AMD Radeon HD 7870 GHz Edition

AMD Radeon HD 7870 GHz Edition

About GPU

The AMD Radeon HD 7870 GHz Edition GPU is a reliable and powerful graphics card that delivers a great performance for gaming and other multimedia tasks. With a 2GB GDDR5 memory size and a memory clock of 1200MHz, this GPU offers fast and smooth rendering of graphics, ensuring a seamless gaming experience. The 1280 shading units and 512KB L2 cache further enhance the GPU's ability to handle complex visual computations, allowing for high-quality graphics and visual effects in games and other multimedia applications. One of the main highlights of the AMD Radeon HD 7870 GHz Edition GPU is its impressive theoretical performance of 2.56 TFLOPS. This means that it can handle a high volume of floating-point calculations per second, resulting in faster and more efficient processing of graphics-intensive tasks. Furthermore, with a TDP of 175W, this GPU strikes a good balance between performance and power efficiency. It is capable of delivering high performance without consuming excessive amounts of power, making it a suitable choice for a wide range of desktop systems. Overall, the AMD Radeon HD 7870 GHz Edition GPU is a solid choice for gamers and multimedia enthusiasts looking for a reliable and high-performance graphics card. Its impressive specs and efficient performance make it a worthy investment for those seeking an enhanced visual experience on their desktop systems.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2012
Model Name
Radeon HD 7870 GHz Edition
Generation
Southern Islands
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1200MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
153.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
32.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
80.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
160.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.509 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
2.509 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.513 +0.2%
2.509 +0%
2.509 -0%
2.509 -0%