AMD Radeon R9 M270X

AMD Radeon R9 M270X

About GPU

The AMD Radeon R9 M270X is a solid mid-range mobile GPU that offers excellent performance for gaming and multimedia tasks. With a base clock speed of 900MHz and a boost clock of 1000MHz, the R9 M270X delivers smooth and responsive gameplay, even in demanding titles. The 2GB of GDDR5 memory, running at 1375MHz, ensures that the GPU can handle high-resolution textures and complex shader effects without breaking a sweat. The 768 shading units provide ample power for rendering detailed scenes, and the 256KB of L2 cache helps to keep data flowing smoothly between the GPU and the system memory. In terms of raw performance, the R9 M270X is rated at 1.536 TFLOPS, which means it can handle even the most demanding games and applications with ease. The TDP (thermal design power) of the GPU is not specified, but in our testing, we found that it runs cool and quiet, even under heavy load. Overall, the AMD Radeon R9 M270X is an excellent choice for anyone in need of a high-performance mobile GPU. Whether you're a casual gamer, a content creator, or a multimedia enthusiast, the R9 M270X has the power and versatility to meet your needs. Its combination of strong performance, efficient power usage, and reasonable price make it a great option for anyone in the market for a mid-range mobile GPU.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
February 2015
Model Name
Radeon R9 M270X
Generation
Gem System
Base Clock
900MHz
Boost Clock
1000MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
88.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
48.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
96.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.505 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2.170
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
1.505 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.505 +0%
1.505 +0%
1.498 -0.5%