Intel Graphics 24EU (Twin Lake)
About processor
Graphics 24EU (Twin Lake) is a Integrated GPU manufactured by Intel. It was released on January 2025. The GPU has System Shared DDR4-3200 / DDR5-4800 / LPDDR5-4800 (System Shared) memory. The main features of the GPU are: Shading Units - 192, Theoretical Performance - 0.384 TFLOPS.
Basic
Label Name
Intel
Platform
Integrated
Launch Date
January 2025
Former Codename
Twin Lake
GPU Lithography
Intel 7
Model Name
Intel Graphics
Generation
Twin Lake / Gen 12.2
Boost Clock
1000 MHz
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LP
Used in CPUs
Memory Specifications
Memory Size
System Shared
Memory Type
DDR4-3200 / DDR5-4800 / LPDDR5-4800 (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
Display and Media
AV1 Encode/Decode
Decode Only
DisplayPort Extensions
DisplayPort 1.4
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
HDMI 2.1
Intel Quick Sync Video
Yes
Max Resolution DP
4096 x 2160 @ 60Hz
Max Resolution HDMI
4096 x 2160 @ 60Hz
Number of Displays Supported
3
Outputs
eDP 1.4b, DisplayPort 1.4, HDMI 2.1, MIPI-DSI 1.3
Theoretical Performance
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.384
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
192
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.1
Benchmarks
FP32 (float)
Score
0.384
TFLOPS
3DMark Steel Nomad
Score
47
3DMark Time Spy
Score
430
Vulkan
Score
5049
OpenCL
Score
4349
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy
3DMark Steel Nomad
Vulkan
OpenCL
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