Intel UHD Graphics 770

Intel UHD Graphics 770
Intel UHD Graphics 770 graphics card review

Intel UHD Graphics 770: Performance in Benchmarks and Games

Intel UHD Graphics 770 is the basic integrated graphics of the 12th, 13th, and 14th generation Core desktop processors. It allows users to build a computer without a discrete graphics card and handles office applications, browsers, and video playback without issues. In games, however, its capabilities are much more modest: 32 Execution Units (EUs) and system memory quickly limit performance.

The UHD Graphics 770 uses system RAM instead of its own video memory. The speed of the integrated graphics depends not only on its frequency but also on the memory configuration. Dual-channel mode is particularly important: a system with a single RAM stick usually performs slower in games than a configuration with two modules.

Results in Pre-built PCs

In the 3DMark Time Spy Graphics test, UHD Graphics 770 typically scores around 700-800 points. Results from pre-built PCs vary due to memory, GPU frequency, cooling, and power settings.

Computer Processor RAM 3DMark Time Spy Graphics Cyberpunk 2077 1080p Low
HP Pro Mini 400 G9 937U0EA Core i5-14500T 16 GB 731 8.8 fps
HP Elite Mini 800 G9 5M9X6EA Core i5-14500 16 GB 737 9.1 fps
HP Elite Mini 800 G9 5M9T9EA Core i5-13500 16 GB 739 9.3 fps

In these tests, the Core i5-13500 and Core i5-14500 show nearly the same performance for the UHD 770. Switching to a faster CPU does not significantly speed up integrated graphics with the same memory configuration.

Gaming

For modern demanding games, the UHD Graphics 770 is too slow. In Cyberpunk 2077 at 1920x1080 and minimum settings, the tested systems yield around 9 fps. Lowering the resolution increases frame rates but does not bring the UHD 770 to a comfortable level.

Counter-Strike 2 places much lower demands on the GPU. In one configuration, the UHD Graphics 770 achieved around 52 fps at 1920x1080 with low settings. Reducing the resolution helps maintain a more stable frame rate.

With older and less demanding games, the UHD 770 performs much better. GTA V on the tested mini-PCs shows about 50-54 fps at 1920x1080 on lower settings. At 1366x768, the result can exceed 80 fps.

The UHD Graphics 770 can be used for older games, less demanding online projects, and esports games at low settings.

Factors Affecting Performance

Several factors influence the performance of the UHD Graphics 770:

  • The frequency of the integrated GPU depends on the specific processor;
  • The type and frequency of the memory affect the available bandwidth for the graphics core;
  • Dual-channel mode increases memory bandwidth;
  • Compact PCs are often limited in power consumption and cooling.

One benchmark result cannot be generalized to all systems with UHD Graphics 770. Around 740 points in Time Spy Graphics is a reference rather than a guaranteed result for any configuration.

Everyday Tasks and Video

For browsing, office applications, video playback, and using multiple monitors, the performance of the UHD 770 is sufficient.

Intel Quick Sync provides hardware encoding and decoding for video. The graphics also support hardware decoding of AV1. In an office or home PC without gaming tasks, a separate graphics card is usually not necessary.

Should You Choose UHD Graphics 770 in 2026?

The UHD Graphics 770 is still found in pre-built PCs with 13th and 14th generation Core processors. For office work, its capabilities are still adequate.

When choosing a new PC, the presence of UHD Graphics 770 can no longer be considered an advantage. For comparison, the Radeon 780M scores about 2650 points in Time Spy Graphics versus around 740 for UHD Graphics 770. Newer generations of Intel Arc integrated graphics are also significantly more powerful than UHD 770.

If the PC is needed for browsing, documents, and video, the UHD Graphics 770 is sufficient. For gaming, 3D graphics, and other GPU-intensive tasks, it is better to choose a more modern integrated core or a discrete graphics card.

Conclusion

Intel UHD Graphics 770 continues to handle tasks for office and home PCs. Its performance is sufficient for video playback, office applications, and older or less demanding games.

About 740 points in Time Spy Graphics and 9 fps in Cyberpunk 2077 at 1080p Low clearly demonstrate the level of UHD 770. In 2026, this basic graphics core is part of the processor rather than a reason to choose a specific PC.

GPU Comparison

Compare UHD Graphics 770 with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
November 2021
Former Codename
Alder Lake / Raptor Lake
GPU Lithography
Intel 7
Model Name
Intel UHD Graphics 770
Generation
HD Graphics
Base Clock
300 MHz
Boost Clock
1450-1660 MHz (CPU dependent)
Bus Interface
Ring Bus
RT Cores
No
Compute Units
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
16
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LP (Generation 12.2)

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Decode Only
DisplayPort Extensions
1.4a
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
5120 x 3200 @ 120Hz
Max Resolution HDMI
4096 x 2160 @ 60Hz
Number of Displays Supported
4
Outputs
Motherboard Dependent

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.7936 TFLOPS

AI Features

Intel Deep Learning Boost on GPU
No

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
256
TDP
15 W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
Shader Model
6.6

Benchmarks

FP32 (float)
Score
0.7936 TFLOPS
3DMark Steel Nomad
Score
67.5
3DMark Time Spy
Score
744
Blender
Score
118.45
Vulkan
Score
7844
OpenCL
Score
8043
Hashcat
Score
21913 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
1.007 +26.9%
0.988 +24.5%
0.92 +15.9%
0.28 -64.7%
3DMark Time Spy
1864 +150.5%
1205 +62%
3DMark Steel Nomad
109 +61.5%
67 -0.7%
Blender
1396 +1078.6%
380.77 +221.5%
185 +56.2%
Vulkan
59828 +662.7%
34688 +342.2%
OpenCL
A2
35144 +337%
20836 +159.1%
12393 +54.1%
8849 +10%
Hashcat / H/s
23908 +9.1%
21953 +0.2%
19727 -10%
18293 -16.5%