Advantages
- Higher Boost Clock: 1845MHz (1845MHz vs 1545MHz)
- Newer Launch Date: December 2019 (December 2019 vs November 2018)
- Larger Memory Size: 8GB (4GB vs 8GB)
- Higher Bandwidth: 256.0 GB/s (224.0 GB/s vs 256.0 GB/s)
- More Shading Units: 2304 (1408 vs 2304)
Basic
AMD
Label Name
AMD
December 2019
Launch Date
November 2018
Desktop
Platform
Desktop
Radeon RX 5500 XT
Model Name
Radeon RX 590
Navi
Generation
Polaris
1607MHz
Base Clock
1469MHz
1845MHz
Boost Clock
1545MHz
PCIe 4.0 x8
Bus Interface
PCIe 3.0 x16
6,400 million
Transistors
5,700 million
22
Compute Units
36
88
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
TSMC
Foundry
GlobalFoundries
7 nm
Process Size
12 nm
RDNA 1.0
Architecture
GCN 4.0
Memory Specifications
4GB
Memory Size
8GB
GDDR6
Memory Type
GDDR5
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1750MHz
Memory Clock
2000MHz
224.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s
Theoretical Performance
59.04 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
49.44 GPixel/s
162.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
222.5 GTexel/s
10.39 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.119 TFLOPS
324.7 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
445.0 GFLOPS
5.092
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.977
TFLOPS
Miscellaneous
1408
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
-
L1 Cache
16 KB (per CU)
2MB
L2 Cache
2MB
130W
TDP
175W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
2.1
OpenCL Version
2.1
4.6
OpenGL
4.6
12 (12_1)
DirectX
12 (12_0)
1x 8-pin
Power Connectors
1x 8-pin
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.5
Shader Model
6.4
300W
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 5500 XT
23
Radeon RX 590
24
+4%
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 5500 XT
44
Radeon RX 590
45
+2%
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 5500 XT
72
+3%
Radeon RX 590
70
Battlefield 5 2160p
/ fps
Radeon RX 5500 XT
34
Radeon RX 590
38
+12%
Battlefield 5 1440p
/ fps
Radeon RX 5500 XT
63
Radeon RX 590
73
+16%
Battlefield 5 1080p
/ fps
Radeon RX 5500 XT
90
Radeon RX 590
103
+14%
GTA 5 2160p
/ fps
Radeon RX 5500 XT
43
Radeon RX 590
43
GTA 5 1440p
/ fps
Radeon RX 5500 XT
60
Radeon RX 590
68
+13%
GTA 5 1080p
/ fps
Radeon RX 5500 XT
122
+9%
Radeon RX 590
112
FP32 (float)
/ TFLOPS
Radeon RX 5500 XT
5.092
Radeon RX 590
6.977
+37%
3DMark Steel Nomad
Radeon RX 5500 XT
1023
Radeon RX 590
1081
+6%
3DMark Time Spy
Radeon RX 5500 XT
4952
+2%
Radeon RX 590
4864
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