NVIDIA GeForce GTX 965M

NVIDIA GeForce GTX 965M

About GPU

The NVIDIA GeForce GTX 965M is a mobile GPU that offers impressive performance and is well-suited for gaming and multimedia tasks. With a base clock speed of 935MHz and a boost clock speed of 1150MHz, this GPU delivers smooth and responsive gaming experiences. It comes equipped with 2GB of GDDR5 memory and has a memory clock speed of 1253MHz, providing ample memory bandwidth for handling demanding games and applications. The GTX 965M boasts 1024 shading units and 1024KB of L2 cache, which contribute to its fast and efficient performance. Its TDP (thermal design power) is not specified, but it is generally known for being power-efficient for a mobile GPU. With a theoretical performance of 2.355 TFLOPS and a 3DMark Time Spy score of 1819, it is clear that this GPU can handle modern games and VR applications with ease. Overall, the NVIDIA GeForce GTX 965M is a solid choice for gamers and content creators who are looking for a capable mobile GPU. It offers a good balance of performance and power efficiency, making it suitable for gaming laptops and mobile workstations. Whether you are a casual gamer or a professional who requires a reliable graphics solution on the go, the GTX 965M has the performance and features to meet your needs.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2016
Model Name
GeForce GTX 965M
Generation
GeForce 900M
Base Clock
935MHz
Boost Clock
1150MHz
Bus Interface
MXM-B (3.0)

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.19 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
36.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
73.60 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
73.60 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.402 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
48 KB (per SMM)
L2 Cache
1024KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
2.402 TFLOPS
3DMark Time Spy
Score
1855
Blender
Score
136
OctaneBench
Score
31
Vulkan
Score
15551
OpenCL
Score
13849

Compared to Other GPU

FP32 (float) / TFLOPS
2.411 +0.4%
2.409 +0.3%
2.388 -0.6%
3DMark Time Spy
1879 +1.3%
1806 -2.6%
1797 -3.1%
Blender
140 +2.9%
139 +2.2%
132 -2.9%
132 -2.9%
OctaneBench
33 +6.5%
33 +6.5%
31 -0%
31 -0%
Vulkan
15891 +2.2%
15778 +1.5%
14275 -8.2%
13903 -10.6%
OpenCL
14328 +3.5%
13442 -2.9%
13395 -3.3%