NVIDIA GeForce GTX 1050 3 GB

NVIDIA GeForce GTX 1050 3 GB

About GPU

The NVIDIA GeForce GTX 1050 3GB is a budget-friendly graphics card that offers solid performance for 1080p gaming. With a base clock of 1392MHz and a boost clock of 1518MHz, the GTX 1050 3GB provides smooth and stable gameplay for most modern titles. The 3GB GDDR5 memory and 1752MHz memory clock ensure good memory bandwidth, allowing the GPU to handle high-resolution textures and intense visual effects without hiccups. The 768 shading units and 768KB L2 cache further contribute to the card's ability to handle demanding gaming workloads. In terms of power consumption, the GTX 1050 3GB has a TDP of 75W, making it an energy-efficient choice for those looking to build a budget gaming PC without an expensive power supply. When it comes to real-world gaming performance, the GTX 1050 3GB impresses with its ability to deliver playable frame rates in popular titles. For example, it can achieve around 92 fps in GTA 5, 38 fps in Battlefield 5, and 31 fps in Shadow of the Tomb Raider, all at 1080p resolution. Overall, the NVIDIA GeForce GTX 1050 3GB is a great choice for budget-conscious gamers who want to experience smooth and enjoyable 1080p gaming performance without breaking the bank. Whether you're a casual gamer or a budget-minded PC builder, this GPU offers a good balance of price and performance.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2018
Model Name
GeForce GTX 1050 3 GB
Generation
GeForce 10
Base Clock
1392MHz
Boost Clock
1518MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
Memory Clock
1752MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
84.10 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
36.43 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
72.86 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
36.43 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
72.86 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.285 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
6
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
48 KB (per SM)
L2 Cache
768KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
10 fps
Shadow of the Tomb Raider 1080p
Score
32 fps
Battlefield 5 2160p
Score
16 fps
Battlefield 5 1440p
Score
29 fps
Battlefield 5 1080p
Score
39 fps
GTA 5 2160p
Score
28 fps
GTA 5 1440p
Score
66 fps
GTA 5 1080p
Score
94 fps
FP32 (float)
Score
2.285 TFLOPS

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
10 +0%
Shadow of the Tomb Raider 1080p / fps
36 +12.5%
34 +6.3%
31 -3.1%
Battlefield 5 2160p / fps
19 +18.8%
14 -12.5%
11 -31.3%
Battlefield 5 1440p / fps
31 +6.9%
28 -3.4%
17 -41.4%
Battlefield 5 1080p / fps
41 +5.1%
37 -5.1%
22 -43.6%
GTA 5 2160p / fps
31 +10.7%
31 +10.7%
27 -3.6%
GTA 5 1440p / fps
68 +3%
65 -1.5%
GTA 5 1080p / fps
96 +2.1%
86 -8.5%
FP32 (float) / TFLOPS
2.322 +1.6%
2.305 +0.9%
2.272 -0.6%