radeon RX 590 is a reliable and high-performing GPU that offers excellent value for its price point. Whether you're a casual gamer or a hardcore enthusiast, this GPU is sure to meet your gaming needs with its exceptional performance and smooth gameplay. If you're in the market for a new GPU, the AMD Radeon RX 590 is definitely worth considering.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2018
Model Name
Radeon RX 590
Generation
Polaris
Base Clock
1469MHz
Boost Clock
1545MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
49.44 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
222.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.119 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
445.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.977 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

Shadow of the Tomb Raider 2160p
Score
24 fps
Shadow of the Tomb Raider 1440p
Score
45 fps
Shadow of the Tomb Raider 1080p
Score
70 fps
Battlefield 5 2160p
Score
38 fps
Battlefield 5 1440p
Score
73 fps
Battlefield 5 1080p
Score
103 fps
GTA 5 2160p
Score
43 fps
GTA 5 1440p
Score
68 fps
GTA 5 1080p
Score
112 fps
FP32 (float)
Score
6.977 TFLOPS
3DMark Time Spy
Score
4864

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
Shadow of the Tomb Raider 1440p / fps
48 +6.7%
44 -2.2%
Shadow of the Tomb Raider 1080p / fps
71 +1.4%
71 +1.4%
63 -10%
Battlefield 5 2160p / fps
39 +2.6%
34 -10.5%
Battlefield 5 1440p / fps
74 +1.4%
Battlefield 5 1080p / fps
98 -4.9%
GTA 5 2160p / fps
GTA 5 1440p / fps
65 -4.4%
GTA 5 1080p / fps
122 +8.9%
108 -3.6%
FP32 (float) / TFLOPS
7.025 +0.7%
6.981 +0.1%
6.969 -0.1%
3DMark Time Spy
5061 +4.1%
4952 +1.8%