Intel UHD Graphics 24EU (Alder Lake-N)

Intel UHD Graphics 24EU (Alder Lake-N)
Intel UHD Graphics 24EU (Alder Lake-N) graphics card review

Intel UHD Graphics 24EU (Alder Lake-N): Tests on Intel N100 and N97

Intel UHD Graphics 24EU is used in Alder Lake-N processors, including the Intel N100 and N97. Devices with the N100 score around 320 points in 3DMark Time Spy Graphics. This is insufficient for modern games, but the graphics handles desktop tasks, video playback, and less demanding games well.

N100 and N97: Same 24 EU, Different Frequencies

UHD Graphics 24EU belongs to the Xe-LP architecture and contains 24 execution units. There is no separate video memory - the GPU uses system RAM.

For the Intel Processor N100, the maximum frequency of the graphics core is 750 MHz. For the N97, with the same 24 EU, it reaches 1.2 GHz.

Systems based on the N100 typically show around 320 points in 3DMark Time Spy Graphics, whereas the Acemagic S1 with Intel N97 scores about 473 points. The difference between the N100 and N97 is much greater than the variation in results from different devices using the N100.

Intel N95 utilizes UHD Graphics with 16 EU, although some benchmark databases mistakenly classify certain systems on N95 as having 24 EU.

UHD Graphics 24EU in Devices with Intel N100

Device Processor RAM 3DMark Time Spy Graphics
Minisforum Venus Series UN100L Intel N100 8 GB DDR5 319
Geekom MiniAir 12 Intel N100 16 GB DDR5 321
ASUS ExpertBook BR1104CGA Intel N100 8 GB LPDDR5 322
Chuwi Hi10 Max Intel N100 12 GB LPDDR5 327
Beelink Mini S12 Pro Intel N100 16 GB DDR5 328

For five systems, the results range from 319 to 328 points. The typical score for the Intel N100 is around 320 points in Time Spy Graphics.

Gaming Performance

Older and less demanding games can be played at low resolution and minimum settings.

Game Settings Typical Result on N100
Dota 2 Reborn 1280x720, Low 45-80 FPS
GTA V 1024x768, Lowest around 50-60 FPS
The Witcher 3 1024x768, Low around 16-23 FPS

In The Witcher 3, the result drops to 16-23 FPS even at low settings. Modern demanding games are too heavy for this graphics solution.

Multimedia Capabilities

The graphics core supports hardware decoding for H.264 and HEVC, AV1 decoding, and Intel Quick Sync Video.

Hardware decoding of modern codecs is especially useful in mini-PCs and home media players based on Alder Lake-N.

Conclusion

Devices with Intel N100 score 319-328 points in 3DMark Time Spy Graphics. The difference between models is small, so when choosing, cooling, storage, memory capacity, and port selection are more important.

The N97's graphics core operates at a higher frequency. In the tested Acemagic S1, the result was around 473 points.

UHD Graphics 24EU is suitable for everyday tasks, video playback, and older games, but its performance is insufficient for modern gaming.

GPU Comparison

Compare UHD Graphics 24EU (Alder Lake-N) with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2023
Former Codename
Alder Lake-N GT1
GPU Lithography
Intel 7
Model Name
Intel UHD Graphics 24EU (Alder Lake-N)
Generation
Alder Lake-N
Boost Clock
750-1200 MHz (CPU dependent)
Bus Interface
Ring Bus
RT Cores
No
Compute Units
24
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
12
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LP (Generation 12.2)
Used in CPUs

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Decode Only
DisplayPort Extensions
1.4
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1
Intel Quick Sync Video
Yes
Max Resolution DP
4096 x 2160 @ 60Hz
Max Resolution HDMI
4096 x 2160 @ 60Hz
Number of Displays Supported
3
Outputs
eDP 1.4b, DP 1.4, HDMI 2.1, MIPI-DSI 1.3

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.288 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
192
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.1
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
6

Benchmarks

FP32 (float)
Score
0.288 TFLOPS
3DMark Steel Nomad
Score
36
3DMark Time Spy
Score
321
Vulkan
Score
3803
OpenCL
Score
3326

Compared to Other GPU

FP32 (float) / TFLOPS
1.007 +249.7%
0.988 +243.1%
0.92 +219.4%
3DMark Steel Nomad
109 +202.8%
67.5 +87.5%
67 +86.1%
Vulkan
59828 +1473.2%
34688 +812.1%
OpenCL
A2
35144 +956.6%
20836 +526.5%
12393 +272.6%
8849 +166.1%