Intel UHD Graphics 770

Intel UHD Graphics 770

About processor

UHD Graphics 770 is a Integrated GPU manufactured by Intel. It was released on November 2021. The GPU has System Shared System Shared memory. The main features of the GPU are: Shading Units - 256, TDP - 15 W, Theoretical Performance - 0.7936 TFLOPS.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
November 2021
Former Codename
Alder Lake / Raptor Lake
GPU Lithography
Intel 7
Model Name
Intel UHD Graphics 770
Generation
HD Graphics
Base Clock
300 MHz
Boost Clock
1450-1660 MHz (CPU dependent)
Bus Interface
Ring Bus
RT Cores
No
Compute Units
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
16
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LP (Generation 12.2)

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Decode Only
DisplayPort Extensions
1.4a
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
5120 x 3200 @ 120Hz
Max Resolution HDMI
4096 x 2160 @ 60Hz
Number of Displays Supported
4
Outputs
Motherboard Dependent

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.7936 TFLOPS

AI Features

Intel Deep Learning Boost on GPU
No

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
256
TDP
15 W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
Shader Model
6.6

Benchmarks

FP32 (float)
Score
0.7936 TFLOPS
3DMark Steel Nomad
Score
67.5
3DMark Time Spy
Score
744
Blender
Score
118.45
Vulkan
Score
7844
OpenCL
Score
8043
Hashcat
Score
21913 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
1.007 +26.9%
0.28 -64.7%
3DMark Time Spy
4410 +492.7%
3419 +359.5%
2236 +200.5%
1398 +87.9%
3DMark Steel Nomad
109 +61.5%
67 -0.7%
Blender
1399.99 +1081.9%
380.77 +221.5%
185 +56.2%
Vulkan
77928 +893.5%
51831 +560.8%
31178 +297.5%
12472 +59%
OpenCL
46389 +476.8%
29666 +268.8%
16262 +102.2%
9984 +24.1%
Hashcat / H/s
23908 +9.1%
21953 +0.2%
19727 -10%
18293 -16.5%