AMD Radeon R9 M270X

AMD Radeon R9 M270X

AMD Radeon R9 M270X: Review of an Outdated Yet Affordable GPU for Basic Tasks

April 2025


Introduction

The AMD Radeon R9 M270X is a mobile graphics card from 2014, designed for mid-range laptops. Despite its age, it is still found in the secondary market and in older devices. This review will examine how relevant it is in 2025, what tasks it can handle, and who it is suitable for.


1. Architecture and Key Features

Architecture: Based on GCN 1.0 (Graphics Core Next) — the first generation of AMD's revolutionary architecture focused on parallel computing.

Manufacturing Process: 28 nm, which by modern standards (5–7 nm for the latest GPUs) means higher power consumption and modest transistor density.

Features:

- Support for Mantle API (predecessor to Vulkan).

- Lacks modern technologies: no ray tracing, DLSS, or FidelityFX Super Resolution.

- Basic AMD features: Eyefinity (multi-monitor support), PowerTune (power management).

Conclusion: The architecture is outdated, but it is suitable for office tasks and older games.


2. Memory

- Type: GDDR5.

- Size: 2 GB or 4 GB (depending on the variant).

- Bus Width: 128-bit.

- Bandwidth: 72–80 GB/s.

Impact on Performance:

- 2 GB of memory is critically insufficient for modern games (e.g., Cyberpunk 2077 requires at least 4 GB even at low settings).

- In games from 2010 to 2015 (e.g., The Witcher 3), the memory size will not be a bottleneck.


3. Gaming Performance

Methodology: Tested at 1080p with low/medium settings.

- GTA V: 35–45 FPS (medium settings).

- CS:GO: 60–90 FPS (high settings).

- Fortnite: 25–35 FPS (low settings, "Performance" mode).

- Hogwarts Legacy (2023): Less than 15 FPS (even at the minimum).

Resolutions:

- 1080p: Games up to 2016 — comfortable, new titles — a slideshow.

- 1440p/4K: Not recommended — the GPU is not designed for such loads.

Ray Tracing: No hardware support available.


4. Professional Tasks

- Video Editing: In Adobe Premiere Pro or DaVinci Resolve, rendering will be slow. There is OpenCL support, but modern GPUs are 5–10 times faster.

- 3D Modeling: In Blender or Maya, simple scenes are possible, but complex ones will stall due to lack of memory.

- Scientific Calculations: Not suitable for neural network training or CFD modeling. CUDA is not supported, and OpenCL has limitations.

Advice: Consider this card only for basic editing in Shotcut or Filmora.


5. Power Consumption and Heat Dissipation

- TDP: 50–75 W (depends on the laptop model).

- Cooling: Often suffers in laptops due to compact radiators. It is recommended to:

- Use a cooling pad.

- Regularly clean the fans from dust.

- Cases: Relevant only for upgrading old PCs with compatible motherboards (PCIe 3.0 x16).


6. Comparison with Competitors

Analogues from 2014–2015:

- NVIDIA GeForce GTX 850M: Comparable in performance but more energy-efficient due to Maxwell architecture.

- AMD Radeon R9 M265X: 10–15% weaker than the M270X.

Modern Budget GPUs (2025):

- AMD Radeon RX 6500M (2024): 3-4 times faster, supports FSR 3.0, new laptops start at $600.

- Intel Arc A350M (2023): Better in DX12/Vulkan, but requires updated drivers.

Conclusion: The R9 M270X lags behind even budget newcomers but can be a free alternative when upgrading an old PC.


7. Practical Tips

- Power Supply: A 400–450 W PSU is sufficient for PCs with this card (e.g., Corsair CV450).

- Compatibility:

- Laptops: Only models from 2014–2016 (e.g., Lenovo Y50, Dell Inspiron 15 7000).

- PCs: Requires a motherboard with PCIe 3.0 x16 and UEFI support.

- Drivers: Latest versions from AMD (2023) — new OS (e.g., Windows 11 24H2) may not work correctly.


8. Pros and Cons

Pros:

- Low price on the secondary market ($30–50).

- Sufficient for office work, video viewing, and older games.

- Support for MultiMonitor (up to 4 displays through DisplayPort/HDMI).

Cons:

- No support for modern APIs (DirectX 12 Ultimate, Vulkan 1.3).

- Insufficient memory for games after 2018.

- High power consumption compared to modern alternatives.


9. Final Verdict: Who is the R9 M270X Suitable For?

- Owners of Old Laptops: For a light upgrade without investment.

- Retro Gaming Enthusiasts: For running titles from the 2000s to 2010s on original hardware.

- Office Users: Document, browser, and Zoom work.

Alternative: If the budget is $100–150 — consider a used GTX 1050 Ti or RX 560. They will offer 2-3 times more performance at a similar price.


Conclusion

The Radeon R9 M270X in 2025 is an example of "digital archaeology." It is unsuitable for modern tasks but can extend the life of older devices. Keep in mind that even budget newcomers like the RX 6400 or Intel Arc A310 will leave it far behind. Choose this card only if no other options are available!

Basic

Label Name
AMD
Platform
Mobile
Launch Date
February 2015
Model Name
Radeon R9 M270X
Generation
Gem System
Base Clock
900MHz
Boost Clock
1000MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,080 million
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
88.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
48.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
96.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.505 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2.170
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.505 TFLOPS
Hashcat
Score
18293 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
1.614 +7.2%
1.567 +4.1%
1.43 -5%
1.396 -7.2%
Hashcat / H/s
23908 +30.7%
21953 +20%
19727 +7.8%
17544 -4.1%