AMD Radeon 780M
vs
Intel UHD Graphics 24EU (Alder Lake-N)

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon 780M and Intel UHD Graphics 24EU (Alder Lake-N) video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • More Shading Units: 768 (768 vs 192)
  • Higher Boost Clock: 750-1200 MHz (CPU dependent) (2900MHz vs 750-1200 MHz (CPU dependent))
  • Newer Launch Date: January 2023 (January 2023 vs January 2023)

Basic

AMD
Label Name
Intel
January 2023
Launch Date
January 2023
Integrated
Platform
Integrated
-
Former Codename
Alder Lake-N GT1
-
GPU Lithography
Intel 7
Radeon 780M
Model Name
Intel UHD Graphics 24EU (Alder Lake-N)
Navi III IGP
Generation
Alder Lake-N
1500MHz
Base Clock
-
2900MHz
Boost Clock
750-1200 MHz (CPU dependent)
PCIe 4.0 x8
Bus Interface
Ring Bus
25,390 million
Transistors
-
12
RT Cores
No
12
Compute Units
24
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
48
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
12
TSMC
Foundry
Intel
4 nm
Process Size
10 nm
RDNA 3.0
Architecture
Xe-LP (Generation 12.2)

Memory Specifications

System Shared
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
SystemShared
Memory Clock
System Shared
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

-
AV1 Encode/Decode
Decode Only
-
DisplayPort Extensions
1.4
-
H.264 Hardware Encode/Decode
Yes
-
H.265 HEVC Hardware Encode/Decode
Yes
-
HDMI Version
2.1
-
Intel Quick Sync Video
Yes
-
Max Resolution DP
4096 x 2160 @ 60Hz
-
Max Resolution HDMI
4096 x 2160 @ 60Hz
-
Number of Displays Supported
3
Portable Device Dependent
Outputs
eDP 1.4b, DP 1.4, HDMI 2.1, MIPI-DSI 1.3

Theoretical Performance

92.80 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
-
139.2 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
-
17.82 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
556.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
8.731 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.288 TFLOPS

Miscellaneous

768
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
192
128 KB per Array
L1 Cache
-
2MB
L2 Cache
-
15W
TDP
-
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
No
12 Ultimate (12_2)
DirectX
12.1
None
Power Connectors
None
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
6
6.7
Shader Model
-

Benchmarks

FP32 (float) / TFLOPS
Radeon 780M
8.731 +2932%
UHD Graphics 24EU (Alder Lake-N)
0.288
3DMark Steel Nomad
Radeon 780M
497 +1281%
UHD Graphics 24EU (Alder Lake-N)
36
3DMark Time Spy
Radeon 780M
2755 +758%
UHD Graphics 24EU (Alder Lake-N)
321